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texture_cache/surface_base: Fix out of bounds texture views
Some texture views were being created out of bounds (with more layers or mipmaps than what the original texture has). This is because of a miscalculation in mipmap bounding. end_layer and end_mipmap are out of bounds (e.g. layer 6 in a cubemap), there's no need to add one more there. Fixes OpenGL errors and Vulkan crashes on Splatoon 2.
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@ -254,16 +254,14 @@ public:
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if (!layer_mipmap) {
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return {};
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}
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const u32 end_layer{layer_mipmap->first};
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const u32 end_mipmap{layer_mipmap->second};
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const auto [end_layer, end_mipmap] = *layer_mipmap;
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if (layer != end_layer) {
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if (mipmap == 0 && end_mipmap == 0) {
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return GetView(ViewParams(view_params.target, layer, end_layer - layer + 1, 0, 1));
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return GetView(ViewParams(view_params.target, layer, end_layer - layer, 0, 1));
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}
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return {};
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} else {
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return GetView(
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ViewParams(view_params.target, layer, 1, mipmap, end_mipmap - mipmap + 1));
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return GetView(ViewParams(view_params.target, layer, 1, mipmap, end_mipmap - mipmap));
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}
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}
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@ -278,8 +276,7 @@ public:
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if (!layer_mipmap) {
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return {};
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}
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const u32 layer{layer_mipmap->first};
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const u32 mipmap{layer_mipmap->second};
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const auto [layer, mipmap] = *layer_mipmap;
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if (GetMipmapSize(mipmap) != candidate_size) {
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return EmplaceIrregularView(view_params, view_addr, candidate_size, mipmap, layer);
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}
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