bunnei
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c45af76ea0
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Merge pull request #7357 from Morph1984/s8_uint
video_core: Implement S8_UINT format
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2021-11-19 01:16:49 -08:00 |
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Morph
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dc61b7045b
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renderer_vulkan: Implement S8_UINT stencil format
It should be noted that on Windows, only nvidia gpus support this format natively as of this commit.
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2021-11-18 00:05:51 -05:00 |
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ameerj
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20ed7ba441
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texture_cache: Use pixel format conversion when supported by the runtime
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2021-11-16 22:32:46 -05:00 |
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Fernando Sahmkow
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978f598ff6
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TextureCache: Fix OGL cleaning
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2021-11-17 00:59:46 +01:00 |
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Fernando Sahmkow
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282e04bffb
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TextureCache: Add automatic anisotropic filtering and refactor code.
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2021-11-16 23:14:51 +01:00 |
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Fernando Sahmkow
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5230378709
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TextureCache: Make a better Anisotropic setter.
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2021-11-16 22:11:33 +01:00 |
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FernandoS27
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c97c46747d
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Vulkan: fix regression.
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2021-11-16 22:11:33 +01:00 |
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ameerj
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99124b7261
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FSR: Fix GCC build errors
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2021-11-16 22:11:33 +01:00 |
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Marshall Mohror
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bb03675485
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Vulkan: Reimplement FSR constant generation functions to avoid GCC warnings
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2021-11-16 22:11:33 +01:00 |
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ameerj
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47369faaab
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vk_blit_screen: Fix AA destruction order
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2021-11-16 22:11:32 +01:00 |
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Marshall Mohror
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dcc5b4f6b0
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Presentation: Only use FP16 in scaling shaders on supported devices in Vulkan
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2021-11-16 22:11:32 +01:00 |
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ameerj
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a39e867c73
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renderer_vulkan/blit_image: Use generic color state on Depth to Color blits
Fixes Bayonetta 2 on AMD
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2021-11-16 22:11:32 +01:00 |
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ameerj
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282a4501d9
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vk_texture_cache: Refactor 3D scaling helpers
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2021-11-16 22:11:32 +01:00 |
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Fernando Sahmkow
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c5dbd93adb
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VulkanBufferCache: Avoid adding barriers between multiple copies.
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2021-11-16 22:11:32 +01:00 |
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Fernando Sahmkow
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21a8ba0437
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Vulkan: Fix FXAA in AMD.
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2021-11-16 22:11:32 +01:00 |
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FernandoS27
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e6f1ed08fb
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Vulkan: Implement FXAA
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2021-11-16 22:11:32 +01:00 |
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FernandoS27
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9e065b9c7d
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VideoCore: Add gaussian filtering.
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2021-11-16 22:11:32 +01:00 |
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FernandoS27
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bb3e95133d
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Vulkan: fix waiting on semaphore.
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2021-11-16 22:11:32 +01:00 |
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FernandoS27
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d37d10e7a7
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TextureCache: fix rescaling in aliases and overlap joins.
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2021-11-16 22:11:31 +01:00 |
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Marshall Mohror
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7506ac4118
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Presentation: Fix turning FSR on and off in settings
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2021-11-16 22:11:31 +01:00 |
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Fernando Sahmkow
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4ad22c7d2b
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Video Core: fix building for GCC.
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2021-11-16 22:11:31 +01:00 |
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FernandoS27
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826a350e2b
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Vulkan Rasterizer: Fix clears on integer textures.
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2021-11-16 22:11:31 +01:00 |
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FernandoS27
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150bc45401
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Texture cache: fix Intel with rescaler.
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2021-11-16 22:11:31 +01:00 |
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FernandoS27
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f3ff8bdc0e
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TextureCache: Fix blitting filter in Vulkan and correct viewport/scissor calculation when downscaling.
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2021-11-16 22:11:31 +01:00 |
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Fernando Sahmkow
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3b61de74e6
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Texture Cache: fix memory managment and optimize scaled downloads, uploads.
