renderer_vulkan: recreate swapchain when frame size changes
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		| @@ -329,7 +329,7 @@ void PresentManager::CopyToSwapchainImpl(Frame* frame) { | ||||
|     // to account for that. | ||||
|     const bool is_suboptimal = swapchain.NeedsRecreation(); | ||||
|     const bool size_changed = | ||||
|         swapchain.GetWidth() < frame->width || swapchain.GetHeight() < frame->height; | ||||
|         swapchain.GetWidth() != frame->width || swapchain.GetHeight() != frame->height; | ||||
|     if (is_suboptimal || size_changed) { | ||||
|         RecreateSwapchain(frame); | ||||
|     } | ||||
|   | ||||
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