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Merge pull request #9644 from SaiKai/volume_quicksetting
add volume quicksetting with volume slider
This commit is contained in:
commit
ecbf74b87a
@ -957,6 +957,38 @@ void GMainWindow::InitializeWidgets() {
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tas_label->setFocusPolicy(Qt::NoFocus);
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statusBar()->insertPermanentWidget(0, tas_label);
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volume_popup = new QWidget(this);
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volume_popup->setWindowFlags(Qt::FramelessWindowHint | Qt::NoDropShadowWindowHint | Qt::Popup);
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volume_popup->setLayout(new QVBoxLayout());
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volume_popup->setMinimumWidth(200);
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volume_slider = new QSlider(Qt::Horizontal);
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volume_slider->setObjectName(QStringLiteral("volume_slider"));
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volume_slider->setMaximum(200);
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volume_slider->setPageStep(5);
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connect(volume_slider, &QSlider::valueChanged, this, [this](int percentage) {
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Settings::values.audio_muted = false;
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const auto volume = static_cast<u8>(percentage);
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Settings::values.volume.SetValue(volume);
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UpdateVolumeUI();
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});
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volume_popup->layout()->addWidget(volume_slider);
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volume_button = new QPushButton();
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volume_button->setObjectName(QStringLiteral("TogglableStatusBarButton"));
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volume_button->setFocusPolicy(Qt::NoFocus);
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volume_button->setCheckable(true);
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UpdateVolumeUI();
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connect(volume_button, &QPushButton::clicked, this, [&] {
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UpdateVolumeUI();
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volume_popup->setVisible(!volume_popup->isVisible());
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QRect rect = volume_button->geometry();
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QPoint bottomLeft = statusBar()->mapToGlobal(rect.topLeft());
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bottomLeft.setY(bottomLeft.y() - volume_popup->geometry().height());
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volume_popup->setGeometry(QRect(bottomLeft, QSize(rect.width(), rect.height())));
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});
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statusBar()->insertPermanentWidget(0, volume_button);
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// setup AA button
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aa_status_button = new QPushButton();
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aa_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton"));
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@ -1119,30 +1151,9 @@ void GMainWindow::InitializeHotkeys() {
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&GMainWindow::OnToggleAdaptingFilter);
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connect_shortcut(QStringLiteral("Change Docked Mode"), &GMainWindow::OnToggleDockedMode);
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connect_shortcut(QStringLiteral("Change GPU Accuracy"), &GMainWindow::OnToggleGpuAccuracy);
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connect_shortcut(QStringLiteral("Audio Mute/Unmute"),
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[] { Settings::values.audio_muted = !Settings::values.audio_muted; });
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connect_shortcut(QStringLiteral("Audio Volume Down"), [] {
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const auto current_volume = static_cast<s32>(Settings::values.volume.GetValue());
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int step = 5;
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if (current_volume <= 30) {
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step = 2;
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}
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if (current_volume <= 6) {
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step = 1;
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}
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Settings::values.volume.SetValue(std::max(current_volume - step, 0));
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});
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connect_shortcut(QStringLiteral("Audio Volume Up"), [] {
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const auto current_volume = static_cast<s32>(Settings::values.volume.GetValue());
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int step = 5;
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if (current_volume < 30) {
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step = 2;
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}
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if (current_volume < 6) {
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step = 1;
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}
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Settings::values.volume.SetValue(current_volume + step);
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});
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connect_shortcut(QStringLiteral("Audio Mute/Unmute"), &GMainWindow::OnMute);
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connect_shortcut(QStringLiteral("Audio Volume Down"), &GMainWindow::OnDecreaseVolume);
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connect_shortcut(QStringLiteral("Audio Volume Up"), &GMainWindow::OnIncreaseVolume);
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connect_shortcut(QStringLiteral("Toggle Framerate Limit"), [] {
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Settings::values.use_speed_limit.SetValue(!Settings::values.use_speed_limit.GetValue());
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});
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@ -3456,6 +3467,39 @@ void GMainWindow::OnToggleGpuAccuracy() {
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UpdateGPUAccuracyButton();
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}
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void GMainWindow::OnMute() {
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Settings::values.audio_muted = !Settings::values.audio_muted;
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UpdateVolumeUI();
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}
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void GMainWindow::OnDecreaseVolume() {
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Settings::values.audio_muted = false;
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const auto current_volume = static_cast<s32>(Settings::values.volume.GetValue());
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int step = 5;
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if (current_volume <= 30) {
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step = 2;
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}
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if (current_volume <= 6) {
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step = 1;
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}
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Settings::values.volume.SetValue(std::max(current_volume - step, 0));
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UpdateVolumeUI();
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}
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void GMainWindow::OnIncreaseVolume() {
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Settings::values.audio_muted = false;
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const auto current_volume = static_cast<s32>(Settings::values.volume.GetValue());
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int step = 5;
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if (current_volume < 30) {
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step = 2;
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}
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if (current_volume < 6) {
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step = 1;
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}
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Settings::values.volume.SetValue(current_volume + step);
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UpdateVolumeUI();
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}
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void GMainWindow::OnToggleAdaptingFilter() {
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auto filter = Settings::values.scaling_filter.GetValue();
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if (filter == Settings::ScalingFilter::LastFilter) {
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@ -3914,6 +3958,18 @@ void GMainWindow::UpdateAAText() {
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}
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}
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void GMainWindow::UpdateVolumeUI() {
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const auto volume_value = static_cast<int>(Settings::values.volume.GetValue());
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volume_slider->setValue(volume_value);
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if (Settings::values.audio_muted) {
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volume_button->setChecked(false);
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volume_button->setText(tr("VOLUME: MUTE"));
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} else {
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volume_button->setChecked(true);
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volume_button->setText(tr("VOLUME: %1%", "Volume percentage (e.g. 50%)").arg(volume_value));
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}
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}
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void GMainWindow::UpdateStatusButtons() {
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renderer_status_button->setChecked(Settings::values.renderer_backend.GetValue() ==
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Settings::RendererBackend::Vulkan);
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@ -3922,6 +3978,7 @@ void GMainWindow::UpdateStatusButtons() {
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UpdateDockedButton();
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UpdateFilterText();
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UpdateAAText();
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UpdateVolumeUI();
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}
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void GMainWindow::UpdateUISettings() {
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@ -37,6 +37,8 @@ class QLabel;
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class MultiplayerState;
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class QPushButton;
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class QProgressDialog;
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class QSlider;
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class QHBoxLayout;
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class WaitTreeWidget;
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enum class GameListOpenTarget;
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enum class GameListRemoveTarget;
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@ -312,6 +314,9 @@ private slots:
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void OnMenuRecentFile();
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void OnConfigure();
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void OnConfigureTas();
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void OnDecreaseVolume();
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void OnIncreaseVolume();
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void OnMute();
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void OnTasStartStop();
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void OnTasRecord();
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void OnTasReset();
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@ -364,6 +369,7 @@ private:
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void UpdateAPIText();
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void UpdateFilterText();
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void UpdateAAText();
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void UpdateVolumeUI();
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void UpdateStatusBar();
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void UpdateGPUAccuracyButton();
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void UpdateStatusButtons();
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@ -412,6 +418,9 @@ private:
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QPushButton* dock_status_button = nullptr;
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QPushButton* filter_status_button = nullptr;
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QPushButton* aa_status_button = nullptr;
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QPushButton* volume_button = nullptr;
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QWidget* volume_popup = nullptr;
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QSlider* volume_slider = nullptr;
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QTimer status_bar_update_timer;
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std::unique_ptr<Config> config;
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