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2021-11-16 22:11:31 +01:00 |
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Fernando Sahmkow
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50b4c774cb
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Vulkan: Fix Blit Depth Stencil
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2021-11-16 22:11:31 +01:00 |
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Fernando Sahmkow
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425ab9ef4b
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Texture Cache: Fix downscaling and correct memory comsumption.
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2021-11-16 22:11:31 +01:00 |
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Fernando Sahmkow
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b60966041c
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Presentation: add Nearest Neighbor filter.
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2021-11-16 22:11:31 +01:00 |
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Marshall Mohror
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37cb0377ae
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vulkan: Implement FidelityFX Super Resolution
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2021-11-16 22:11:31 +01:00 |
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FernandoS27
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d4f5193bd3
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Texture Cache: Rescale conversions between depth and color
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2021-11-16 22:11:31 +01:00 |
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Fernando Sahmkow
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ef1dc42635
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Texture cache: Fix memory consumption and ignore rating when a depth texture is rendered.
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2021-11-16 22:11:31 +01:00 |
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ameerj
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618de4e787
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vulkan: Fix rescaling push constant usage
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2021-11-16 22:11:31 +01:00 |
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ameerj
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ebf36f23dd
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vk_texture_cache: Use 3D to scale images when blit is unsupported
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2021-11-16 22:11:31 +01:00 |
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ameerj
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b1ae935f11
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vk_texture_cache: Fix BlitScale of non-2D images
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2021-11-16 22:11:31 +01:00 |
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ameerj
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abd07e4158
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video_core: Refactor resolution scale function
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2021-11-16 22:11:31 +01:00 |
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ameerj
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89a7e566c7
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vk_texture_cache: Fix unsupported blit format error checking
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2021-11-16 22:11:30 +01:00 |
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ameerj
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f8339cd703
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vk_texture_cache: Fix early returns on unsupported scales
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2021-11-16 22:11:30 +01:00 |
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ameerj
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31478c6c1b
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video_core: Misc resolution scaling related refactoring
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2021-11-16 22:11:30 +01:00 |
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Fernando Sahmkow
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ea82bd4b7e
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Texture Cache: Fix Rescaling on Multisample
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2021-11-16 22:11:30 +01:00 |
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Fernando Sahmkow
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19ca0c9ab5
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TextureCache: Base fixes on rescaling.
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2021-11-16 22:11:30 +01:00 |
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ameerj
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36f261edef
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vk_texture_cache: Simplify scaled image management
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2021-11-16 22:11:30 +01:00 |
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ameerj
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122ddeb7ff
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vk_rasterizer: Fix scaling on Y_NEGATE
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2021-11-16 22:11:30 +01:00 |
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ameerj
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16017ac450
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vk_texture_cache: Use nearest neighbor scaling when available
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2021-11-16 22:11:30 +01:00 |
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ameerj
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c8a971be91
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vk_texture_cache: Minor cleanup
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2021-11-16 22:11:30 +01:00 |
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ameerj
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ae8d19d17e
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Renderers: Unify post processing filter shaders
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2021-11-16 22:11:29 +01:00 |
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Fernando Sahmkow
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a6b88e85bf
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Renderer: Implement Bicubic and ScaleForce filters.
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2021-11-16 22:11:29 +01:00 |
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Fernando Sahmkow
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c5bbbf3902
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Texture Cache: fix scaling on upload and stop scaling on base resolution.
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2021-11-16 22:11:29 +01:00 |
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ameerj
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65781f88f8
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emit_spirv: Fix RescalingLayout alignment
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2021-11-16 22:11:29 +01:00 |
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ameerj
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dc28284437
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emit_spirv: Fix RescalingLayout alignment
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2021-11-16 22:11:29 +01:00 |
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ReinUsesLisp
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e66d5b88a6
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shader: Properly scale image reads and add GL SPIR-V support
Thanks for everything!
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2021-11-16 22:11:29 +01:00 |
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