mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-11-15 08:00:05 +00:00
Merge pull request #1439 from lioncash/thread
kernel/thread: Make all instance variables private
This commit is contained in:
commit
e51d715700
@ -86,7 +86,7 @@ public:
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parent.jit->HaltExecution();
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parent.SetPC(pc);
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Kernel::Thread* thread = Kernel::GetCurrentThread();
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parent.SaveContext(thread->context);
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parent.SaveContext(thread->GetContext());
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GDBStub::Break();
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GDBStub::SendTrap(thread, 5);
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return;
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@ -195,7 +195,7 @@ void ARM_Unicorn::ExecuteInstructions(int num_instructions) {
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uc_reg_write(uc, UC_ARM64_REG_PC, &last_bkpt.address);
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}
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Kernel::Thread* thread = Kernel::GetCurrentThread();
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SaveContext(thread->context);
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SaveContext(thread->GetContext());
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if (last_bkpt_hit || GDBStub::GetCpuStepFlag()) {
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last_bkpt_hit = false;
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GDBStub::Break();
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@ -209,7 +209,7 @@ static Kernel::Thread* FindThreadById(int id) {
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for (u32 core = 0; core < Core::NUM_CPU_CORES; core++) {
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const auto& threads = Core::System::GetInstance().Scheduler(core)->GetThreadList();
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for (auto& thread : threads) {
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if (thread->GetThreadId() == static_cast<u32>(id)) {
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if (thread->GetThreadID() == static_cast<u32>(id)) {
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current_core = core;
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return thread.get();
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}
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@ -223,16 +223,18 @@ static u64 RegRead(std::size_t id, Kernel::Thread* thread = nullptr) {
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return 0;
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}
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const auto& thread_context = thread->GetContext();
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if (id < SP_REGISTER) {
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return thread->context.cpu_registers[id];
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return thread_context.cpu_registers[id];
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} else if (id == SP_REGISTER) {
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return thread->context.sp;
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return thread_context.sp;
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} else if (id == PC_REGISTER) {
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return thread->context.pc;
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return thread_context.pc;
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} else if (id == PSTATE_REGISTER) {
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return thread->context.pstate;
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return thread_context.pstate;
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} else if (id > PSTATE_REGISTER && id < FPCR_REGISTER) {
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return thread->context.vector_registers[id - UC_ARM64_REG_Q0][0];
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return thread_context.vector_registers[id - UC_ARM64_REG_Q0][0];
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} else {
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return 0;
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}
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@ -243,16 +245,18 @@ static void RegWrite(std::size_t id, u64 val, Kernel::Thread* thread = nullptr)
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return;
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}
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auto& thread_context = thread->GetContext();
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if (id < SP_REGISTER) {
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thread->context.cpu_registers[id] = val;
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thread_context.cpu_registers[id] = val;
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} else if (id == SP_REGISTER) {
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thread->context.sp = val;
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thread_context.sp = val;
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} else if (id == PC_REGISTER) {
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thread->context.pc = val;
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thread_context.pc = val;
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} else if (id == PSTATE_REGISTER) {
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thread->context.pstate = static_cast<u32>(val);
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thread_context.pstate = static_cast<u32>(val);
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} else if (id > PSTATE_REGISTER && id < FPCR_REGISTER) {
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thread->context.vector_registers[id - (PSTATE_REGISTER + 1)][0] = val;
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thread_context.vector_registers[id - (PSTATE_REGISTER + 1)][0] = val;
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}
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}
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@ -595,7 +599,7 @@ static void HandleQuery() {
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for (u32 core = 0; core < Core::NUM_CPU_CORES; core++) {
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const auto& threads = Core::System::GetInstance().Scheduler(core)->GetThreadList();
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for (const auto& thread : threads) {
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val += fmt::format("{:x}", thread->GetThreadId());
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val += fmt::format("{:x}", thread->GetThreadID());
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val += ",";
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}
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}
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@ -612,7 +616,7 @@ static void HandleQuery() {
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for (const auto& thread : threads) {
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buffer +=
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fmt::format(R"*(<thread id="{:x}" core="{:d}" name="Thread {:x}"></thread>)*",
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thread->GetThreadId(), core, thread->GetThreadId());
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thread->GetThreadID(), core, thread->GetThreadID());
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}
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}
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buffer += "</threads>";
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@ -693,7 +697,7 @@ static void SendSignal(Kernel::Thread* thread, u32 signal, bool full = true) {
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}
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if (thread) {
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buffer += fmt::format(";thread:{:x};", thread->GetThreadId());
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buffer += fmt::format(";thread:{:x};", thread->GetThreadID());
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}
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SendReply(buffer.c_str());
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@ -857,7 +861,9 @@ static void WriteRegister() {
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}
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// Update Unicorn context skipping scheduler, no running threads at this point
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Core::System::GetInstance().ArmInterface(current_core).LoadContext(current_thread->context);
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Core::System::GetInstance()
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.ArmInterface(current_core)
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.LoadContext(current_thread->GetContext());
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SendReply("OK");
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}
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@ -886,7 +892,9 @@ static void WriteRegisters() {
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}
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// Update Unicorn context skipping scheduler, no running threads at this point
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Core::System::GetInstance().ArmInterface(current_core).LoadContext(current_thread->context);
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Core::System::GetInstance()
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.ArmInterface(current_core)
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.LoadContext(current_thread->GetContext());
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SendReply("OK");
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}
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@ -960,7 +968,9 @@ static void Step() {
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if (command_length > 1) {
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RegWrite(PC_REGISTER, GdbHexToLong(command_buffer + 1), current_thread);
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// Update Unicorn context skipping scheduler, no running threads at this point
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Core::System::GetInstance().ArmInterface(current_core).LoadContext(current_thread->context);
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Core::System::GetInstance()
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.ArmInterface(current_core)
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.LoadContext(current_thread->GetContext());
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}
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step_loop = true;
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halt_loop = true;
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@ -23,13 +23,13 @@ namespace AddressArbiter {
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// Performs actual address waiting logic.
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static ResultCode WaitForAddress(VAddr address, s64 timeout) {
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SharedPtr<Thread> current_thread = GetCurrentThread();
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current_thread->arb_wait_address = address;
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current_thread->status = ThreadStatus::WaitArb;
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current_thread->wakeup_callback = nullptr;
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current_thread->SetArbiterWaitAddress(address);
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current_thread->SetStatus(ThreadStatus::WaitArb);
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current_thread->InvalidateWakeupCallback();
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current_thread->WakeAfterDelay(timeout);
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Core::System::GetInstance().CpuCore(current_thread->processor_id).PrepareReschedule();
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Core::System::GetInstance().CpuCore(current_thread->GetProcessorID()).PrepareReschedule();
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return RESULT_TIMEOUT;
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}
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@ -39,10 +39,10 @@ static std::vector<SharedPtr<Thread>> GetThreadsWaitingOnAddress(VAddr address)
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std::vector<SharedPtr<Thread>>& waiting_threads,
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VAddr arb_addr) {
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const auto& scheduler = Core::System::GetInstance().Scheduler(core_index);
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auto& thread_list = scheduler->GetThreadList();
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const auto& thread_list = scheduler->GetThreadList();
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for (auto& thread : thread_list) {
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if (thread->arb_wait_address == arb_addr)
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for (const auto& thread : thread_list) {
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if (thread->GetArbiterWaitAddress() == arb_addr)
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waiting_threads.push_back(thread);
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}
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};
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@ -57,7 +57,7 @@ static std::vector<SharedPtr<Thread>> GetThreadsWaitingOnAddress(VAddr address)
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// Sort them by priority, such that the highest priority ones come first.
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std::sort(threads.begin(), threads.end(),
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[](const SharedPtr<Thread>& lhs, const SharedPtr<Thread>& rhs) {
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return lhs->current_priority < rhs->current_priority;
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return lhs->GetPriority() < rhs->GetPriority();
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});
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return threads;
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@ -73,9 +73,9 @@ static void WakeThreads(std::vector<SharedPtr<Thread>>& waiting_threads, s32 num
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// Signal the waiting threads.
