Commit Graph

566 Commits

Author SHA1 Message Date
Billy Laws
b4a12b889e Avoid using VectorExtractDynamic for subgroup mask on Adreno GPUs
This crashes their shader compiler for some reason.
2023-06-03 00:05:31 -07:00
Billy Laws
158a1896ec Implement scaled vertex buffer format emulation
These formats are unsupported by mobile GPUs so they need to be emulated in shaders instead.
2023-06-03 00:05:31 -07:00
Kelebek1
e42b4a16b6 Fix Tears of the Kingdom flickering clouds and depths. 2023-05-11 19:25:24 +01:00
Kelebek1
b566c98258 Define SampleMask as an array 2023-04-30 18:37:37 +01:00
Wollnashorn
82b78cde73 shader_recompiler: Use vector arithmetic rather than component-wise in ImageGatherSubpixelOffset
Should be more efficient and better readable
2023-04-08 16:13:08 +02:00
Wollnashorn
780240e697 shader_recompiler: Add subpixel offset for correct rounding at ImageGather
On AMD a subpixel offset of 1/512 of the texel size is applied to the texture coordinates at a ImageGather call to ensure the rounding at the texel centers is done the same way as in Maxwell or other Nvidia architectures.
See https://www.reedbeta.com/blog/texture-gathers-and-coordinate-precision/ for more details why this might be necessary.

This should fix shadow artifacts at object edges in Zelda: Breath of the Wild (#9957, #6956).
2023-04-08 16:12:30 +02:00
Liam
600f325d87 general: fix spelling mistakes 2023-03-12 11:33:01 -04:00
ameerj
04139cb3ed glsl_emit_context: Remove redeclarations of gl_SampleID and gl_SampleMask
These built-ins seem to be available without needing to be declared for fragment shaders, similar i.e. to gl_FragDepth
2023-02-08 19:34:39 -05:00
ameerj
a63e17566a spirv: Fix TXQ with MSAA textures 2023-01-29 13:47:30 -05:00
ameerj
a1d8306bfd emit_glasm_image: Fix TXQ with MSAA textures 2023-01-29 13:42:34 -05:00
ameerj
08feba2b56 emit_glsl_image: Implement TXQ with MSAA textures
Also fixes for texture buffers, which do not have mips eithers.
2023-01-29 13:31:47 -05:00
liamwhite
208e635f37
Merge pull request #9694 from ameerj/txq-mips
shader_recompiler: TXQ: Skip QueryLevels when possible
2023-01-29 12:27:26 -05:00
bunnei
40e7d78179
Merge pull request #9687 from ameerj/ogl-shader-ms
glasm, glsl: Implement multisampled Image Fetch
2023-01-28 16:32:11 -08:00
bunnei
159aab9a97
Merge pull request #9682 from ameerj/shader-s32
shader_recompiler: Remove S32 IR type
2023-01-28 14:00:11 -08:00
ameerj
2c2e019a44 shader_recompiler: TXQ: Skip QueryLevels when possible 2023-01-28 16:25:18 -05:00
ameerj
c0cedbae94 emit_glsl_image: Fix ImageFetch for MSAA textures 2023-01-28 14:39:27 -05:00
ameerj
0f795603fc glasm: Add MS sampler types 2023-01-27 02:09:18 -05:00
ameerj
5710e90150 glsl: Add MS sampler types 2023-01-27 02:09:17 -05:00
ameerj
93cc6e4d99 shader_recompiler: Remove S32 IR type
The frontend IR opcodes do not distinguish between signed and unsigned integer types.

