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emulated_controller: Remove unused parameter in GetMappedDevices()
This isn't used, so it can be removed to make the function a little nicer.
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@ -424,8 +424,7 @@ void EmulatedController::RestoreConfig() {
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ReloadFromSettings();
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}
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std::vector<Common::ParamPackage> EmulatedController::GetMappedDevices(
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EmulatedDeviceIndex device_index) const {
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std::vector<Common::ParamPackage> EmulatedController::GetMappedDevices() const {
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std::vector<Common::ParamPackage> devices;
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for (const auto& param : button_params) {
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if (!param.Has("engine")) {
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@ -244,7 +244,7 @@ public:
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void RestoreConfig();
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/// Returns a vector of mapped devices from the mapped button and stick parameters
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std::vector<Common::ParamPackage> GetMappedDevices(EmulatedDeviceIndex device_index) const;
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std::vector<Common::ParamPackage> GetMappedDevices() const;
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// Returns the current mapped button device
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Common::ParamPackage GetButtonParam(std::size_t index) const;
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@ -855,8 +855,7 @@ void ConfigureInputPlayer::UpdateInputDeviceCombobox() {
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return;
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}
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const auto devices =
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emulated_controller->GetMappedDevices(Core::HID::EmulatedDeviceIndex::AllDevices);
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const auto devices = emulated_controller->GetMappedDevices();
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UpdateInputDevices();
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if (devices.empty()) {
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