Kelebek1
a7651168dd
Disable SRGB border color conversion for now, to fix shadows in Xenoblade.
2023-03-17 04:46:38 +00:00
liamwhite
6d76a54d37
Merge pull request #9955 from liamwhite/color-blend-equation
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vulkan: disable extendedDynamicState3ColorBlendEquation on radv
2023-03-15 20:19:45 -04:00
liamwhite
a04061e6ae
Merge pull request #9931 from liamwhite/sched
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vk_scheduler: split work queue waits and execution waits
2023-03-15 20:19:35 -04:00
Liam
da83afdeaf
vulkan: disable extendedDynamicState3ColorBlendEquation on radv
2023-03-15 15:55:07 -04:00
liamwhite
0c7149d222
Merge pull request #9933 from vonchenplus/texture_format
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video_core: Update texture format
2023-03-14 11:35:37 -04:00
liamwhite
638044820d
Merge pull request #9943 from vonchenplus/gentleman
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video_core: Fix inline_index and draw_texture error
2023-03-13 13:45:17 -04:00
Liam
3f261f22c9
vk_scheduler: split work queue waits and execution waits
2023-03-12 17:19:44 -04:00
Liam
600f325d87
general: fix spelling mistakes
2023-03-12 11:33:01 -04:00
FengChen
44f10c8dee
video_core: Fix ogl status error when draw_texture
2023-03-12 13:33:31 +08:00
FengChen
4e42ba54e5
video_core: Invalid index_buffer flag when inline_index draw
2023-03-12 13:21:26 +08:00
Fernando S
49643d8134
Merge pull request #9913 from ameerj/acc-dma-refactor
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AccelerateDMA: Refactor Buffer/Image copy code and implement for OGL
2023-03-11 20:04:19 +01:00
liamwhite
103380134f
Merge pull request #9925 from ameerj/gl-sync-signal
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OpenGL: Prefer glClientWaitSync for OGLSync objects
2023-03-10 13:55:22 -05:00
liamwhite
021af4fd00
Merge pull request #9917 from Morph1984/the-real-time
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native_clock: Re-adjust the RDTSC frequency to its real frequency
2023-03-10 13:55:11 -05:00
Feng Chen
c8ad039612
video_core: Update texture format
2023-03-10 21:48:50 +08:00
liamwhite
b5c0c1e163
Merge pull request #9822 from ameerj/buffcache-ssbo-addr
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buffer_cache: Add logic for non-NVN storage buffer tracking
2023-03-09 09:18:39 -05:00
ameerj
03137086db
OpenGL: Prefer glClientWaitSync for OGLSync objects
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At least on Nvidia, glClientWaitSync with a timeout of 0 (non-blocking) is faster than glGetSynciv of GL_SYNC_STATUS.
2023-03-08 20:29:25 -05:00
liamwhite
3cf88a4d6c
Merge pull request #9896 from Kelebek1/d24s8
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Check all swizzle components for red, not just [0]
2023-03-08 09:16:06 -05:00
Morph
3053a62375
core: Promote CPU/GPU threads to time critical
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And also demote Audren and CoreTiming to High thread priority.
2023-03-07 21:17:46 -05:00
Liam
ba4213d956
general: fix type inconsistencies
2023-03-07 20:05:19 -05:00
liamwhite
a7792e5ff8
Merge pull request #9889 from Morph1984/time-is-ticking
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core_timing: Reduce CPU usage on Windows
2023-03-07 10:54:13 -05:00
ameerj
268942c8fe
gl_rasterizer: Implement AccelerateDMA DmaBufferImageCopy
2023-03-06 22:57:52 -05:00
ameerj
6b9cc0ed23
Refactor AccelerateDMA code
2023-03-06 22:57:45 -05:00
Fernando Sahmkow
8a3411b417
Engines: Implement Accelerate DMA Texture.
2023-03-05 12:18:00 +01:00
Morph
bff1453282
core_timing: Use higher precision sleeps on Windows
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The precision of sleep_for and wait_for is limited to 1-1.5ms on Windows.
Using SleepForOneTick() allows us to sleep for exactly one interval of the current timer resolution.
This allows us to take advantage of systems that have a timer resolution of 0.5ms to reduce CPU overhead in the event loop.
