texture_cache: Corrections to buffers and shadow formats use.

This commit is contained in:
Fernando Sahmkow 2019-06-15 11:08:11 -04:00 committed by ReinUsesLisp
parent fed773a86c
commit 198a0395bb

View File

@ -16,11 +16,13 @@ namespace VideoCommon {
using VideoCore::Surface::ComponentTypeFromDepthFormat;
using VideoCore::Surface::ComponentTypeFromRenderTarget;
using VideoCore::Surface::ComponentTypeFromTexture;
using VideoCore::Surface::PixelFormat;
using VideoCore::Surface::PixelFormatFromDepthFormat;
using VideoCore::Surface::PixelFormatFromRenderTargetFormat;
using VideoCore::Surface::PixelFormatFromTextureFormat;
using VideoCore::Surface::SurfaceTarget;
using VideoCore::Surface::SurfaceTargetFromTextureType;
using VideoCore::Surface::SurfaceType;
SurfaceTarget TextureType2SurfaceTarget(Tegra::Shader::TextureType type, bool is_array) {
switch (type) {
@ -71,6 +73,24 @@ SurfaceParams SurfaceParams::CreateForTexture(Core::System& system,
params.tile_width_spacing = params.is_tiled ? (1 << config.tic.tile_width_spacing.Value()) : 1;
params.pixel_format = PixelFormatFromTextureFormat(config.tic.format, config.tic.r_type.Value(),
params.srgb_conversion);
params.type = GetFormatType(params.pixel_format);
if (entry.IsShadow() && params.type == SurfaceType::ColorTexture) {
switch (params.pixel_format) {
case PixelFormat::R16F: {
params.pixel_format = PixelFormat::Z16;
break;
}
case PixelFormat::R32F: {
params.pixel_format = PixelFormat::Z32F;
break;
}
default: {
UNIMPLEMENTED_MSG("Unimplemented shadow convert format: {}",
static_cast<u32>(params.pixel_format));
}
}
params.type = GetFormatType(params.pixel_format);
}
params.component_type = ComponentTypeFromTexture(config.tic.r_type.Value());
params.type = GetFormatType(params.pixel_format);
// TODO: on 1DBuffer we should use the tic info.
@ -79,20 +99,24 @@ SurfaceParams SurfaceParams::CreateForTexture(Core::System& system,
params.width = config.tic.Width();
params.height = config.tic.Height();
params.depth = config.tic.Depth();
params.pitch = params.is_tiled ? 0 : config.tic.Pitch();
if (params.target == SurfaceTarget::TextureCubemap ||
params.target == SurfaceTarget::TextureCubeArray) {
params.depth *= 6;
}
params.num_levels = config.tic.max_mip_level + 1;
params.emulated_levels = std::min(params.num_levels, params.MaxPossibleMipmap());
params.is_layered = params.IsLayered();
} else {
params.target = SurfaceTarget::TextureBuffer;
params.width = config.tic.Width();
params.height = 0;
params.depth = 0;
params.pitch = params.width * params.GetBytesPerPixel();
params.height = 1;
params.depth = 1;
params.num_levels = 1;
params.emulated_levels = 1;
params.is_layered = false;
}
if (params.target == SurfaceTarget::TextureCubemap ||
params.target == SurfaceTarget::TextureCubeArray) {
params.depth *= 6;
}
params.pitch = params.is_tiled ? 0 : config.tic.Pitch();
params.num_levels = config.tic.max_mip_level + 1;
params.emulated_levels = std::min(params.num_levels, params.MaxPossibleMipmap());
params.is_layered = params.IsLayered();
return params;
}