Fixes broken shaders when IR validation/graphics debugging is enabled for shaders that used BitCastS32F32
2023-01-25 22:03:15 -05:00
Liam
76a4356e55 spirv: fix multisampled image fetch 2023-01-23 12:03:19 -05:00
Billy Laws
58fec43768 Run clang-format 2023-01-05 22:18:10 +00:00
Billy Laws
68ed60cee4 shader_recompiler: Fix shuffle partitioning for >64 invoc-per-subgroup GPUs
The existing implementation only supports 64 invoc-per-subgroup GPUs, and misbehaves on adreno when invocations need to be split into 4 emulated subgroups.
2023-01-05 22:13:07 +00:00
Billy Laws
3f0985c7b0 shader_recompiler: SPIRV: Only enable int64 feature when supported 2023-01-05 22:13:07 +00:00
Billy Laws
bbfad79c89 Vulkan: Add a workaround for input_position on Adreno drivers
Adreno drivers will crash compiling geometry shaders if the input position is not wrapped in a gl_in struct.
2023-01-05 22:13:07 +00:00
Fernando Sahmkow
a0c697124c Video_core: Address feedback 2023-01-04 14:39:42 -05:00
Fernando Sahmkow
8d694701bc MacroHLE: Add OpenGL Support 2023-01-01 16:43:58 -05:00
Fernando Sahmkow
aad0cbf024 MacroHLE: Add HLE replacement for base vertex and base instance. 2023-01-01 16:43:57 -05:00
liamwhite
5da72a891f
Merge pull request #7450 from FernandoS27/ndc-vulkan
Vulkan: Add support for VK_EXT_depth_clip_control.
2022-12-17 16:08:10 -05:00
FernandoS27
0104e28fe4 Vulkan: Add support for VK_EXT_depth_clip_control. 2022-12-13 21:39:18 -05:00
Liam
77b0d01639 spirv_emit_context: declare GroupNonUniform capability for SubgroupLocalInvocationId 2022-12-13 18:25:53 -05:00
Liam
2956a33463 Vulkan: update initialization
Co-authored-by: bylaws <bylaws@users.noreply.github.com>
2022-11-27 14:58:28 -05:00
Liam
0d033e6b45 spirv_emit_context: add missing flat decoration 2022-11-18 22:05:28 -05:00
liamwhite
9c67334031
Merge pull request #9253 from vonchenplus/attr_layer
shader: Implement miss attribute layer
2022-11-18 22:04:18 -05:00
FengChen
60e0d4a177 shader: Implement miss attribute layer 2022-11-17 22:45:14 +08:00
FengChen
a4472b5526 video_core: Fix few issues in Tess stage 2022-11-07 15:42:42 +08:00
Feng Chen
75596c07e0
video_core: Fix SNORM texture buffer emulating error (#9001) 2022-11-04 02:39:42 -04:00
bunnei
38e4382f53
Merge pull request #8858 from vonchenplus/mipmap
video_core: Generate mipmap texture by drawing
2022-11-03 22:21:58 -07:00
Morph
3822e31323 CMakeLists: Disable C4100 and C4324
Disabling C4100 is similar to -Wno-unused-parameter
2022-10-22 15:02:04 -04:00
Liam
ae7062d522 shader_recompiler: add extended LDC to GLASM backend 2022-10-02 17:32:54 -04:00
Andrea Pappacoda
4a493cb10f
chore: fix some typos
Fix some typos reported by Lintian
2022-09-23 13:38:23 +02:00
FengChen
9a95c7fa14 video_core: Generate mipmap texture by drawing 2022-09-20 11:55:43 +08:00
FengChen
b2a6dde438 video_code: support rectangle texture 2022-08-25 12:45:58 +08:00
Kelebek1
f580946b0d Add missed shader defines. Fixes Xenoblade Chronicles 3 booting with Vulkan. 2022-07-29 06:12:39 +01:00
Morph
99ceb03a1c general: Convert source file copyright comments over to SPDX
This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-04-23 05:55:32 -04:00
Liam
7d5a38ea6c shader_compiler: support const buffer indirect addressing in GLSL 2022-04-01 17:08:40 -04:00
Liam
a45baa0e78 shader_recompiler: support const buffer indirect addressing on OpenGL SPIR-V 2022-04-01 11:17:54 -04:00
Billy Laws
dd862dff66 Include <bit> header when std::count{r,l}_zero is used
Needed for compilation with older libc++ releases
2022-03-22 21:11:24 +00:00
ameerj
574a2c4b77 shader_recompiler: Reduce unused includes 2022-03-20 02:25:08 -04:00
Liam
3009d0bd7d Address review comments 2022-03-17 14:48:18 -04:00
Liam
e228a40db8 shader_recompiler: Use functions for indirect const buffer accesses 2022-03-17 13:30:21 -04:00