mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-12-27 10:00:05 +00:00
gl_shader_decompiler: Add skeleton code from Citra for shader analysis.
This commit is contained in:
parent
4e7e0f8112
commit
ed7e597b44
@ -2,57 +2,158 @@
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <map>
|
||||
#include <set>
|
||||
#include <string>
|
||||
#include <queue>
|
||||
#include "common/assert.h"
|
||||
#include "common/common_types.h"
|
||||
#include "video_core/engines/shader_bytecode.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_decompiler.h"
|
||||
|
||||
namespace Maxwell3D {
|
||||
namespace Tegra {
|
||||
namespace Shader {
|
||||
namespace Decompiler {
|
||||
|
||||
constexpr u32 PROGRAM_END = MAX_PROGRAM_CODE_LENGTH;
|
||||
|
||||
class Impl {
|
||||
class DecompileFail : public std::runtime_error {
|
||||
public:
|
||||
Impl(const std::array<u32, MAX_PROGRAM_CODE_LENGTH>& program_code,
|
||||
const std::array<u32, MAX_SWIZZLE_DATA_LENGTH>& swizzle_data, u32 main_offset,
|
||||
const std::function<std::string(u32)>& inputreg_getter,
|
||||
const std::function<std::string(u32)>& outputreg_getter, bool sanitize_mul,
|
||||
const std::string& emit_cb, const std::string& setemit_cb)
|
||||
: program_code(program_code), swizzle_data(swizzle_data), main_offset(main_offset),
|
||||
inputreg_getter(inputreg_getter), outputreg_getter(outputreg_getter),
|
||||
sanitize_mul(sanitize_mul), emit_cb(emit_cb), setemit_cb(setemit_cb) {}
|
||||
using std::runtime_error::runtime_error;
|
||||
};
|
||||
|
||||
std::string Decompile() {
|
||||
UNREACHABLE();
|
||||
return {};
|
||||
/// Describes the behaviour of code path of a given entry point and a return point.
|
||||
enum class ExitMethod {
|
||||
Undetermined, ///< Internal value. Only occur when analyzing JMP loop.
|
||||
AlwaysReturn, ///< All code paths reach the return point.
|
||||
Conditional, ///< Code path reaches the return point or an END instruction conditionally.
|
||||
AlwaysEnd, ///< All code paths reach a END instruction.
|
||||
};
|
||||
|
||||
/// A subroutine is a range of code refereced by a CALL, IF or LOOP instruction.
|
||||
struct Subroutine {
|
||||
/// Generates a name suitable for GLSL source code.
|
||||
std::string GetName() const {
|
||||
return "sub_" + std::to_string(begin) + "_" + std::to_string(end);
|
||||
}
|
||||
|
||||
u32 begin; ///< Entry point of the subroutine.
|
||||
u32 end; ///< Return point of the subroutine.
|
||||
ExitMethod exit_method; ///< Exit method of the subroutine.
|
||||
std::set<u32> labels; ///< Addresses refereced by JMP instructions.
|
||||
|
||||
bool operator<(const Subroutine& rhs) const {
|
||||
return std::tie(begin, end) < std::tie(rhs.begin, rhs.end);
|
||||
}
|
||||
};
|
||||
|
||||
/// Analyzes shader code and produces a set of subroutines.
|
||||
class ControlFlowAnalyzer {
|
||||
public:
|
||||
ControlFlowAnalyzer(const ProgramCode& program_code, u32 main_offset)
|
||||
: program_code(program_code) {
|
||||
|
||||
// Recursively finds all subroutines.
|
||||
const Subroutine& program_main = AddSubroutine(main_offset, PROGRAM_END);
|
||||
if (program_main.exit_method != ExitMethod::AlwaysEnd)
|
||||
throw DecompileFail("Program does not always end");
|
||||
}
|
||||
|
||||
std::set<Subroutine> GetSubroutines() {
|
||||
return std::move(subroutines);
|
||||
}
|
||||
|
||||
private:
|
||||
const std::array<u32, MAX_PROGRAM_CODE_LENGTH>& program_code;
|
||||
const std::array<u32, MAX_SWIZZLE_DATA_LENGTH>& swizzle_data;
|
||||
u32 main_offset;
|
||||
const std::function<std::string(u32)>& inputreg_getter;
|
||||
const std::function<std::string(u32)>& outputreg_getter;
|
||||
bool sanitize_mul;
|
||||
const std::string& emit_cb;
|
||||
const std::string& setemit_cb;
|
||||
const ProgramCode& program_code;
|
||||
std::set<Subroutine> subroutines;
|
||||
std::map<std::pair<u32, u32>, ExitMethod> exit_method_map;
|
||||
|
||||
/// Adds and analyzes a new subroutine if it is not added yet.
|
||||
const Subroutine& AddSubroutine(u32 begin, u32 end) {
|
||||
auto iter = subroutines.find(Subroutine{begin, end});
|
||||
if (iter != subroutines.end())
|
||||
return *iter;
|
||||
|
||||
Subroutine subroutine{begin, end};
|
||||
subroutine.exit_method = Scan(begin, end, subroutine.labels);
|
||||
if (subroutine.exit_method == ExitMethod::Undetermined)
|
||||
throw DecompileFail("Recursive function detected");
|
||||
return *subroutines.insert(std::move(subroutine)).first;
|
||||
}
|
||||
|
||||
/// Scans a range of code for labels and determines the exit method.
