mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-11-15 14:30:05 +00:00
Nvdrv: Do framelimiting only in the CPU Thread
This commit is contained in:
parent
976d9ef43c
commit
ffc2ce89a0
@ -5,6 +5,7 @@
|
||||
#include "common/assert.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "core/core.h"
|
||||
#include "core/core_timing.h"
|
||||
#include "core/hle/service/nvdrv/devices/nvdisp_disp0.h"
|
||||
#include "core/hle/service/nvdrv/devices/nvmap.h"
|
||||
#include "core/perf_stats.h"
|
||||
@ -38,7 +39,10 @@ void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u3
|
||||
transform, crop_rect};
|
||||
|
||||
system.GetPerfStats().EndGameFrame();
|
||||
system.GetPerfStats().EndSystemFrame();
|
||||
system.GPU().SwapBuffers(&framebuffer);
|
||||
system.FrameLimiter().DoFrameLimiting(system.CoreTiming().GetGlobalTimeUs());
|
||||
system.GetPerfStats().BeginSystemFrame();
|
||||
}
|
||||
|
||||
} // namespace Service::Nvidia::Devices
|
||||
|
@ -135,9 +135,6 @@ void RendererOpenGL::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
|
||||
|
||||
render_window.PollEvents();
|
||||
|
||||
system.FrameLimiter().DoFrameLimiting(system.CoreTiming().GetGlobalTimeUs());
|
||||
system.GetPerfStats().BeginSystemFrame();
|
||||
|
||||
// Restore the rasterizer state
|
||||
prev_state.AllDirty();
|
||||
prev_state.Apply();
|
||||
|
Loading…
Reference in New Issue
Block a user