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for (std::size_t i = 0; i < last; i++) {
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ASSERT(waiting_threads[i]->status == ThreadStatus::WaitArb);
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ASSERT(waiting_threads[i]->GetStatus() == ThreadStatus::WaitArb);
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waiting_threads[i]->SetWaitSynchronizationResult(RESULT_SUCCESS);
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waiting_threads[i]->arb_wait_address = 0;
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waiting_threads[i]->SetArbiterWaitAddress(0);
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waiting_threads[i]->ResumeFromWait();
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}
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}
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@ -42,14 +42,14 @@ SharedPtr<Event> HLERequestContext::SleepClientThread(SharedPtr<Thread> thread,
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Kernel::SharedPtr<Kernel::Event> event) {
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// Put the client thread to sleep until the wait event is signaled or the timeout expires.
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thread->wakeup_callback = [context = *this, callback](
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thread->SetWakeupCallback([context = *this, callback](
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ThreadWakeupReason reason, SharedPtr<Thread> thread,
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SharedPtr<WaitObject> object, std::size_t index) mutable -> bool {
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ASSERT(thread->status == ThreadStatus::WaitHLEEvent);
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ASSERT(thread->GetStatus() == ThreadStatus::WaitHLEEvent);
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callback(thread, context, reason);
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context.WriteToOutgoingCommandBuffer(*thread);
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return true;
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};
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});
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if (!event) {
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// Create event if not provided
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@ -59,8 +59,8 @@ SharedPtr<Event> HLERequestContext::SleepClientThread(SharedPtr<Thread> thread,
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}
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event->Clear();
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thread->status = ThreadStatus::WaitHLEEvent;
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thread->wait_objects = {event};
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thread->SetStatus(ThreadStatus::WaitHLEEvent);
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thread->SetWaitObjects({event});
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event->AddWaitingThread(thread);
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if (timeout > 0) {
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@ -209,7 +209,7 @@ ResultCode HLERequestContext::PopulateFromIncomingCommandBuffer(u32_le* src_cmdb
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ResultCode HLERequestContext::WriteToOutgoingCommandBuffer(const Thread& thread) {
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std::array<u32, IPC::COMMAND_BUFFER_LENGTH> dst_cmdbuf;
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Memory::ReadBlock(*thread.owner_process, thread.GetTLSAddress(), dst_cmdbuf.data(),
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Memory::ReadBlock(*thread.GetOwnerProcess(), thread.GetTLSAddress(), dst_cmdbuf.data(),
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dst_cmdbuf.size() * sizeof(u32));
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// The header was already built in the internal command buffer. Attempt to parse it to verify
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@ -268,7 +268,7 @@ ResultCode HLERequestContext::WriteToOutgoingCommandBuffer(const Thread& thread)
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}
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// Copy the translated command buffer back into the thread's command buffer area.
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Memory::WriteBlock(*thread.owner_process, thread.GetTLSAddress(), dst_cmdbuf.data(),
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Memory::WriteBlock(*thread.GetOwnerProcess(), thread.GetTLSAddress(), dst_cmdbuf.data(),
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dst_cmdbuf.size() * sizeof(u32));
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return RESULT_SUCCESS;
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@ -46,40 +46,40 @@ static void ThreadWakeupCallback(u64 thread_handle, [[maybe_unused]] int cycles_
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bool resume = true;
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if (thread->status == ThreadStatus::WaitSynchAny ||
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thread->status == ThreadStatus::WaitSynchAll ||
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thread->status == ThreadStatus::WaitHLEEvent) {
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if (thread->GetStatus() == ThreadStatus::WaitSynchAny ||
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thread->GetStatus() == ThreadStatus::WaitSynchAll ||
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thread->GetStatus() == ThreadStatus::WaitHLEEvent) {
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// Remove the thread from each of its waiting objects' waitlists
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for (auto& object : thread->wait_objects) {
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for (const auto& object : thread->GetWaitObjects()) {
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object->RemoveWaitingThread(thread.get());
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}
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thread->wait_objects.clear();
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thread->ClearWaitObjects();
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// Invoke the wakeup callback before clearing the wait objects
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if (thread->wakeup_callback) {
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resume = thread->wakeup_callback(ThreadWakeupReason::Timeout, thread, nullptr, 0);
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if (thread->HasWakeupCallback()) {
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resume = thread->InvokeWakeupCallback(ThreadWakeupReason::Timeout, thread, nullptr, 0);
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}
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}
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if (thread->mutex_wait_address != 0 || thread->condvar_wait_address != 0 ||
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thread->wait_handle) {
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ASSERT(thread->status == ThreadStatus::WaitMutex);
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thread->mutex_wait_address = 0;
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thread->condvar_wait_address = 0;
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thread->wait_handle = 0;
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if (thread->GetMutexWaitAddress() != 0 || thread->GetCondVarWaitAddress() != 0 ||
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thread->GetWaitHandle() != 0) {
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ASSERT(thread->GetStatus() == ThreadStatus::WaitMutex);
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thread->SetMutexWaitAddress(0);
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thread->SetCondVarWaitAddress(0);
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thread->SetWaitHandle(0);
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auto lock_owner = thread->lock_owner;
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auto* const lock_owner = thread->GetLockOwner();
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// Threads waking up by timeout from WaitProcessWideKey do not perform priority inheritance
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// and don't have a lock owner unless SignalProcessWideKey was called first and the thread
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// wasn't awakened due to the mutex already being acquired.
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if (lock_owner) {
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if (lock_owner != nullptr) {
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lock_owner->RemoveMutexWaiter(thread);
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}
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}
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if (thread->arb_wait_address != 0) {
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ASSERT(thread->status == ThreadStatus::WaitArb);
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thread->arb_wait_address = 0;
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if (thread->GetArbiterWaitAddress() != 0) {
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ASSERT(thread->GetStatus() == ThreadStatus::WaitArb);
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thread->SetArbiterWaitAddress(0);
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}
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if (resume) {
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@ -28,11 +28,11 @@ static std::pair<SharedPtr<Thread>, u32> GetHighestPriorityMutexWaitingThread(
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SharedPtr<Thread> highest_priority_thread;
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u32 num_waiters = 0;
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for (auto& thread : current_thread->wait_mutex_threads) {
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if (thread->mutex_wait_address != mutex_addr)
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for (const auto& thread : current_thread->GetMutexWaitingThreads()) {
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if (thread->GetMutexWaitAddress() != mutex_addr)
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continue;
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ASSERT(thread->status == ThreadStatus::WaitMutex);
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ASSERT(thread->GetStatus() == ThreadStatus::WaitMutex);
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++num_waiters;
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if (highest_priority_thread == nullptr ||
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@ -47,12 +47,12 @@ static std::pair<SharedPtr<Thread>, u32> GetHighestPriorityMutexWaitingThread(
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/// Update the mutex owner field of all threads waiting on the mutex to point to the new owner.
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static void TransferMutexOwnership(VAddr mutex_addr, SharedPtr<Thread> current_thread,
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SharedPtr<Thread> new_owner) {
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auto threads = current_thread->wait_mutex_threads;
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for (auto& thread : threads) {
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if (thread->mutex_wait_address != mutex_addr)
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const auto& threads = current_thread->GetMutexWaitingThreads();
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for (const auto& thread : threads) {
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if (thread->GetMutexWaitAddress() != mutex_addr)
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continue;
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ASSERT(thread->lock_owner == current_thread);
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ASSERT(thread->GetLockOwner() == current_thread);
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current_thread->RemoveMutexWaiter(thread);
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if (new_owner != thread)
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new_owner->AddMutexWaiter(thread);
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@ -84,11 +84,11 @@ ResultCode Mutex::TryAcquire(HandleTable& handle_table, VAddr address, Handle ho
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return ERR_INVALID_HANDLE;
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// Wait until the mutex is released
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GetCurrentThread()->mutex_wait_address = address;
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GetCurrentThread()->wait_handle = requesting_thread_handle;
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GetCurrentThread()->SetMutexWaitAddress(address);
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GetCurrentThread()->SetWaitHandle(requesting_thread_handle);
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GetCurrentThread()->status = ThreadStatus::WaitMutex;
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GetCurrentThread()->wakeup_callback = nullptr;
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GetCurrentThread()->SetStatus(ThreadStatus::WaitMutex);
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GetCurrentThread()->InvalidateWakeupCallback();
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// Update the lock holder thread's priority to prevent priority inversion.
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holding_thread->AddMutexWaiter(GetCurrentThread());
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@ -115,7 +115,7 @@ ResultCode Mutex::Release(VAddr address) {
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// Transfer the ownership of the mutex from the previous owner to the new one.