|
||||
ExitMethod Scan(u32 begin, u32 end, std::set<u32>& labels) {
|
||||
auto [iter, inserted] =
|
||||
exit_method_map.emplace(std::make_pair(begin, end), ExitMethod::Undetermined);
|
||||
ExitMethod& exit_method = iter->second;
|
||||
if (!inserted)
|
||||
return exit_method;
|
||||
|
||||
for (u32 offset = begin; offset != end && offset != PROGRAM_END; ++offset) {
|
||||
const Instruction instr = {program_code[offset]};
|
||||
switch (instr.opcode.Value().EffectiveOpCode()) {
|
||||
case OpCode::Id::EXIT: {
|
||||
return exit_method = ExitMethod::AlwaysEnd;
|
||||
}
|
||||
}
|
||||
}
|
||||
return exit_method = ExitMethod::AlwaysReturn;
|
||||
}
|
||||
};
|
||||
|
||||
std::string DecompileProgram(const std::array<u32, MAX_PROGRAM_CODE_LENGTH>& program_code,
|
||||
const std::array<u32, MAX_SWIZZLE_DATA_LENGTH>& swizzle_data,
|
||||
u32 main_offset,
|
||||
const std::function<std::string(u32)>& inputreg_getter,
|
||||
const std::function<std::string(u32)>& outputreg_getter,
|
||||
bool sanitize_mul, const std::string& emit_cb,
|
||||
const std::string& setemit_cb) {
|
||||
Impl impl(program_code, swizzle_data, main_offset, inputreg_getter, outputreg_getter,
|
||||
sanitize_mul, emit_cb, setemit_cb);
|
||||
return impl.Decompile();
|
||||
class ShaderWriter {
|
||||
public:
|
||||
void AddLine(const std::string& text) {
|
||||
DEBUG_ASSERT(scope >= 0);
|
||||
if (!text.empty()) {
|
||||
shader_source += std::string(static_cast<size_t>(scope) * 4, ' ');
|
||||
}
|
||||
shader_source += text + '\n';
|
||||
}
|
||||
|
||||
std::string GetResult() {
|
||||
return std::move(shader_source);
|
||||
}
|
||||
|
||||
int scope = 0;
|
||||
|
||||
private:
|
||||
std::string shader_source;
|
||||
};
|
||||
|
||||
class GLSLGenerator {
|
||||
public:
|
||||
GLSLGenerator(const std::set<Subroutine>& subroutines, const ProgramCode& program_code,
|
||||
u32 main_offset)
|
||||
: subroutines(subroutines), program_code(program_code), main_offset(main_offset) {
|
||||
|
||||
Generate();
|
||||
}
|
||||
|
||||
std::string GetShaderCode() {
|
||||
return shader.GetResult();
|
||||
}
|
||||
|
||||
private:
|
||||
const std::set<Subroutine>& subroutines;
|
||||
const ProgramCode& program_code;
|
||||
const u32 main_offset;
|
||||
|
||||
ShaderWriter shader;
|
||||
|
||||
void Generate() {}
|
||||
};
|
||||
|
||||
boost::optional<std::string> DecompileProgram(const ProgramCode& program_code, u32 main_offset) {
|
||||
try {
|
||||
auto subroutines = ControlFlowAnalyzer(program_code, main_offset).GetSubroutines();
|
||||
GLSLGenerator generator(subroutines, program_code, main_offset);
|
||||
return generator.GetShaderCode();
|
||||
} catch (const DecompileFail& exception) {
|
||||
LOG_ERROR(HW_GPU, "Shader decompilation failed: %s", exception.what());
|
||||
}
|
||||
return boost::none;
|
||||
}
|
||||
|
||||
} // namespace Decompiler
|
||||
} // namespace Shader
|
||||
} // namespace Maxwell3D
|
||||
} // namespace Tegra
|
||||
|
@ -5,23 +5,20 @@
|
||||
#include <array>
|
||||
#include <functional>
|
||||
#include <string>
|
||||
#include <boost/optional.hpp>
|
||||
#include "common/common_types.h"
|
||||
|
||||
namespace Maxwell3D {
|
||||
namespace Tegra {
|
||||
namespace Shader {
|
||||
namespace Decompiler {
|
||||
|
||||
constexpr size_t MAX_PROGRAM_CODE_LENGTH{0x100000};
|
||||
constexpr size_t MAX_SWIZZLE_DATA_LENGTH{0x100000};
|
||||
constexpr size_t MAX_PROGRAM_CODE_LENGTH{0x100};
|
||||
constexpr size_t MAX_SWIZZLE_DATA_LENGTH{0x100};
|
||||
|
||||
std::string DecompileProgram(const std::array<u32, MAX_PROGRAM_CODE_LENGTH>& program_code,
|
||||
const std::array<u32, MAX_SWIZZLE_DATA_LENGTH>& swizzle_data,
|
||||
u32 main_offset,
|
||||
const std::function<std::string(u32)>& inputreg_getter,
|
||||
const std::function<std::string(u32)>& outputreg_getter,
|
||||
bool sanitize_mul, const std::string& emit_cb = "",
|
||||
const std::string& setemit_cb = "");
|
||||
using ProgramCode = std::array<u64, MAX_PROGRAM_CODE_LENGTH>;
|
||||
|
||||
boost::optional<std::string> DecompileProgram(const ProgramCode& program_code, u32 main_offset);
|
||||
|
||||
} // namespace Decompiler
|
||||
} // namespace Shader
|
||||
} // namespace Maxwell3D
|
||||
} // namespace Tegra
|
||||
|
Loading…
Reference in New Issue
Block a user