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Loader: Make 3dsx loader logs a bit less confusing
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@ -116,8 +116,6 @@ static THREEDSX_Error Load3DSXFile(FileUtil::IOFile& file, u32 base_addr)
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loadinfo.seg_sizes[1] = (hdr.rodata_seg_size + 0xFFF) &~0xFFF;
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loadinfo.seg_sizes[2] = (hdr.data_seg_size + 0xFFF) &~0xFFF;
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u32 offsets[2] = { loadinfo.seg_sizes[0], loadinfo.seg_sizes[0] + loadinfo.seg_sizes[1] };
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u32 data_load_size = (hdr.data_seg_size - hdr.bss_size + 0xFFF) &~0xFFF;
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u32 bss_load_size = loadinfo.seg_sizes[2] - data_load_size;
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u32 n_reloc_tables = hdr.reloc_hdr_size / 4;
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std::vector<u8> all_mem(loadinfo.seg_sizes[0] + loadinfo.seg_sizes[1] + loadinfo.seg_sizes[2] + 3 * n_reloc_tables);
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@ -204,10 +202,9 @@ static THREEDSX_Error Load3DSXFile(FileUtil::IOFile& file, u32 base_addr)
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// Write the data
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memcpy(Memory::GetPointer(base_addr), &all_mem[0], loadinfo.seg_sizes[0] + loadinfo.seg_sizes[1] + loadinfo.seg_sizes[2]);
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LOG_DEBUG(Loader, "CODE: %u pages\n", loadinfo.seg_sizes[0] / 0x1000);
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LOG_DEBUG(Loader, "RODATA: %u pages\n", loadinfo.seg_sizes[1] / 0x1000);
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LOG_DEBUG(Loader, "DATA: %u pages\n", data_load_size / 0x1000);
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LOG_DEBUG(Loader, "BSS: %u pages\n", bss_load_size / 0x1000);
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LOG_DEBUG(Loader, "code size: 0x%X", loadinfo.seg_sizes[0]);
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LOG_DEBUG(Loader, "rodata size: 0x%X", loadinfo.seg_sizes[1]);
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LOG_DEBUG(Loader, "data size: 0x%X (including 0x%X of bss)", loadinfo.seg_sizes[2], hdr.bss_size);
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return ERROR_NONE;
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}
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