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TransferMutexOwnership(address, GetCurrentThread(), thread);
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u32 mutex_value = thread->wait_handle;
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u32 mutex_value = thread->GetWaitHandle();
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if (num_waiters >= 2) {
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// Notify the guest that there are still some threads waiting for the mutex
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@ -125,13 +125,13 @@ ResultCode Mutex::Release(VAddr address) {
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// Grant the mutex to the next waiting thread and resume it.
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Memory::Write32(address, mutex_value);
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ASSERT(thread->status == ThreadStatus::WaitMutex);
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ASSERT(thread->GetStatus() == ThreadStatus::WaitMutex);
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thread->ResumeFromWait();
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thread->lock_owner = nullptr;
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thread->condvar_wait_address = 0;
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thread->mutex_wait_address = 0;
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thread->wait_handle = 0;
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thread->SetLockOwner(nullptr);
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thread->SetCondVarWaitAddress(0);
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thread->SetMutexWaitAddress(0);
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thread->SetWaitHandle(0);
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return RESULT_SUCCESS;
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}
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|
@ -144,15 +144,15 @@ void Process::PrepareForTermination() {
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const auto stop_threads = [this](const std::vector<SharedPtr<Thread>>& thread_list) {
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for (auto& thread : thread_list) {
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if (thread->owner_process != this)
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if (thread->GetOwnerProcess() != this)
|
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continue;
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if (thread == GetCurrentThread())
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continue;
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// TODO(Subv): When are the other running/ready threads terminated?
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ASSERT_MSG(thread->status == ThreadStatus::WaitSynchAny ||
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thread->status == ThreadStatus::WaitSynchAll,
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ASSERT_MSG(thread->GetStatus() == ThreadStatus::WaitSynchAny ||
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thread->GetStatus() == ThreadStatus::WaitSynchAll,
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"Exiting processes with non-waiting threads is currently unimplemented");
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|
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thread->Stop();
|
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|
@ -38,10 +38,10 @@ Thread* Scheduler::PopNextReadyThread() {
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Thread* next = nullptr;
|
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Thread* thread = GetCurrentThread();
|
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|
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if (thread && thread->status == ThreadStatus::Running) {
|
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if (thread && thread->GetStatus() == ThreadStatus::Running) {
|
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// We have to do better than the current thread.
|
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// This call returns null when that's not possible.
|
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next = ready_queue.pop_first_better(thread->current_priority);
|
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next = ready_queue.pop_first_better(thread->GetPriority());
|
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if (!next) {
|
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// Otherwise just keep going with the current thread
|
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next = thread;
|
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@ -58,22 +58,21 @@ void Scheduler::SwitchContext(Thread* new_thread) {
|
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|
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// Save context for previous thread
|
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if (previous_thread) {
|
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previous_thread->last_running_ticks = CoreTiming::GetTicks();
|
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cpu_core.SaveContext(previous_thread->context);
|
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cpu_core.SaveContext(previous_thread->GetContext());
|
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// Save the TPIDR_EL0 system register in case it was modified.
|
||||
previous_thread->tpidr_el0 = cpu_core.GetTPIDR_EL0();
|
||||
previous_thread->SetTPIDR_EL0(cpu_core.GetTPIDR_EL0());
|
||||
|
||||
if (previous_thread->status == ThreadStatus::Running) {
|
||||
if (previous_thread->GetStatus() == ThreadStatus::Running) {
|
||||
// This is only the case when a reschedule is triggered without the current thread
|
||||
// yielding execution (i.e. an event triggered, system core time-sliced, etc)
|
||||
ready_queue.push_front(previous_thread->current_priority, previous_thread);
|
||||
previous_thread->status = ThreadStatus::Ready;
|
||||
ready_queue.push_front(previous_thread->GetPriority(), previous_thread);
|
||||
previous_thread->SetStatus(ThreadStatus::Ready);
|
||||
}
|
||||
}
|
||||
|
||||
// Load context of new thread
|
||||
if (new_thread) {
|
||||
ASSERT_MSG(new_thread->status == ThreadStatus::Ready,
|
||||
ASSERT_MSG(new_thread->GetStatus() == ThreadStatus::Ready,
|
||||
"Thread must be ready to become running.");
|
||||
|
||||
// Cancel any outstanding wakeup events for this thread
|
||||
@ -83,15 +82,16 @@ void Scheduler::SwitchContext(Thread* new_thread) {
|
||||
|
||||
current_thread = new_thread;
|
||||
|
||||
ready_queue.remove(new_thread->current_priority, new_thread);
|
||||
new_thread->status = ThreadStatus::Running;
|
||||
ready_queue.remove(new_thread->GetPriority(), new_thread);
|
||||
new_thread->SetStatus(ThreadStatus::Running);
|
||||
|
||||
if (previous_process != current_thread->owner_process) {
|
||||
Core::CurrentProcess() = current_thread->owner_process;
|
||||
const auto thread_owner_process = current_thread->GetOwnerProcess();
|
||||
if (previous_process != thread_owner_process) {
|
||||
Core::CurrentProcess() = thread_owner_process;
|
||||
SetCurrentPageTable(&Core::CurrentProcess()->VMManager().page_table);
|
||||
}
|
||||
|
||||
cpu_core.LoadContext(new_thread->context);
|
||||
cpu_core.LoadContext(new_thread->GetContext());
|
||||
cpu_core.SetTlsAddress(new_thread->GetTLSAddress());
|
||||
cpu_core.SetTPIDR_EL0(new_thread->GetTPIDR_EL0());
|
||||
cpu_core.ClearExclusiveState();
|
||||
@ -136,14 +136,14 @@ void Scheduler::RemoveThread(Thread* thread) {
|
||||
void Scheduler::ScheduleThread(Thread* thread, u32 priority) {
|
||||
std::lock_guard<std::mutex> lock(scheduler_mutex);
|
||||
|
||||
ASSERT(thread->status == ThreadStatus::Ready);
|
||||
ASSERT(thread->GetStatus() == ThreadStatus::Ready);
|
||||
ready_queue.push_back(priority, thread);
|
||||
}
|
||||
|
||||
void Scheduler::UnscheduleThread(Thread* thread, u32 priority) {
|
||||
std::lock_guard<std::mutex> lock(scheduler_mutex);
|
||||
|
||||
ASSERT(thread->status == ThreadStatus::Ready);
|
||||
ASSERT(thread->GetStatus() == ThreadStatus::Ready);
|
||||
ready_queue.remove(priority, thread);
|
||||
}
|
||||
|
||||
@ -151,8 +151,8 @@ void Scheduler::SetThreadPriority(Thread* thread, u32 priority) {
|
||||
std::lock_guard<std::mutex> lock(scheduler_mutex);
|
||||
|
||||
// If thread was ready, adjust queues
|
||||
if (thread->status == ThreadStatus::Ready)
|
||||
ready_queue.move(thread, thread->current_priority, priority);
|
||||
if (thread->GetStatus() == ThreadStatus::Ready)
|
||||
ready_queue.move(thread, thread->GetPriority(), priority);
|
||||
else
|
||||
ready_queue.prepare(priority);
|
||||
}
|
||||
|
@ -120,10 +120,10 @@ ResultCode ServerSession::HandleSyncRequest(SharedPtr<Thread> thread) {
|
||||
result = hle_handler->HandleSyncRequest(context);
|
||||
}
|
||||
|
||||
if (thread->status == ThreadStatus::Running) {
|
||||
if (thread->GetStatus() == ThreadStatus::Running) {
|
||||
// Put the thread to sleep until the server replies, it will be awoken in
|
||||
// svcReplyAndReceive for LLE servers.