2023-03-05 02:36:31 -05:00
Morph
ce8f4da638
Merge pull request #9884 from liamwhite/service-cleanup
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service: miscellaneous cleanups
2023-03-03 22:51:17 -05:00
Kelebek1
a7fb80e612
Check all swizzle components for red, not just [0], pass float border color rather than int
2023-03-04 02:33:50 +00:00
Liam
ec6ee04c64
vulkan_common: disable vertexInputDynamicState on unsupported driver
2023-03-01 22:48:12 -05:00
Liam
809148e1a5
nvnflinger: fix name
2023-03-01 10:39:49 -05:00
Matías Locatti
c38bb96a2c
Partially apply LTO to only core and video_core projects.
2023-02-27 18:44:14 -03:00
ameerj
2ce5bb9bd6
buffer_cache: Add logic for non-NVN storage buffer tracking
2023-02-25 16:24:21 -05:00
ameerj
b5bcd8c71b
configuration: Add async ASTC decode setting
2023-02-22 18:21:09 -05:00
ameerj
090bc588e5
texture_cache: Add async texture decoding
2023-02-22 00:26:07 -05:00
Merry
c9678bda24
svc: Fix type consistency (exposed on macOS)
2023-02-21 21:39:17 +00:00
liamwhite
a4d0663158
Merge pull request #9588 from liamwhite/bylaws-reverts
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Revert "shader_recompiler: Align SSBO offsets to meet host requirements"
2023-02-19 13:11:57 -05:00
bunnei
e91ff9b7bd
Merge pull request #9810 from Kelebek1/nvdec_threads
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Allow >1 cpu threads on video decoding, disable multi-frame decoding
2023-02-17 09:44:38 -08:00
bunnei
889bfce447
Merge pull request #9802 from Kelebek1/wait_data_cache
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Re-add the invalidate_texture_data_cache register
2023-02-16 12:27:24 -08:00
Kelebek1
3b50906f00
Reimplement the invalidate_texture_data_cache register
2023-02-14 19:34:10 +00:00
Kelebek1
139b645aa2
Allow >1 cpu threads on video decoding, disable multi-frame decoding
2023-02-14 18:55:46 +00:00
arades79
683019878f
remove static from pointer sized or smaller types for aesthetics, change constexpr static to static constexpr for consistency
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Signed-off-by: arades79 <scravers@protonmail.com>
2023-02-14 12:35:39 -05:00
arades79
45e13b03f3
add static lifetime to constexpr values to force compile time evaluation where possible
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Signed-off-by: arades79 <scravers@protonmail.com>
2023-02-14 12:33:11 -05:00
bunnei
f70fcdb873
Merge pull request #9746 from ameerj/ogl-msaa-texcache
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texture_cache: OpenGL: Implement MSAA uploads and copies
2023-02-12 00:18:52 -08:00
ameerj
93cf2b3ca8
texture_cache: OpenGL: Implement MSAA uploads and copies
2023-02-11 15:43:07 -05:00
liamwhite
c97b5c9ff9
Merge pull request #9777 from vonchenplus/speed_up_video_copy
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video_core: Speed up video frame data copy
2023-02-11 12:35:16 -05:00
liamwhite
1040f1f503
Merge pull request #9744 from behunin/quick-release
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gpu_thread: Remove OnCommandListEndCommand
2023-02-11 10:28:30 -05:00
FengChen
4adf39edf2
video_core: Speed up video frame data copy
2023-02-11 22:18:54 +08:00
liamwhite
c5743d5499
Merge pull request #9736 from Kelebek1/dynamic_vertex_attribs
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Remove fake vertex bindings when dynamic state is enabled
2023-02-09 22:14:55 -05:00
ameerj
eb9f16dce4
buffer_base: Partially revert changes from #9559
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This fixes a regression where Yoshi's Crafted World (and potentially other titles) would enter an infinite loop when GPU Accuracy was set to "Normal"
2023-02-08 19:37:23 -05:00
Behunin
8551ac6008
Remove OnCommandListEndCommand
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Call rasterizer->ReleaseFences() directly
2023-02-07 17:21:17 -07:00
Kelebek1
8ae2a664d2
Remove fake vertex bindings when dynamic state is enabled
2023-02-05 22:28:03 +00:00
liamwhite
8a33f8bd30
Merge pull request #9708 from ameerj/gl-context-flush
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gl_shader_cache: Force context flush when loading disk shader cache
2023-02-01 22:38:13 -05:00