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renderer_vulkan: recreate swapchain when frame size changes
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@ -329,7 +329,7 @@ void PresentManager::CopyToSwapchainImpl(Frame* frame) {
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// to account for that.
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const bool is_suboptimal = swapchain.NeedsRecreation();
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const bool size_changed =
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swapchain.GetWidth() < frame->width || swapchain.GetHeight() < frame->height;
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swapchain.GetWidth() != frame->width || swapchain.GetHeight() != frame->height;
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if (is_suboptimal || size_changed) {
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RecreateSwapchain(frame);
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}
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