|
||||
thread->status = ThreadStatus::WaitIPC;
|
||||
thread->SetStatus(ThreadStatus::WaitIPC);
|
||||
|
||||
if (hle_handler != nullptr) {
|
||||
// For HLE services, we put the request threads to sleep for a short duration to
|
||||
|
@ -156,7 +156,7 @@ static ResultCode GetThreadId(u32* thread_id, Handle thread_handle) {
|
||||
return ERR_INVALID_HANDLE;
|
||||
}
|
||||
|
||||
*thread_id = thread->GetThreadId();
|
||||
*thread_id = thread->GetThreadID();
|
||||
return RESULT_SUCCESS;
|
||||
}
|
||||
|
||||
@ -177,7 +177,7 @@ static ResultCode GetProcessId(u32* process_id, Handle process_handle) {
|
||||
/// Default thread wakeup callback for WaitSynchronization
|
||||
static bool DefaultThreadWakeupCallback(ThreadWakeupReason reason, SharedPtr<Thread> thread,
|
||||
SharedPtr<WaitObject> object, std::size_t index) {
|
||||
ASSERT(thread->status == ThreadStatus::WaitSynchAny);
|
||||
ASSERT(thread->GetStatus() == ThreadStatus::WaitSynchAny);
|
||||
|
||||
if (reason == ThreadWakeupReason::Timeout) {
|
||||
thread->SetWaitSynchronizationResult(RESULT_TIMEOUT);
|
||||
@ -204,10 +204,10 @@ static ResultCode WaitSynchronization(Handle* index, VAddr handles_address, u64
|
||||
if (handle_count > MaxHandles)
|
||||
return ResultCode(ErrorModule::Kernel, ErrCodes::TooLarge);
|
||||
|
||||
auto thread = GetCurrentThread();
|
||||
auto* const thread = GetCurrentThread();
|
||||
|
||||
using ObjectPtr = SharedPtr<WaitObject>;
|
||||
std::vector<ObjectPtr> objects(handle_count);
|
||||
using ObjectPtr = Thread::ThreadWaitObjects::value_type;
|
||||
Thread::ThreadWaitObjects objects(handle_count);
|
||||
auto& kernel = Core::System::GetInstance().Kernel();
|
||||
|
||||
for (u64 i = 0; i < handle_count; ++i) {
|
||||
@ -244,14 +244,14 @@ static ResultCode WaitSynchronization(Handle* index, VAddr handles_address, u64
|
||||
for (auto& object : objects)
|
||||
object->AddWaitingThread(thread);
|
||||
|
||||
thread->wait_objects = std::move(objects);
|
||||
thread->status = ThreadStatus::WaitSynchAny;
|
||||
thread->SetWaitObjects(std::move(objects));
|
||||
thread->SetStatus(ThreadStatus::WaitSynchAny);
|
||||
|
||||
// Create an event to wake the thread up after the specified nanosecond delay has passed
|
||||
thread->WakeAfterDelay(nano_seconds);
|
||||
thread->wakeup_callback = DefaultThreadWakeupCallback;
|
||||
thread->SetWakeupCallback(DefaultThreadWakeupCallback);
|
||||
|
||||
Core::System::GetInstance().CpuCore(thread->processor_id).PrepareReschedule();
|
||||
Core::System::GetInstance().CpuCore(thread->GetProcessorID()).PrepareReschedule();
|
||||
|
||||
return RESULT_TIMEOUT;
|
||||
}
|
||||
@ -266,7 +266,7 @@ static ResultCode CancelSynchronization(Handle thread_handle) {
|
||||
return ERR_INVALID_HANDLE;
|
||||
}
|
||||
|
||||
ASSERT(thread->status == ThreadStatus::WaitSynchAny);
|
||||
ASSERT(thread->GetStatus() == ThreadStatus::WaitSynchAny);
|
||||
thread->SetWaitSynchronizationResult(
|
||||
ResultCode(ErrorModule::Kernel, ErrCodes::SynchronizationCanceled));
|
||||
thread->ResumeFromWait();
|
||||
@ -425,7 +425,7 @@ static ResultCode GetThreadContext(VAddr thread_context, Handle handle) {
|
||||
}
|
||||
|
||||
const auto current_process = Core::CurrentProcess();
|
||||
if (thread->owner_process != current_process) {
|
||||
if (thread->GetOwnerProcess() != current_process) {
|
||||
return ERR_INVALID_HANDLE;
|
||||
}
|
||||
|
||||
@ -433,7 +433,7 @@ static ResultCode GetThreadContext(VAddr thread_context, Handle handle) {
|
||||
return ERR_ALREADY_REGISTERED;
|
||||
}
|
||||
|
||||
Core::ARM_Interface::ThreadContext ctx = thread->context;
|
||||
Core::ARM_Interface::ThreadContext ctx = thread->GetContext();
|
||||
// Mask away mode bits, interrupt bits, IL bit, and other reserved bits.
|
||||
ctx.pstate &= 0xFF0FFE20;
|
||||
|
||||
@ -479,14 +479,14 @@ static ResultCode SetThreadPriority(Handle handle, u32 priority) {
|
||||
|
||||
thread->SetPriority(priority);
|
||||
|
||||
Core::System::GetInstance().CpuCore(thread->processor_id).PrepareReschedule();
|
||||
Core::System::GetInstance().CpuCore(thread->GetProcessorID()).PrepareReschedule();
|
||||
return RESULT_SUCCESS;
|
||||
}
|
||||
|
||||
/// Get which CPU core is executing the current thread
|
||||
static u32 GetCurrentProcessorNumber() {
|
||||
LOG_TRACE(Kernel_SVC, "called");
|
||||
return GetCurrentThread()->processor_id;
|
||||
return GetCurrentThread()->GetProcessorID();
|
||||
}
|
||||
|
||||
static ResultCode MapSharedMemory(Handle shared_memory_handle, VAddr addr, u64 size,
|
||||
@ -622,10 +622,14 @@ static ResultCode CreateThread(Handle* out_handle, VAddr entry_point, u64 arg, V
|
||||
CASCADE_RESULT(SharedPtr<Thread> thread,
|
||||
Thread::Create(kernel, name, entry_point, priority, arg, processor_id, stack_top,
|
||||
Core::CurrentProcess()));
|
||||
CASCADE_RESULT(thread->guest_handle, kernel.HandleTable().Create(thread));
|
||||
*out_handle = thread->guest_handle;
|
||||
const auto new_guest_handle = kernel.HandleTable().Create(thread);
|
||||
if (new_guest_handle.Failed()) {
|
||||
return new_guest_handle.Code();
|
||||
}
|
||||
thread->SetGuestHandle(*new_guest_handle);
|
||||
*out_handle = *new_guest_handle;
|
||||
|
||||
Core::System::GetInstance().CpuCore(thread->processor_id).PrepareReschedule();
|
||||
Core::System::GetInstance().CpuCore(thread->GetProcessorID()).PrepareReschedule();
|
||||
|
||||
LOG_TRACE(Kernel_SVC,
|
||||
"called entrypoint=0x{:08X} ({}), arg=0x{:08X}, stacktop=0x{:08X}, "
|
||||
@ -645,10 +649,10 @@ static ResultCode StartThread(Handle thread_handle) {
|
||||
return ERR_INVALID_HANDLE;
|
||||
}
|
||||
|
||||
ASSERT(thread->status == ThreadStatus::Dormant);
|
||||
ASSERT(thread->GetStatus() == ThreadStatus::Dormant);
|
||||
|
||||
thread->ResumeFromWait();
|
||||
Core::System::GetInstance().CpuCore(thread->processor_id).PrepareReschedule();
|
||||
Core::System::GetInstance().CpuCore(thread->GetProcessorID()).PrepareReschedule();
|
||||
|
||||
return RESULT_SUCCESS;
|
||||
}
|
||||
@ -694,17 +698,17 @@ static ResultCode WaitProcessWideKeyAtomic(VAddr mutex_addr, VAddr condition_var
|
||||
CASCADE_CODE(Mutex::Release(mutex_addr));
|
||||
|
||||
SharedPtr<Thread> current_thread = GetCurrentThread();
|
||||
current_thread->condvar_wait_address = condition_variable_addr;
|
||||
current_thread->mutex_wait_address = mutex_addr;
|
||||
current_thread->wait_handle = thread_handle;
|
||||
current_thread->status = ThreadStatus::WaitMutex;
|
||||
current_thread->wakeup_callback = nullptr;
|
||||
current_thread->SetCondVarWaitAddress(condition_variable_addr);
|
||||
current_thread->SetMutexWaitAddress(mutex_addr);
|
||||
current_thread->SetWaitHandle(thread_handle);
|
||||
current_thread->SetStatus(ThreadStatus::WaitMutex);
|
||||
current_thread->InvalidateWakeupCallback();
|
||||
|
||||
current_thread->WakeAfterDelay(nano_seconds);
|
||||
|
||||
// Note: Deliberately don't attempt to inherit the lock owner's priority.
