Fernando Sahmkow
30b176f92b
texture_cache: Correct Texture Buffer Uploading
2019-07-04 19:38:19 -04:00
Zach Hilman
ad50cd7df9
gl_shader_cache: Make CachedShader constructor private
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Fixes missing review comments introduced.
2019-07-03 20:39:46 -04:00
Zach Hilman
da5a537029
Merge pull request #2563 from ReinUsesLisp/shader-initializers
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gl_shader_cache: Use static constructors for CachedShader initialization
2019-07-03 20:20:05 -04:00
Fernando Sahmkow
4705d1b523
rasterizer_cache: Protect inherited caches from submission level
2019-07-01 04:32:01 -04:00
ReinUsesLisp
6e1db6b703
texture_cache: Pack sibling queries inside a method
2019-06-29 20:47:46 -03:00
ReinUsesLisp
8eae66907e
texture_cache: Use std::vector reservation for sampled_textures
2019-06-29 20:10:31 -03:00
ReinUsesLisp
f6f1a8f26a
texture_cache: Style changes
2019-06-29 19:52:37 -03:00
ReinUsesLisp
dd9ace502b
texture_cache: Use std::array for siblings_table
2019-06-29 18:54:13 -03:00
ReinUsesLisp
3f3c3ca5f9
texture_cache: Address feedback
2019-06-29 17:29:39 -03:00
Fernando Sahmkow
223ca80753
texture_cache: Correct variable naming.
2019-06-25 19:35:08 -04:00
Fernando Sahmkow
5aeabd9a17
gl_texture_cache: Correct asserts
2019-06-25 19:26:59 -04:00
Fernando Sahmkow
88bc39374f
texture_cache: Corrections, documentation and asserts
2019-06-25 18:36:19 -04:00
Fernando Sahmkow
c0abc7124d
surface_params: Corrections, asserts and documentation.
2019-06-25 18:03:25 -04:00
Fernando Sahmkow
fb234560b0
copy_params: use constexpr for constructor
2019-06-25 17:42:50 -04:00
Fernando Sahmkow
18d24fbdd0
gl_texture_cache: Corrections and fixes
2019-06-25 17:40:08 -04:00
Fernando Sahmkow
36665ce0b2
gl_resource_manager: Correct MakeStreamCopy
2019-06-25 17:32:04 -04:00
Fernando Sahmkow
58c8a44e7a
texture_cache: Query MemoryManager from the system
2019-06-25 17:26:00 -04:00
ReinUsesLisp
7565389700
texture_cache: Include "core/core.h"
2019-06-24 02:15:57 -03:00
ReinUsesLisp
e723441e37
gl_texture_cache: Explicitly add indirect include
2019-06-24 02:13:55 -03:00
ReinUsesLisp
34841a41c3
texture_cache/surface_view: Address feedback
2019-06-24 02:09:56 -03:00
ReinUsesLisp
0837290992
texture_cache/surface_base: Address feedback
2019-06-24 02:08:52 -03:00
ReinUsesLisp
75de730e28
video_core/surface: Address feedback
2019-06-24 02:07:11 -03:00
ReinUsesLisp
10a83653ee
decode/texture: Address feedback
2019-06-24 02:05:05 -03:00
ReinUsesLisp
4504302abc
renderer_opengl/utils: Remove unused includes and unused forward declaration
2019-06-24 02:03:37 -03:00
ReinUsesLisp
4b2ff1e00e
gl_texture_cache: Address some feedback
2019-06-24 02:01:44 -03:00
ReinUsesLisp
0b6df52109
gl_shader_disk_cache: Address feedback
2019-06-24 01:59:32 -03:00
ReinUsesLisp
b8b05a484a
gl_shader_decompiler: Address feedback
2019-06-24 01:56:38 -03:00
ReinUsesLisp
4d63f97945
shader_bytecode: Include missing <array>
2019-06-24 01:51:02 -03:00
bunnei
a9f3c54871
Merge pull request #2579 from ReinUsesLisp/fix-aoffi-test
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gl_device: Fix TestVariableAoffi test
2019-06-21 15:28:55 -04:00
Fernando Sahmkow
d1812316e1
texture_cache: Style and Corrections
2019-06-20 21:24:47 -04:00
Fernando Sahmkow
51ba60b27e
shader_cache: Correct versioning and size calculation.
2019-06-20 21:38:34 -03:00
Fernando Sahmkow
97c8c9f49a
texture_cache: Eliminate linear textures fallthrough
2019-06-20 21:38:34 -03:00
Fernando Sahmkow
6acdae0e4c
texture_cache: Correct format R16U as sibling
2019-06-20 21:38:34 -03:00
Fernando Sahmkow
d7587842eb
texture_cache: Implement texception detection and texture barriers.
