mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-12-25 06:20:06 +00:00
gpu_thread: Use the previous MPSCQueue implementation
The bounded MPSCQueue implementation causes crashes in Fire Emblem Three Houses, use the previous implementation for now.
This commit is contained in:
parent
770611fdf3
commit
fa09f7aa6c
@ -31,8 +31,7 @@ static void RunThread(std::stop_token stop_token, Core::System& system,
|
||||
VideoCore::RasterizerInterface* const rasterizer = renderer.ReadRasterizer();
|
||||
|
||||
while (!stop_token.stop_requested()) {
|
||||
CommandDataContainer next;
|
||||
state.queue.Pop(next, stop_token);
|
||||
CommandDataContainer next = state.queue.PopWait(stop_token);
|
||||
if (stop_token.stop_requested()) {
|
||||
break;
|
||||
}
|
||||
|
@ -10,7 +10,7 @@
|
||||
#include <thread>
|
||||
#include <variant>
|
||||
|
||||
#include "common/bounded_threadsafe_queue.h"
|
||||
#include "common/threadsafe_queue.h"
|
||||
#include "video_core/framebuffer_config.h"
|
||||
|
||||
namespace Tegra {
|
||||
@ -96,7 +96,7 @@ struct CommandDataContainer {
|
||||
|
||||
/// Struct used to synchronize the GPU thread
|
||||
struct SynchState final {
|
||||
using CommandQueue = Common::MPSCQueue<CommandDataContainer>;
|
||||
using CommandQueue = Common::MPSCQueue<CommandDataContainer, true>;
|
||||
std::mutex write_lock;
|
||||
CommandQueue queue;
|
||||
u64 last_fence{};
|
||||
|
Loading…
Reference in New Issue
Block a user