|
||||
|
||||
Core::System::GetInstance().CpuCore(current_thread->processor_id).PrepareReschedule();
|
||||
Core::System::GetInstance().CpuCore(current_thread->GetProcessorID()).PrepareReschedule();
|
||||
return RESULT_SUCCESS;
|
||||
}
|
||||
|
||||
@ -713,14 +717,14 @@ static ResultCode SignalProcessWideKey(VAddr condition_variable_addr, s32 target
|
||||
LOG_TRACE(Kernel_SVC, "called, condition_variable_addr=0x{:X}, target=0x{:08X}",
|
||||
condition_variable_addr, target);
|
||||
|
||||
auto RetrieveWaitingThreads = [](std::size_t core_index,
|
||||
std::vector<SharedPtr<Thread>>& waiting_threads,
|
||||
VAddr condvar_addr) {
|
||||
const auto RetrieveWaitingThreads = [](std::size_t core_index,
|
||||
std::vector<SharedPtr<Thread>>& waiting_threads,
|
||||
VAddr condvar_addr) {
|
||||
const auto& scheduler = Core::System::GetInstance().Scheduler(core_index);
|
||||
auto& thread_list = scheduler->GetThreadList();
|
||||
const auto& thread_list = scheduler->GetThreadList();
|
||||
|
||||
for (auto& thread : thread_list) {
|
||||
if (thread->condvar_wait_address == condvar_addr)
|
||||
for (const auto& thread : thread_list) {
|
||||
if (thread->GetCondVarWaitAddress() == condvar_addr)
|
||||
waiting_threads.push_back(thread);
|
||||
}
|
||||
};
|
||||
@ -734,7 +738,7 @@ static ResultCode SignalProcessWideKey(VAddr condition_variable_addr, s32 target
|
||||
// Sort them by priority, such that the highest priority ones come first.
|
||||
std::sort(waiting_threads.begin(), waiting_threads.end(),
|
||||
[](const SharedPtr<Thread>& lhs, const SharedPtr<Thread>& rhs) {
|
||||
return lhs->current_priority < rhs->current_priority;
|
||||
return lhs->GetPriority() < rhs->GetPriority();
|
||||
});
|
||||
|
||||
// Only process up to 'target' threads, unless 'target' is -1, in which case process
|
||||
@ -750,7 +754,7 @@ static ResultCode SignalProcessWideKey(VAddr condition_variable_addr, s32 target
|
||||
for (std::size_t index = 0; index < last; ++index) {
|
||||
auto& thread = waiting_threads[index];
|
||||
|
||||
ASSERT(thread->condvar_wait_address == condition_variable_addr);
|
||||
ASSERT(thread->GetCondVarWaitAddress() == condition_variable_addr);
|
||||
|
||||
std::size_t current_core = Core::System::GetInstance().CurrentCoreIndex();
|
||||
|
||||
@ -759,42 +763,43 @@ static ResultCode SignalProcessWideKey(VAddr condition_variable_addr, s32 target
|
||||
// Atomically read the value of the mutex.
|
||||
u32 mutex_val = 0;
|
||||
do {
|
||||
monitor.SetExclusive(current_core, thread->mutex_wait_address);
|
||||
monitor.SetExclusive(current_core, thread->GetMutexWaitAddress());
|
||||
|
||||
// If the mutex is not yet acquired, acquire it.
|
||||
mutex_val = Memory::Read32(thread->mutex_wait_address);
|
||||
mutex_val = Memory::Read32(thread->GetMutexWaitAddress());
|
||||
|
||||
if (mutex_val != 0) {
|
||||
monitor.ClearExclusive();
|
||||
break;
|
||||
}
|
||||
} while (!monitor.ExclusiveWrite32(current_core, thread->mutex_wait_address,
|
||||
thread->wait_handle));
|
||||
} while (!monitor.ExclusiveWrite32(current_core, thread->GetMutexWaitAddress(),
|
||||
thread->GetWaitHandle()));
|
||||
|
||||
if (mutex_val == 0) {
|
||||
// We were able to acquire the mutex, resume this thread.
|
||||
ASSERT(thread->status == ThreadStatus::WaitMutex);
|
||||
ASSERT(thread->GetStatus() == ThreadStatus::WaitMutex);
|
||||
thread->ResumeFromWait();
|
||||
|
||||
auto lock_owner = thread->lock_owner;
|
||||
if (lock_owner)
|
||||
auto* const lock_owner = thread->GetLockOwner();
|
||||
if (lock_owner != nullptr) {
|
||||
lock_owner->RemoveMutexWaiter(thread);
|
||||
}
|
||||
|
||||
thread->lock_owner = nullptr;
|
||||
thread->mutex_wait_address = 0;
|
||||
thread->condvar_wait_address = 0;
|
||||
thread->wait_handle = 0;
|
||||
thread->SetLockOwner(nullptr);
|
||||
thread->SetMutexWaitAddress(0);
|
||||
thread->SetCondVarWaitAddress(0);
|
||||
thread->SetWaitHandle(0);
|
||||
} else {
|
||||
// Atomically signal that the mutex now has a waiting thread.
|
||||
do {
|
||||
monitor.SetExclusive(current_core, thread->mutex_wait_address);
|
||||
monitor.SetExclusive(current_core, thread->GetMutexWaitAddress());
|
||||
|
||||
// Ensure that the mutex value is still what we expect.
|
||||
u32 value = Memory::Read32(thread->mutex_wait_address);
|
||||
u32 value = Memory::Read32(thread->GetMutexWaitAddress());
|
||||
// TODO(Subv): When this happens, the kernel just clears the exclusive state and
|
||||
// retries the initial read for this thread.
|
||||
ASSERT_MSG(mutex_val == value, "Unhandled synchronization primitive case");
|
||||
} while (!monitor.ExclusiveWrite32(current_core, thread->mutex_wait_address,
|
||||
} while (!monitor.ExclusiveWrite32(current_core, thread->GetMutexWaitAddress(),
|
||||
mutex_val | Mutex::MutexHasWaitersFlag));
|
||||
|
||||
// The mutex is already owned by some other thread, make this thread wait on it.
|
||||
@ -802,12 +807,12 @@ static ResultCode SignalProcessWideKey(VAddr condition_variable_addr, s32 target
|
||||
Handle owner_handle = static_cast<Handle>(mutex_val & Mutex::MutexOwnerMask);
|
||||
auto owner = kernel.HandleTable().Get<Thread>(owner_handle);
|
||||
ASSERT(owner);
|
||||
ASSERT(thread->status == ThreadStatus::WaitMutex);
|
||||
thread->wakeup_callback = nullptr;
|
||||
ASSERT(thread->GetStatus() == ThreadStatus::WaitMutex);
|
||||
thread->InvalidateWakeupCallback();
|
||||
|
||||
owner->AddMutexWaiter(thread);
|
||||
|
||||
Core::System::GetInstance().CpuCore(thread->processor_id).PrepareReschedule();
|
||||
Core::System::GetInstance().CpuCore(thread->GetProcessorID()).PrepareReschedule();
|
||||
}
|
||||
}
|
||||
|
||||
@ -913,8 +918,8 @@ static ResultCode GetThreadCoreMask(Handle thread_handle, u32* core, u64* mask)
|
||||
return ERR_INVALID_HANDLE;
|
||||
}
|
||||
|
||||
*core = thread->ideal_core;
|
||||
*mask = thread->affinity_mask;
|
||||
*core = thread->GetIdealCore();
|
||||
*mask = thread->GetAffinityMask();
|
||||
|
||||
return RESULT_SUCCESS;
|
||||
}
|
||||
@ -930,11 +935,13 @@ static ResultCode SetThreadCoreMask(Handle thread_handle, u32 core, u64 mask) {
|
||||
}
|
||||
|
||||
if (core == static_cast<u32>(THREADPROCESSORID_DEFAULT)) {
|
||||
ASSERT(thread->owner_process->GetDefaultProcessorID() !=
|
||||
static_cast<u8>(THREADPROCESSORID_DEFAULT));
|
||||
const u8 default_processor_id = thread->GetOwnerProcess()->GetDefaultProcessorID();
|
||||
|
||||
ASSERT(default_processor_id != static_cast<u8>(THREADPROCESSORID_DEFAULT));
|
||||
|
||||
// Set the target CPU to the one specified in the process' exheader.
