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texture_cache: Corrections to buffers and shadow formats use.
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@ -16,11 +16,13 @@ namespace VideoCommon {
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using VideoCore::Surface::ComponentTypeFromDepthFormat;
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using VideoCore::Surface::ComponentTypeFromRenderTarget;
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using VideoCore::Surface::ComponentTypeFromTexture;
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using VideoCore::Surface::PixelFormat;
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using VideoCore::Surface::PixelFormatFromDepthFormat;
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using VideoCore::Surface::PixelFormatFromRenderTargetFormat;
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using VideoCore::Surface::PixelFormatFromTextureFormat;
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using VideoCore::Surface::SurfaceTarget;
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using VideoCore::Surface::SurfaceTargetFromTextureType;
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using VideoCore::Surface::SurfaceType;
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SurfaceTarget TextureType2SurfaceTarget(Tegra::Shader::TextureType type, bool is_array) {
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switch (type) {
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@ -71,6 +73,24 @@ SurfaceParams SurfaceParams::CreateForTexture(Core::System& system,
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params.tile_width_spacing = params.is_tiled ? (1 << config.tic.tile_width_spacing.Value()) : 1;
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params.pixel_format = PixelFormatFromTextureFormat(config.tic.format, config.tic.r_type.Value(),
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params.srgb_conversion);
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params.type = GetFormatType(params.pixel_format);
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if (entry.IsShadow() && params.type == SurfaceType::ColorTexture) {
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switch (params.pixel_format) {
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case PixelFormat::R16F: {
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params.pixel_format = PixelFormat::Z16;
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break;
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}
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case PixelFormat::R32F: {
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params.pixel_format = PixelFormat::Z32F;
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break;
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}
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default: {
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UNIMPLEMENTED_MSG("Unimplemented shadow convert format: {}",
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static_cast<u32>(params.pixel_format));
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}
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}
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params.type = GetFormatType(params.pixel_format);
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}
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params.component_type = ComponentTypeFromTexture(config.tic.r_type.Value());
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params.type = GetFormatType(params.pixel_format);
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// TODO: on 1DBuffer we should use the tic info.
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@ -79,20 +99,24 @@ SurfaceParams SurfaceParams::CreateForTexture(Core::System& system,
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params.width = config.tic.Width();
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params.height = config.tic.Height();
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params.depth = config.tic.Depth();
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params.pitch = params.is_tiled ? 0 : config.tic.Pitch();
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if (params.target == SurfaceTarget::TextureCubemap ||
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params.target == SurfaceTarget::TextureCubeArray) {
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params.depth *= 6;
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}
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params.num_levels = config.tic.max_mip_level + 1;
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params.emulated_levels = std::min(params.num_levels, params.MaxPossibleMipmap());
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params.is_layered = params.IsLayered();
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} else {
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params.target = SurfaceTarget::TextureBuffer;
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params.width = config.tic.Width();
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params.height = 0;
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params.depth = 0;
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params.pitch = params.width * params.GetBytesPerPixel();
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params.height = 1;
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params.depth = 1;
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params.num_levels = 1;
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params.emulated_levels = 1;
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params.is_layered = false;
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}
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if (params.target == SurfaceTarget::TextureCubemap ||
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params.target == SurfaceTarget::TextureCubeArray) {
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params.depth *= 6;
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}
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params.pitch = params.is_tiled ? 0 : config.tic.Pitch();
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params.num_levels = config.tic.max_mip_level + 1;
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params.emulated_levels = std::min(params.num_levels, params.MaxPossibleMipmap());
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params.is_layered = params.IsLayered();
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return params;
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}
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