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								 ameerj | 11ba190462 | glsl: Revert ssbo aliasing. Storage Atomics impl | 2021-07-22 21:51:36 -04:00 |  | 
			
				
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								 ameerj | e99d01ff53 | glsl: implement phi nodes | 2021-07-22 21:51:36 -04:00 |  | 
			
				
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								 ameerj | 3d9ecbe998 | glsl: Wip storage atomic ops | 2021-07-22 21:51:36 -04:00 |  | 
			
				
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								 ameerj | df793fc049 | glsl: Implement FCMP | 2021-07-22 21:51:36 -04:00 |  | 
			
				
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								 ameerj | cdde730219 | glsl: Add a more robust fp formatter | 2021-07-22 21:51:36 -04:00 |  | 
			
				
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								 ameerj | ac7b0ebcb7 | glsl: More FP fixes | 2021-07-22 21:51:36 -04:00 |  | 
			
				
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								 ameerj | 3064bde415 | glsl: FP function fixes | 2021-07-22 21:51:36 -04:00 |  | 
			
				
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								 ameerj | 65c6f73e43 | glsl: More FP instructions/fixes | 2021-07-22 21:51:36 -04:00 |  | 
			
				
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								 ameerj | 5e9095ef22 | glsl: Add many FP32/64 instructions | 2021-07-22 21:51:36 -04:00 |  | 
			
				
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								 ReinUsesLisp | 53667ddd4e | glsl: Fixup build issues | 2021-07-22 21:51:36 -04:00 |  | 
			
				
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								 ameerj | ef7bd53f18 | glsl: Implement more Integer ops | 2021-07-22 21:51:36 -04:00 |  | 
			
				
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								 ameerj | 266a3d60e3 | glsl: Implement BF* | 2021-07-22 21:51:36 -04:00 |  | 
			
				
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								 ameerj | 0f40b0e61c | glsl: Implement a few Integer instructions | 2021-07-22 21:51:36 -04:00 |  | 
			
				
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								 ameerj | fb75d122a2 | glsl: Use std::string_view for Emit function args. | 2021-07-22 21:51:35 -04:00 |  | 
			
				
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								 ameerj | 115c162b9a | glsl: Pass IR::Inst& to Emit functions | 2021-07-22 21:51:35 -04:00 |  | 
			
				
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								 ameerj | 78f5eb90d7 | glsl: INeg and IAdd negate tests | 2021-07-22 21:51:35 -04:00 |  | 
			
				
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								 ameerj | e221baccdd | glsl: Reusable typed variables. IADD32 | 2021-07-22 21:51:35 -04:00 |  | 
			
				
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								 ameerj | faf4cd72c5 | glsl: Fix program linking and cbuf | 2021-07-22 21:51:35 -04:00 |  | 
			
				
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								 ameerj | 64337f004d | glsl: Fix "reg" allocing based on glasm with some tweaks | 2021-07-22 21:51:35 -04:00 |  | 
			
				
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								 ameerj | eaff1030de | glsl: Initial backend | 2021-07-22 21:51:35 -04:00 |  | 
			
				
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								 ReinUsesLisp | 3d822faea1 | spirv: Reduce log severity of mismatching denorm rules | 2021-07-22 21:51:35 -04:00 |  | 
			
				
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								 ReinUsesLisp | 7ac55c2a75 | shader: Fix loop safety to SSA pass | 2021-07-22 21:51:35 -04:00 |  | 
			
				
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								 ReinUsesLisp | 8fb2048934 | vk_rasterizer: Exit render passes on fragment barriers | 2021-07-22 21:51:35 -04:00 |  | 
			
				
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								 Rodrigo Locatti | dbf7cb9f90 | vk_graphics_pipeline: Fix path with no VK_EXT_extended_dynamic_state | 2021-07-22 21:51:35 -04:00 |  | 
			
				
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								 ReinUsesLisp | 94e751f415 | buffer_cache: Invalidate fast buffers on compute | 2021-07-22 21:51:35 -04:00 |  | 
			
				
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								 ReinUsesLisp | 61cd7dd301 | shader: Add logging | 2021-07-22 21:51:35 -04:00 |  | 
			
				
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								 lat9nq | 373f75d944 | shader: Add shader loop safety check settings Also add a setting for enable Nsight Aftermath. | 2021-07-22 21:51:35 -04:00 |  | 
			
				
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								 ReinUsesLisp | 487057b8d2 | shader: Comment why the array component is not read in TMML | 2021-07-22 21:51:35 -04:00 |  | 
			