|
||||
core = thread->owner_process->GetDefaultProcessorID();
|
||||
mask = 1ull << core;
|
||||
core = default_processor_id;
|
||||
mask = 1ULL << core;
|
||||
}
|
||||
|
||||
if (mask == 0) {
|
||||
@ -945,7 +952,7 @@ static ResultCode SetThreadCoreMask(Handle thread_handle, u32 core, u64 mask) {
|
||||
static constexpr u32 OnlyChangeMask = static_cast<u32>(-3);
|
||||
|
||||
if (core == OnlyChangeMask) {
|
||||
core = thread->ideal_core;
|
||||
core = thread->GetIdealCore();
|
||||
} else if (core >= Core::NUM_CPU_CORES && core != static_cast<u32>(-1)) {
|
||||
return ResultCode(ErrorModule::Kernel, ErrCodes::InvalidProcessorId);
|
||||
}
|
||||
|
@ -70,7 +70,7 @@ void Thread::Stop() {
|
||||
|
||||
void WaitCurrentThread_Sleep() {
|
||||
Thread* thread = GetCurrentThread();
|
||||
thread->status = ThreadStatus::WaitSleep;
|
||||
thread->SetStatus(ThreadStatus::WaitSleep);
|
||||
}
|
||||
|
||||
void ExitCurrentThread() {
|
||||
@ -269,9 +269,9 @@ SharedPtr<Thread> SetupMainThread(KernelCore& kernel, VAddr entry_point, u32 pri
|
||||
SharedPtr<Thread> thread = std::move(thread_res).Unwrap();
|
||||
|
||||
// Register 1 must be a handle to the main thread
|
||||
thread->guest_handle = kernel.HandleTable().Create(thread).Unwrap();
|
||||
|
||||
thread->context.cpu_registers[1] = thread->guest_handle;
|
||||
const Handle guest_handle = kernel.HandleTable().Create(thread).Unwrap();
|
||||
thread->SetGuestHandle(guest_handle);
|
||||
thread->GetContext().cpu_registers[1] = guest_handle;
|
||||
|
||||
// Threads by default are dormant, wake up the main thread so it runs when the scheduler fires
|
||||
thread->ResumeFromWait();
|
||||
@ -299,6 +299,18 @@ VAddr Thread::GetCommandBufferAddress() const {
|
||||
return GetTLSAddress() + CommandHeaderOffset;
|
||||
}
|
||||
|
||||
void Thread::SetStatus(ThreadStatus new_status) {
|
||||
if (new_status == status) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (status == ThreadStatus::Running) {
|
||||
last_running_ticks = CoreTiming::GetTicks();
|
||||
}
|
||||
|
||||
status = new_status;
|
||||
}
|
||||
|
||||
void Thread::AddMutexWaiter(SharedPtr<Thread> thread) {
|
||||
if (thread->lock_owner == this) {
|
||||
// If the thread is already waiting for this thread to release the mutex, ensure that the
|
||||
@ -393,6 +405,18 @@ void Thread::ChangeCore(u32 core, u64 mask) {
|
||||
Core::System::GetInstance().CpuCore(processor_id).PrepareReschedule();
|
||||
}
|
||||
|
||||
bool Thread::AllWaitObjectsReady() {
|
||||
return std::none_of(
|
||||
wait_objects.begin(), wait_objects.end(),
|
||||
[this](const SharedPtr<WaitObject>& object) { return object->ShouldWait(this); });
|
||||
}
|
||||
|
||||
bool Thread::InvokeWakeupCallback(ThreadWakeupReason reason, SharedPtr<Thread> thread,
|
||||
SharedPtr<WaitObject> object, std::size_t index) {
|
||||
ASSERT(wakeup_callback);
|
||||
return wakeup_callback(reason, std::move(thread), std::move(object), index);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
/**
|
||||
|
@ -65,6 +65,15 @@ public:
|
||||
using TLSMemory = std::vector<u8>;
|
||||
using TLSMemoryPtr = std::shared_ptr<TLSMemory>;
|
||||
|
||||
using MutexWaitingThreads = std::vector<SharedPtr<Thread>>;
|
||||
|
||||
using ThreadContext = Core::ARM_Interface::ThreadContext;
|
||||
|
||||
using ThreadWaitObjects = std::vector<SharedPtr<WaitObject>>;
|
||||
|
||||
using WakeupCallback = std::function<bool(ThreadWakeupReason reason, SharedPtr<Thread> thread,
|
||||
SharedPtr<WaitObject> object, std::size_t index)>;
|
||||
|
||||
/**
|
||||
* Creates and returns a new thread. The new thread is immediately scheduled
|
||||
* @param kernel The kernel instance this thread will be created under.
|
||||
@ -105,6 +114,14 @@ public:
|
||||
return current_priority;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the thread's nominal priority.
|
||||
* @return The current thread's nominal priority.
|
||||
*/
|
||||
u32 GetNominalPriority() const {
|
||||
return nominal_priority;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the thread's current priority
|
||||
* @param priority The new priority
|
||||
@ -133,7 +150,7 @@ public:
|
||||
* Gets the thread's thread ID
|
||||
* @return The thread's ID
|
||||
*/
|
||||
u32 GetThreadId() const {
|
||||
u32 GetThreadID() const {
|
||||
return thread_id;
|
||||
}
|
||||
|
||||
@ -203,6 +220,11 @@ public:
|
||||
return tpidr_el0;
|
||||
}
|
||||
|
||||
/// Sets the value of the TPIDR_EL0 Read/Write system register for this thread.
|
||||
void SetTPIDR_EL0(u64 value) {
|
||||
tpidr_el0 = value;
|
||||
}
|
||||
|
||||
/*
|
||||
* Returns the address of the current thread's command buffer, located in the TLS.
|
||||
* @returns VAddr of the thread's command buffer.
|
||||
@ -218,69 +240,193 @@ public:
|
||||
return status == ThreadStatus::WaitSynchAll;
|
||||
}
|
||||
|
||||
Core::ARM_Interface::ThreadContext context;
|
||||
ThreadContext& GetContext() {
|
||||
return context;
|
||||
}
|
||||
|
||||
u32 thread_id;
|
||||
const ThreadContext& GetContext() const {
|
||||
return context;
|
||||
}
|
||||
|
||||
ThreadStatus status;
|
||||
VAddr entry_point;
|
||||
VAddr stack_top;
|
||||
ThreadStatus GetStatus() const {
|
||||
return status;
|
||||
}
|
||||
|
||||
u32 nominal_priority; ///< Nominal thread priority, as set by the emulated application
|
||||
u32 current_priority; ///< Current thread priority, can be temporarily changed
|
||||
void SetStatus(ThreadStatus new_status);
|
||||
|
||||
u64 last_running_ticks; ///< CPU tick when thread was last running
|
||||
u64 GetLastRunningTicks() const {
|
||||
return last_running_ticks;
|
||||
}
|
||||
|
||||
s32 processor_id;
|
||||
s32 GetProcessorID() const {
|
||||
return processor_id;
|
||||
}
|
||||
|
||||
VAddr tls_address; ///< Virtual address of the Thread Local Storage of the thread
|
||||
u64 tpidr_el0; ///< TPIDR_EL0 read/write system register.
|
||||
SharedPtr<Process>& GetOwnerProcess() {
|
||||
return owner_process;
|
||||
}
|
||||
|
||||
SharedPtr<Process> owner_process; ///< Process that owns this thread
|
||||
const SharedPtr<Process>& GetOwnerProcess() const {
|
||||
return owner_process;
|
||||
}
|
||||
|
||||
const ThreadWaitObjects& GetWaitObjects() const {
|
||||
return wait_objects;
|
||||
}
|
||||
|
||||
void SetWaitObjects(ThreadWaitObjects objects) {
|
||||
wait_objects = std::move(objects);
|
||||
}
|
||||
|
||||
void ClearWaitObjects() {
|
||||
wait_objects.clear();
|
||||
}
|
||||
|
||||
/// Determines whether all the objects this thread is waiting on are ready.
