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Changed .istorage to .romfs
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35517ca92c
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@ -29,7 +29,7 @@ static std::string FindRomFS(const std::string& directory) {
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// Verify extension
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const std::string extension = physical_name.substr(physical_name.find_last_of(".") + 1);
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if (Common::ToLower(extension) != "istorage") {
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if (Common::ToLower(extension) != "romfs") {
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return true;
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}
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@ -38,7 +38,7 @@ static std::string FindRomFS(const std::string& directory) {
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return false;
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};
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// Search the specified directory recursively, looking for the first .istorage file, which will
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// Search the specified directory recursively, looking for the first .romfs file, which will
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// be used for the RomFS
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FileUtil::ForeachDirectoryEntry(nullptr, directory, callback);
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@ -128,10 +128,10 @@ ResultStatus AppLoader_DeconstructedRomDirectory::Load(
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Kernel::ResourceLimit::GetForCategory(Kernel::ResourceLimitCategory::APPLICATION);
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process->Run(Memory::PROCESS_IMAGE_VADDR, 48, Kernel::DEFAULT_STACK_SIZE);
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// Find the RomFS by searching for a ".istorage" file in this directory
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// Find the RomFS by searching for a ".romfs" file in this directory
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filepath_romfs = FindRomFS(directory);
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// Register the RomFS if a ".istorage" file was found
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// Register the RomFS if a ".romfs" file was found
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if (!filepath_romfs.empty()) {
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Service::FileSystem::RegisterFileSystem(std::make_unique<FileSys::RomFS_Factory>(*this),
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Service::FileSystem::Type::RomFS);
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@ -15,7 +15,7 @@ namespace Loader {
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* This class loads a "deconstructed ROM directory", which are the typical format we see for Switch
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* game dumps. The path should be a "main" NSO, which must be in a directory that contains the other
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* standard ExeFS NSOs (e.g. rtld, sdk, etc.). It will automatically find and load these.
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* Furthermore, it will look for the first .istorage file (optionally) and use this for the RomFS.
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* Furthermore, it will look for the first .romfs file (optionally) and use this for the RomFS.
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*/
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class AppLoader_DeconstructedRomDirectory final : public AppLoader {
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public:
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