2019-06-20 21:38:34 -03:00
Fernando Sahmkow
198a0395bb
texture_cache: Corrections to buffers and shadow formats use.
2019-06-20 21:38:34 -03:00
Fernando Sahmkow
fed773a86c
texture_cache: Implement Irregular Views in surfaces
2019-06-20 21:38:34 -03:00
Fernando Sahmkow
082740d34d
surface: Correct format S8Z24
2019-06-20 21:38:34 -03:00
Fernando Sahmkow
03d489dcf5
texture_cache: Initialize all siblings to invalid pixel format.
2019-06-20 21:38:34 -03:00
Fernando Sahmkow
9422cf7c10
gl_texture_cache: Use Stream Buffers instead of Persistant for Buffer Copies.
2019-06-20 21:38:34 -03:00
Fernando Sahmkow
fac3706253
gl_texture_cache: Correct Image Blit
2019-06-20 21:38:34 -03:00
Fernando Sahmkow
7232a1ed16
decoders: correct block calculation
2019-06-20 21:38:34 -03:00
Fernando Sahmkow
3dd7643214
texture_cache: Use siblings textures on Rebuild and fix possible error on blitting
2019-06-20 21:38:34 -03:00
Fernando Sahmkow
4db28f72f6
texture_cache: Remove old rasterizer cache
2019-06-20 21:38:34 -03:00
Fernando Sahmkow
2d83553ea7
texture_cache: Implement siblings texture formats.
2019-06-20 21:38:34 -03:00
Fernando Sahmkow
cb728797b0
fermi2d: Correct Origin Mode
2019-06-20 21:38:34 -03:00
Fernando Sahmkow
a56f687793
texture_cache: correct texture buffer on surface params
2019-06-20 21:38:34 -03:00
Fernando Sahmkow
b01f9c8a70
texture_cache: eliminate accelerated depth->color/color->depth copies due to driver instability.
2019-06-20 21:38:34 -03:00
Fernando Sahmkow
561ce29c98
texture_cache: correct mutex locks
2019-06-20 21:38:34 -03:00
Fernando Sahmkow
b7de31ac97
shader_ir: Fix image copy rebase issues
2019-06-20 21:38:34 -03:00
Fernando Sahmkow
6f69f06873
texture_cache: Don't Image Copy if component types differ
2019-06-20 21:38:34 -03:00
Fernando Sahmkow
9f755218a1
texture_cache: move some large methods to cpp files
2019-06-20 21:38:34 -03:00
Fernando Sahmkow
3809041c24
texture_cache: Optimize GetSurface and use references on functions that don't change a surface.
2019-06-20 21:38:33 -03:00
Fernando Sahmkow
60bf761afb
texture_cache: Implement Buffer Copy and detect Turing GPUs Image Copies
2019-06-20 21:38:33 -03:00
Fernando Sahmkow
228f516bb4
texture_cache uncompress-compress is untopological.
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This makes conflicts between non compress and compress textures to be
auto recycled. It also limits the amount of mipmaps a texture can have
if it goes above it's limit.
2019-06-20 21:38:33 -03:00
Fernando Sahmkow
9251354152
texture_cache: Correct copying between compressed and uncompressed formats
2019-06-20 21:38:33 -03:00
Fernando Sahmkow
0966665fc2
texture_cache: Only load on recycle with accurate GPU.
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Testing so far has proven this to be quite safe as texture memory read
added a 2-5ms load to the current cache.
2019-06-20 21:38:33 -03:00
Fernando Sahmkow
ea1525dab1
Fix rebase errors
2019-06-20 21:38:33 -03:00
Fernando Sahmkow
bdf9faab33
texture_cache: Handle uncontinuous surfaces.
2019-06-20 21:38:33 -03:00
Fernando Sahmkow
e60ed2bb3e
texture_cache: return null surface on invalid address
2019-06-20 21:38:33 -03:00
Fernando Sahmkow
fcac55d5bf
texture_cache: Add checks for texture buffers.
2019-06-20 21:38:33 -03:00
Fernando Sahmkow
175aa343ff
texture_cache: Fermi2D reform and implement View Mirage
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This also does some fixes on compressed textures reinterpret and on the
Fermi2D engine in general.
