mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-11-15 09:20:05 +00:00
sdl_impl: Make use of insert_or_assign() where applicable
Avoids churning ParamPackage instances.
This commit is contained in:
parent
f3ac088345
commit
e92164e6a0
@ -697,16 +697,17 @@ ButtonMapping SDLState::GetButtonMappingForDevice(const Common::ParamPackage& pa
|
||||
return {};
|
||||
}
|
||||
const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0));
|
||||
auto controller = joystick->GetSDLGameController();
|
||||
if (!controller) {
|
||||
auto* controller = joystick->GetSDLGameController();
|
||||
if (controller == nullptr) {
|
||||
return {};
|
||||
}
|
||||
|
||||
ButtonMapping mapping{};
|
||||
for (const auto& [switch_button, sdl_button] : switch_to_sdl_button) {
|
||||
const auto& binding = SDL_GameControllerGetBindForButton(controller, sdl_button);
|
||||
mapping[switch_button] =
|
||||
BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding);
|
||||
mapping.insert_or_assign(
|
||||
switch_button,
|
||||
BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding));
|
||||
}
|
||||
|
||||
// Add the missing bindings for ZL/ZR
|
||||
@ -717,8 +718,9 @@ ButtonMapping SDLState::GetButtonMappingForDevice(const Common::ParamPackage& pa
|
||||
};
|
||||
for (const auto& [switch_button, sdl_axis] : switch_to_sdl_axis) {
|
||||
const auto& binding = SDL_GameControllerGetBindForAxis(controller, sdl_axis);
|
||||
mapping[switch_button] =
|
||||
BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding);
|
||||
mapping.insert_or_assign(
|
||||
switch_button,
|
||||
BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding));
|
||||
}
|
||||
|
||||
return mapping;
|
||||
@ -729,8 +731,8 @@ AnalogMapping SDLState::GetAnalogMappingForDevice(const Common::ParamPackage& pa
|
||||
return {};
|
||||
}
|
||||
const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0));
|
||||
auto controller = joystick->GetSDLGameController();
|
||||
if (!controller) {
|
||||
auto* controller = joystick->GetSDLGameController();
|
||||
if (controller == nullptr) {
|
||||
return {};
|
||||
}
|
||||
|
||||
@ -739,16 +741,18 @@ AnalogMapping SDLState::GetAnalogMappingForDevice(const Common::ParamPackage& pa
|
||||
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTX);
|
||||
const auto& binding_left_y =
|
||||
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTY);
|
||||
mapping[Settings::NativeAnalog::LStick] =
|
||||
BuildParamPackageForAnalog(joystick->GetPort(), joystick->GetGUID(),
|
||||
binding_left_x.value.axis, binding_left_y.value.axis);
|
||||
mapping.insert_or_assign(Settings::NativeAnalog::LStick,
|
||||
BuildParamPackageForAnalog(joystick->GetPort(), joystick->GetGUID(),
|
||||
binding_left_x.value.axis,
|
||||
binding_left_y.value.axis));
|
||||
const auto& binding_right_x =
|
||||
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTX);
|
||||
const auto& binding_right_y =
|
||||
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTY);
|
||||
mapping[Settings::NativeAnalog::RStick] =
|
||||
BuildParamPackageForAnalog(joystick->GetPort(), joystick->GetGUID(),
|
||||
binding_right_x.value.axis, binding_right_y.value.axis);
|
||||
mapping.insert_or_assign(Settings::NativeAnalog::RStick,
|
||||
BuildParamPackageForAnalog(joystick->GetPort(), joystick->GetGUID(),
|
||||
binding_right_x.value.axis,
|
||||
binding_right_y.value.axis));
|
||||
return mapping;
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user