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gl_shader_decompiler: Don't redeclare gl_VertexID and gl_InstanceID
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@ -639,14 +639,6 @@ private:
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code.AddLine("float gl_PointSize;");
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}
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if (ir.UsesInstanceId()) {
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code.AddLine("int gl_InstanceID;");
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}
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if (ir.UsesVertexId()) {
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code.AddLine("int gl_VertexID;");
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}
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if (ir.UsesLegacyVaryings()) {
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code.AddLine("vec4 gl_TexCoord[8];");
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code.AddLine("vec4 gl_FrontColor;");
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