2019-06-20 21:38:33 -03:00
ReinUsesLisp
1bf4154e7d
gl_shader_decompiler: Implement image binding settings
2019-06-20 21:38:33 -03:00
ReinUsesLisp
9097301d92
shader: Implement bindless images
2019-06-20 21:38:33 -03:00
ReinUsesLisp
06c4ce8645
shader: Decode SUST and implement backing image functionality
2019-06-20 21:38:33 -03:00
ReinUsesLisp
007ffbef1c
gl_rasterizer: Track texture buffer usage
2019-06-20 21:38:33 -03:00
ReinUsesLisp
58c0d37422
video_core: Make ARB_buffer_storage a required extension
2019-06-20 21:36:12 -03:00
ReinUsesLisp
07f7ce1da2
gl_rasterizer_cache: Use texture buffers to emulate texture buffers
2019-06-20 21:36:12 -03:00
ReinUsesLisp
b8c75a845b
maxwell_3d: Partially implement texture buffers as 1D textures
2019-06-20 21:36:12 -03:00
ReinUsesLisp
6c81c8f5b7
gl_shader_decompiler: Allow 1D textures to be texture buffers
2019-06-20 21:36:12 -03:00
ReinUsesLisp
4e81fc8296
shader: Implement texture buffers
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
d267948a73
texture_cache: loose TryReconstructSurface when accurate GPU is not on.
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Also corrects some asserts.
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
6162cb922e
texture_cache: Document the most important methods.
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
4530511ee4
texture_cache: Try to Reconstruct Surface on bigger than overlap.
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This fixes clouds in SMO Cap Kingdom and lens on Cloud Kingdom.
Also moved accurate_gpu setting check to Pick Strategy
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
a79831d9d0
texture_cache: Implement Guard mechanism
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
7731a0e2d1
texture_cache: General Fixes
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Fixed ASTC mipmaps loading
Fixed alignment on openGL upload/download
Fixed Block Height Calculation
Removed unalign_height
2019-06-20 21:36:12 -03:00
ReinUsesLisp
c2ed348bdd
surface_params: Ensure pitch is always written to avoid surface leaks
2019-06-20 21:36:12 -03:00
ReinUsesLisp
9098905dd1
gl_framebuffer_cache: Use a hashed struct to cache framebuffers
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
d65a4af895
texture_cache return invalid buffer on deactivated color_mask
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
6bd034eae9
engine_upload: Addapt to new Texture Cache
2019-06-20 21:36:12 -03:00
ReinUsesLisp
2131f71573
surface_params: Optimize CreateForTexture
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Instead of using Common::AlignUp, use Common::AlignBits to align the
texture compression factor.
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
41b4674458
gl_texture_cache: Make main views be proxy textures instead of a full view.
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
07cc7e0c12
texture_cache: Add ASync Protections
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
1bbc9debfb
Remove Framebuffer reconfiguration and restrict rendertarget protection
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
5192521dc3
texture_cache: Implement GPU Dirty Flags
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
94f2be5473
texture_cache: Optimize GetMipBlockHeight and GetMipBlockDepth
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
a4a58be2d4
texture_cache: Implement L1_Inner_cache
2019-06-20 21:36:12 -03:00
ReinUsesLisp
345e73f2fe
video_core: Use un-shifted block sizes to avoid integer divisions
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Instead of storing all block width, height and depths in their shifted
form:
block_width = 1U << block_shift;
Store them like they are provided by the emulated hardware (their
block_shift form). This way we can avoid doing the costly
Common::AlignUp operation to align texture sizes and drop CPU integer
divisions with bitwise logic (defined in Common::AlignBits).
2019-06-20 21:36:12 -03:00
ReinUsesLisp
28d7c2f5a5
texture_cache: Change internal cache from lists to vectors
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
b347543e83
Reduce amount of size calculations.
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
4e2071b6d9
texture_cache: Correct premature texceptions
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Due to our current infrastructure, it is possible for a mipmap to be set
on as a render target before a texception of that mipmap's superset be
set afterwards. This is problematic as we rely on texture views to set
up texceptions and protecting render targets targets for 3D texture
rendering.
One simple solution is to configure framebuffers after texture setup but
this brings other problems. This solution, forces a reconfiguration of
the framebuffers after such event happens.
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
ba677ccb5a
texture_cache: Implement guest flushing
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
de0b1cb2b2
Fixes to mipmap's process and reconstruct process
2019-06-20 21:36:12 -03:00
ReinUsesLisp
e0002599ac
surface_base: Add parenthesis to EmplaceOverview's predicate
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
324e470879
Texture Cache: Implement Blitting and Fermi Copies
2019-06-20 21:36:12 -03:00
ReinUsesLisp
549fd18ac4
surface_view: Add constructor for ViewParams
2019-06-20 21:36:12 -03:00
ReinUsesLisp
16e8625a30
surface_base: Split BreakDown into layered and non-layered variants
2019-06-20 21:36:12 -03:00
ReinUsesLisp
2b30000a1e
surface_base: Silence truncation warnings and minor renames and reordering
2019-06-20 21:36:12 -03:00
ReinUsesLisp
03d10ea3b4
copy_params: Use constructor instead of C-like initialization
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
1af4414861
Correct Mipmaps View method in Texture Cache
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
d86f9cd709
Change texture_cache chaching from GPUAddr to CacheAddr
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This also reverses the changes to make invalidation and flushing through
the GPU address.
2019-06-20 21:36:12 -03:00