|
||||
bool AllWaitObjectsReady();
|
||||
|
||||
const MutexWaitingThreads& GetMutexWaitingThreads() const {
|
||||
return wait_mutex_threads;
|
||||
}
|
||||
|
||||
Thread* GetLockOwner() const {
|
||||
return lock_owner.get();
|
||||
}
|
||||
|
||||
void SetLockOwner(SharedPtr<Thread> owner) {
|
||||
lock_owner = std::move(owner);
|
||||
}
|
||||
|
||||
VAddr GetCondVarWaitAddress() const {
|
||||
return condvar_wait_address;
|
||||
}
|
||||
|
||||
void SetCondVarWaitAddress(VAddr address) {
|
||||
condvar_wait_address = address;
|
||||
}
|
||||
|
||||
VAddr GetMutexWaitAddress() const {
|
||||
return mutex_wait_address;
|
||||
}
|
||||
|
||||
void SetMutexWaitAddress(VAddr address) {
|
||||
mutex_wait_address = address;
|
||||
}
|
||||
|
||||
Handle GetWaitHandle() const {
|
||||
return wait_handle;
|
||||
}
|
||||
|
||||
void SetWaitHandle(Handle handle) {
|
||||
wait_handle = handle;
|
||||
}
|
||||
|
||||
VAddr GetArbiterWaitAddress() const {
|
||||
return arb_wait_address;
|
||||
}
|
||||
|
||||
void SetArbiterWaitAddress(VAddr address) {
|
||||
arb_wait_address = address;
|
||||
}
|
||||
|
||||
void SetGuestHandle(Handle handle) {
|
||||
guest_handle = handle;
|
||||
}
|
||||
|
||||
bool HasWakeupCallback() const {
|
||||
return wakeup_callback != nullptr;
|
||||
}
|
||||
|
||||
void SetWakeupCallback(WakeupCallback callback) {
|
||||
wakeup_callback = std::move(callback);
|
||||
}
|
||||
|
||||
void InvalidateWakeupCallback() {
|
||||
SetWakeupCallback(nullptr);
|
||||
}
|
||||
|
||||
/**
|
||||
* Invokes the thread's wakeup callback.
|
||||
*
|
||||
* @pre A valid wakeup callback has been set. Violating this precondition
|
||||
* will cause an assertion to trigger.
|
||||
*/
|
||||
bool InvokeWakeupCallback(ThreadWakeupReason reason, SharedPtr<Thread> thread,
|
||||
SharedPtr<WaitObject> object, std::size_t index);
|
||||
|
||||
u32 GetIdealCore() const {
|
||||
return ideal_core;
|
||||
}
|
||||
|
||||
u64 GetAffinityMask() const {
|
||||
return affinity_mask;
|
||||
}
|
||||
|
||||
private:
|
||||
explicit Thread(KernelCore& kernel);
|
||||
~Thread() override;
|
||||
|
||||
Core::ARM_Interface::ThreadContext context{};
|
||||
|
||||
u32 thread_id = 0;
|
||||
|
||||
ThreadStatus status = ThreadStatus::Dormant;
|
||||
|
||||
VAddr entry_point = 0;
|
||||
VAddr stack_top = 0;
|
||||
|
||||
u32 nominal_priority = 0; ///< Nominal thread priority, as set by the emulated application
|
||||
u32 current_priority = 0; ///< Current thread priority, can be temporarily changed
|
||||
|
||||
u64 last_running_ticks = 0; ///< CPU tick when thread was last running
|
||||
|
||||
s32 processor_id = 0;
|
||||
|
||||
VAddr tls_address = 0; ///< Virtual address of the Thread Local Storage of the thread
|
||||
u64 tpidr_el0 = 0; ///< TPIDR_EL0 read/write system register.
|
||||
|
||||
/// Process that owns this thread
|
||||
SharedPtr<Process> owner_process;
|
||||
|
||||
/// Objects that the thread is waiting on, in the same order as they were
|
||||
// passed to WaitSynchronization1/N.
|
||||
std::vector<SharedPtr<WaitObject>> wait_objects;
|
||||
/// passed to WaitSynchronization1/N.
|
||||
ThreadWaitObjects wait_objects;
|
||||
|
||||
/// List of threads that are waiting for a mutex that is held by this thread.
|
||||
std::vector<SharedPtr<Thread>> wait_mutex_threads;
|
||||
MutexWaitingThreads wait_mutex_threads;
|
||||
|
||||
/// Thread that owns the lock that this thread is waiting for.
|
||||
SharedPtr<Thread> lock_owner;
|
||||
|
||||
// If waiting on a ConditionVariable, this is the ConditionVariable address
|
||||
VAddr condvar_wait_address;
|
||||
VAddr mutex_wait_address; ///< If waiting on a Mutex, this is the mutex address
|
||||
Handle wait_handle; ///< The handle used to wait for the mutex.
|
||||
/// If waiting on a ConditionVariable, this is the ConditionVariable address
|
||||
VAddr condvar_wait_address = 0;
|
||||
/// If waiting on a Mutex, this is the mutex address
|
||||
VAddr mutex_wait_address = 0;
|
||||
/// The handle used to wait for the mutex.
|
||||
Handle wait_handle = 0;
|
||||
|
||||
// If waiting for an AddressArbiter, this is the address being waited on.
|
||||
/// If waiting for an AddressArbiter, this is the address being waited on.
|
||||
VAddr arb_wait_address{0};
|
||||
|
||||
std::string name;
|
||||
|
||||
/// Handle used by guest emulated application to access this thread
|
||||
Handle guest_handle;
|
||||
Handle guest_handle = 0;
|
||||
|
||||
/// Handle used as userdata to reference this object when inserting into the CoreTiming queue.
|
||||
Handle callback_handle;
|
||||
Handle callback_handle = 0;
|
||||
|
||||
using WakeupCallback = bool(ThreadWakeupReason reason, SharedPtr<Thread> thread,
|
||||
SharedPtr<WaitObject> object, std::size_t index);
|
||||
// Callback that will be invoked when the thread is resumed from a waiting state. If the thread
|
||||
// was waiting via WaitSynchronizationN then the object will be the last object that became
|
||||
// available. In case of a timeout, the object will be nullptr.
|
||||
std::function<WakeupCallback> wakeup_callback;
|
||||
/// Callback that will be invoked when the thread is resumed from a waiting state. If the thread
|
||||
/// was waiting via WaitSynchronizationN then the object will be the last object that became
|
||||
/// available. In case of a timeout, the object will be nullptr.
|
||||
WakeupCallback wakeup_callback;
|
||||
|
||||
std::shared_ptr<Scheduler> scheduler;
|
||||
|
||||
u32 ideal_core{0xFFFFFFFF};
|
||||
u64 affinity_mask{0x1};
|
||||
|
||||
private:
|
||||
explicit Thread(KernelCore& kernel);
|
||||
~Thread() override;
|
||||
|
||||
TLSMemoryPtr tls_memory = std::make_shared<TLSMemory>();
|
||||
|
||||
std::string name;
|
||||
};
|
||||
|
||||
/**
|
||||
|
@ -35,13 +35,15 @@ SharedPtr<Thread> WaitObject::GetHighestPriorityReadyThread() {
|
||||
u32 candidate_priority = THREADPRIO_LOWEST + 1;
|
||||
|
||||
for (const auto& thread : waiting_threads) {
|
||||
const ThreadStatus thread_status = thread->GetStatus();
|
||||
|
||||
// The list of waiting threads must not contain threads that are not waiting to be awakened.
|
||||
ASSERT_MSG(thread->status == ThreadStatus::WaitSynchAny ||
|
||||
thread->status == ThreadStatus::WaitSynchAll ||
|
||||
thread->status == ThreadStatus::WaitHLEEvent,
|
||||
ASSERT_MSG(thread_status == ThreadStatus::WaitSynchAny ||
|
||||
thread_status == ThreadStatus::WaitSynchAll ||
|
||||
thread_status == ThreadStatus::WaitHLEEvent,
|
||||
"Inconsistent thread statuses in waiting_threads");
|
||||
|
||||
if (thread->current_priority >= candidate_priority)
|
||||
if (thread->GetPriority() >= candidate_priority)
|
||||
continue;
|
||||
|
||||
if (ShouldWait(thread.get()))
|
||||
@ -50,16 +52,13 @@ SharedPtr<Thread> WaitObject::GetHighestPriorityReadyThread() {
|
||||
// A thread is ready to run if it's either in ThreadStatus::WaitSynchAny or
|
||||
// in ThreadStatus::WaitSynchAll and the rest of the objects it is waiting on are ready.