				
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								 ReinUsesLisp | ba3bdf1d41 | vulkan_device: Enable VK_EXT_vertex_input_dynamic_state | 2021-07-22 21:51:35 -04:00 |  | 
			
				
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								 ReinUsesLisp | 41cca8b8ad | vk_pipeline_cache: Skip cached pipelines with different dynamic state | 2021-07-22 21:51:35 -04:00 |  | 
			
				
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								 ameerj | 5445799260 | main: Fix Open Transferable Shader Cache context item Opens the new shader cache directory location for the specified title, if it exists. | 2021-07-22 21:51:35 -04:00 |  | 
			
				
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								 ameerj | 3c125d4134 | tmml: Remove index component from coords vec The lod query functions exposed by the rendering API's do not make use of the texturearray layer indexing. | 2021-07-22 21:51:35 -04:00 |  | 
			
				
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								 ReinUsesLisp | ea038d6653 | vulkan: Add VK_EXT_vertex_input_dynamic_state support Reduces the number of total pipelines generated on Vulkan.
Tested on Super Smash Bros. Ultimate. | 2021-07-22 21:51:35 -04:00 |  | 
			
				
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								 ReinUsesLisp | cb78a1b494 | shader: Reorder shader cache directories | 2021-07-22 21:51:35 -04:00 |  | 
			
				
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								 ReinUsesLisp | 3025b2f605 | vk_rasterizer: Implement first index | 2021-07-22 21:51:35 -04:00 |  | 
			
				
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								 ReinUsesLisp | d554778311 | vulkan: Use VK_EXT_provoking_vertex when available | 2021-07-22 21:51:35 -04:00 |  | 
			
				
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								 ameerj | d52bacf6f0 | spirv/convert: Catch more signed operations oversights The sign bit on integers of size < 32 was not properly preserved in casts | 2021-07-22 21:51:35 -04:00 |  | 
			
				
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								 ReinUsesLisp | 8554a644df | spirv/convert: Catch more broken signed operations on Nvidia OpenGL BitCast U32 to S32 before converting to float on drivers with broken
signed operations. | 2021-07-22 21:51:35 -04:00 |  | 
			
				
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								 ameerj | cd8427367e | gl_buffer_cache: Use unorm internal formats for snorm texture buffer views Fixes black textures in UE4 games | 2021-07-22 21:51:35 -04:00 |  | 
			
				
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								 ReinUsesLisp | 5befc0bf87 | shader_environment: Fix local memory size calculations | 2021-07-22 21:51:35 -04:00 |  | 
			
				
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								 ReinUsesLisp | 60a96c49e5 | buffer_cache: Fix copy based uniform bindings tracking | 2021-07-22 21:51:35 -04:00 |  | 
			
				
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								 ameerj | 15bdd27cac | shader_environment: Add shader_local_memory_crs_size to local memory size Fixes DOOM 2016 missing local memory | 2021-07-22 21:51:35 -04:00 |  | 
			
				
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								 ReinUsesLisp | 7eaa74ad23 | gl_texture_cache: Create image storage views Fixes SULD.D tests. | 2021-07-22 21:51:35 -04:00 |  | 
			
				
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								 ReinUsesLisp | b1ed64ac18 | gl_shader_util: Move shader utility code to a separate file | 2021-07-22 21:51:35 -04:00 |  | 
			
				
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								 ReinUsesLisp | 12fe7210d2 | gl_shader_cache: Store workers in shader cache object | 2021-07-22 21:51:35 -04:00 |  | 
			
				
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								 ReinUsesLisp | cffd4716c5 | vk_pipeline_cache,shader_notify: Add shader notifications | 2021-07-22 21:51:35 -04:00 |  | 
			
				
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								 ReinUsesLisp | 48aad8dc05 | vk_pipeline_cache: Add asynchronous shaders | 2021-07-22 21:51:35 -04:00 |  | 
			
				
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								 ReinUsesLisp | 2a0aeaa3d2 | vk_rasterizer: Flush work on clear and dispatches | 2021-07-22 21:51:34 -04:00 |  | 
			
				
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								 FernandoS27 | c736b9ffab | DMA: Restrict optimised path for BlockToLinear further. | 2021-07-22 21:51:34 -04:00 |  | 
			
				
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								 ReinUsesLisp | f45f7b5c2a | vk_swapchain: Handle outdated swapchains Fixes pixelated presentation on Intel devices. | 2021-07-22 21:51:34 -04:00 |  |