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game_list: Upper-case containsAllWords to ContainsAllWords()
This makes it consistent with most of the other private utility functions.
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@ -141,7 +141,7 @@ GameList::SearchField::SearchField(GameList* parent) : QWidget{parent} {
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* @param userinput String containing all words getting checked
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* @return true if the haystack contains all words of userinput
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*/
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bool GameList::containsAllWords(const QString& haystack, const QString& userinput) const {
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bool GameList::ContainsAllWords(const QString& haystack, const QString& userinput) const {
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const QStringList userinput_split =
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userinput.split(' ', QString::SplitBehavior::SkipEmptyParts);
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@ -180,7 +180,7 @@ void GameList::onTextChanged(const QString& newText) {
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// The search is case insensitive because of toLower()
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// I decided not to use Qt::CaseInsensitive in containsAllWords to prevent
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// multiple conversions of edit_filter_text for each game in the gamelist
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if (containsAllWords(file_name.append(" ").append(file_title), edit_filter_text) ||
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if (ContainsAllWords(file_name.append(' ').append(file_title), edit_filter_text) ||
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(file_programmid.count() == 16 && edit_filter_text.contains(file_programmid))) {
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tree_view->setRowHidden(i, root_index, false);
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++result_count;
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@ -89,7 +89,7 @@ private:
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void PopupContextMenu(const QPoint& menu_location);
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void RefreshGameDirectory();
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bool containsAllWords(const QString& haystack, const QString& userinput) const;
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bool ContainsAllWords(const QString& haystack, const QString& userinput) const;
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SearchField* search_field;
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GMainWindow* main_window = nullptr;
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