|
||||
bool ready_to_run = true;
|
||||
if (thread->status == ThreadStatus::WaitSynchAll) {
|
||||
ready_to_run = std::none_of(thread->wait_objects.begin(), thread->wait_objects.end(),
|
||||
[&thread](const SharedPtr<WaitObject>& object) {
|
||||
return object->ShouldWait(thread.get());
|
||||
});
|
||||
if (thread_status == ThreadStatus::WaitSynchAll) {
|
||||
ready_to_run = thread->AllWaitObjectsReady();
|
||||
}
|
||||
|
||||
if (ready_to_run) {
|
||||
candidate = thread.get();
|
||||
candidate_priority = thread->current_priority;
|
||||
candidate_priority = thread->GetPriority();
|
||||
}
|
||||
}
|
||||
|
||||
@ -75,24 +74,24 @@ void WaitObject::WakeupWaitingThread(SharedPtr<Thread> thread) {
|
||||
if (!thread->IsSleepingOnWaitAll()) {
|
||||
Acquire(thread.get());
|
||||
} else {
|
||||
for (auto& object : thread->wait_objects) {
|
||||
for (const auto& object : thread->GetWaitObjects()) {
|
||||
ASSERT(!object->ShouldWait(thread.get()));
|
||||
object->Acquire(thread.get());
|
||||
}
|
||||
}
|
||||
|
||||
std::size_t index = thread->GetWaitObjectIndex(this);
|
||||
const std::size_t index = thread->GetWaitObjectIndex(this);
|
||||
|
||||
for (auto& object : thread->wait_objects)
|
||||
for (const auto& object : thread->GetWaitObjects())
|
||||
object->RemoveWaitingThread(thread.get());
|
||||
thread->wait_objects.clear();
|
||||
thread->ClearWaitObjects();
|
||||
|
||||
thread->CancelWakeupTimer();
|
||||
|
||||
bool resume = true;
|
||||
|
||||
if (thread->wakeup_callback)
|
||||
resume = thread->wakeup_callback(ThreadWakeupReason::Signal, thread, this, index);
|
||||
if (thread->HasWakeupCallback())
|
||||
resume = thread->InvokeWakeupCallback(ThreadWakeupReason::Signal, thread, this, index);
|
||||
|
||||
if (resume)
|
||||
thread->ResumeFromWait();
|
||||
|
@ -119,7 +119,7 @@ std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeCallstack::GetChildren() cons
|
||||
std::vector<std::unique_ptr<WaitTreeItem>> list;
|
||||
|
||||
constexpr std::size_t BaseRegister = 29;
|
||||
u64 base_pointer = thread.context.cpu_registers[BaseRegister];
|
||||
u64 base_pointer = thread.GetContext().cpu_registers[BaseRegister];
|
||||
|
||||
while (base_pointer != 0) {
|
||||
u64 lr = Memory::Read64(base_pointer + sizeof(u64));
|
||||
@ -213,7 +213,7 @@ WaitTreeThread::~WaitTreeThread() = default;
|
||||
QString WaitTreeThread::GetText() const {
|
||||
const auto& thread = static_cast<const Kernel::Thread&>(object);
|
||||
QString status;
|
||||
switch (thread.status) {
|
||||
switch (thread.GetStatus()) {
|
||||
case Kernel::ThreadStatus::Running:
|
||||
status = tr("running");
|
||||
break;
|
||||
@ -246,15 +246,17 @@ QString WaitTreeThread::GetText() const {
|
||||
status = tr("dead");
|
||||
break;
|
||||
}
|
||||
QString pc_info = tr(" PC = 0x%1 LR = 0x%2")
|
||||
.arg(thread.context.pc, 8, 16, QLatin1Char('0'))
|
||||
.arg(thread.context.cpu_registers[30], 8, 16, QLatin1Char('0'));
|
||||
|
||||
const auto& context = thread.GetContext();
|
||||
const QString pc_info = tr(" PC = 0x%1 LR = 0x%2")
|
||||
.arg(context.pc, 8, 16, QLatin1Char('0'))
|
||||
.arg(context.cpu_registers[30], 8, 16, QLatin1Char('0'));
|
||||
return WaitTreeWaitObject::GetText() + pc_info + " (" + status + ") ";
|
||||
}
|
||||
|
||||
QColor WaitTreeThread::GetColor() const {
|
||||
const auto& thread = static_cast<const Kernel::Thread&>(object);
|
||||
switch (thread.status) {
|
||||
switch (thread.GetStatus()) {
|
||||
case Kernel::ThreadStatus::Running:
|
||||
return QColor(Qt::GlobalColor::darkGreen);
|
||||
case Kernel::ThreadStatus::Ready:
|
||||
@ -284,7 +286,7 @@ std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeThread::GetChildren() const {
|
||||
const auto& thread = static_cast<const Kernel::Thread&>(object);
|
||||
|
||||
QString processor;
|
||||
switch (thread.processor_id) {
|
||||
switch (thread.GetProcessorID()) {
|
||||
case Kernel::ThreadProcessorId::THREADPROCESSORID_DEFAULT:
|
||||
processor = tr("default");
|
||||
break;
|
||||
@ -292,32 +294,35 @@ std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeThread::GetChildren() const {
|
||||
case Kernel::ThreadProcessorId::THREADPROCESSORID_1:
|
||||
case Kernel::ThreadProcessorId::THREADPROCESSORID_2:
|
||||
case Kernel::ThreadProcessorId::THREADPROCESSORID_3:
|
||||
processor = tr("core %1").arg(thread.processor_id);
|
||||
processor = tr("core %1").arg(thread.GetProcessorID());
|
||||
break;
|
||||
default:
|
||||
processor = tr("Unknown processor %1").arg(thread.processor_id);
|
||||
processor = tr("Unknown processor %1").arg(thread.GetProcessorID());
|
||||
break;
|
||||
}
|
||||
|
||||
list.push_back(std::make_unique<WaitTreeText>(tr("processor = %1").arg(processor)));
|
||||
list.push_back(std::make_unique<WaitTreeText>(tr("ideal core = %1").arg(thread.ideal_core)));
|
||||
list.push_back(
|
||||
std::make_unique<WaitTreeText>(tr("affinity mask = %1").arg(thread.affinity_mask)));
|
||||
list.push_back(std::make_unique<WaitTreeText>(tr("thread id = %1").arg(thread.GetThreadId())));
|
||||
std::make_unique<WaitTreeText>(tr("ideal core = %1").arg(thread.GetIdealCore())));
|
||||
list.push_back(
|
||||
std::make_unique<WaitTreeText>(tr("affinity mask = %1").arg(thread.GetAffinityMask())));
|
||||
list.push_back(std::make_unique<WaitTreeText>(tr("thread id = %1").arg(thread.GetThreadID())));
|
||||
list.push_back(std::make_unique<WaitTreeText>(tr("priority = %1(current) / %2(normal)")
|
||||
.arg(thread.current_priority)
|
||||
.arg(thread.nominal_priority)));
|
||||
.arg(thread.GetPriority())
|
||||
.arg(thread.GetNominalPriority())));
|
||||
list.push_back(std::make_unique<WaitTreeText>(
|
||||
tr("last running ticks = %1").arg(thread.last_running_ticks)));
|
||||
tr("last running ticks = %1").arg(thread.GetLastRunningTicks())));
|
||||
|
||||
if (thread.mutex_wait_address != 0)
|
||||
list.push_back(std::make_unique<WaitTreeMutexInfo>(thread.mutex_wait_address));
|
||||
else
|
||||
const VAddr mutex_wait_address = thread.GetMutexWaitAddress();
|
||||
if (mutex_wait_address != 0) {
|
||||
list.push_back(std::make_unique<WaitTreeMutexInfo>(mutex_wait_address));
|
||||
} else {
|
||||
list.push_back(std::make_unique<WaitTreeText>(tr("not waiting for mutex")));
|
||||
}
|
||||
|
||||
if (thread.status == Kernel::ThreadStatus::WaitSynchAny ||
|
||||
thread.status == Kernel::ThreadStatus::WaitSynchAll) {
|
||||
list.push_back(std::make_unique<WaitTreeObjectList>(thread.wait_objects,
|
||||
if (thread.GetStatus() == Kernel::ThreadStatus::WaitSynchAny ||
|
||||
thread.GetStatus() == Kernel::ThreadStatus::WaitSynchAll) {
|
||||
list.push_back(std::make_unique<WaitTreeObjectList>(thread.GetWaitObjects(),
|
||||
thread.IsSleepingOnWaitAll()));
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user