android: fix deadzone calculation
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		| @@ -76,10 +76,18 @@ class InputHandler { | ||||
|  | ||||
|         // Adjust range of joystick | ||||
|         val deadzone = 0.15f | ||||
|         val deadzoneFactor = 1.0f / r * (r - deadzone) / (1.0f - deadzone) | ||||
|         var x = xAxis * deadzoneFactor | ||||
|         var y = yAxis * deadzoneFactor | ||||
|         r *= deadzoneFactor | ||||
|         var x = xAxis | ||||
|         var y = yAxis | ||||
|  | ||||
|         if (r > deadzone) { | ||||
|             val deadzoneFactor = 1.0f / r * (r - deadzone) / (1.0f - deadzone) | ||||
|             x *= deadzoneFactor | ||||
|             y *= deadzoneFactor | ||||
|             r *= deadzoneFactor | ||||
|         } else { | ||||
|             x = 0.0f | ||||
|             y = 0.0f | ||||
|         } | ||||
|  | ||||
|         // Normalize joystick | ||||
|         if (r > 1.0f) { | ||||
|   | ||||
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