game_list: Eliminate variable shadowing
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		| @@ -28,8 +28,8 @@ | ||||
| #include "yuzu/uisettings.h" | ||||
| #include "yuzu/util/controller_navigation.h" | ||||
|  | ||||
| GameListSearchField::KeyReleaseEater::KeyReleaseEater(GameList* gamelist, QObject* parent) | ||||
|     : QObject(parent), gamelist{gamelist} {} | ||||
| GameListSearchField::KeyReleaseEater::KeyReleaseEater(GameList* gamelist_, QObject* parent) | ||||
|     : QObject(parent), gamelist{gamelist_} {} | ||||
|  | ||||
| // EventFilter in order to process systemkeys while editing the searchfield | ||||
| bool GameListSearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* event) { | ||||
| @@ -309,9 +309,9 @@ void GameList::OnFilterCloseClicked() { | ||||
|     main_window->filterBarSetChecked(false); | ||||
| } | ||||
|  | ||||
| GameList::GameList(FileSys::VirtualFilesystem vfs, FileSys::ManualContentProvider* provider, | ||||
| GameList::GameList(FileSys::VirtualFilesystem vfs_, FileSys::ManualContentProvider* provider_, | ||||
|                    Core::System& system_, GMainWindow* parent) | ||||
|     : QWidget{parent}, vfs(std::move(vfs)), provider(provider), system{system_} { | ||||
|     : QWidget{parent}, vfs{std::move(vfs_)}, provider{provider_}, system{system_} { | ||||
|     watcher = new QFileSystemWatcher(this); | ||||
|     connect(watcher, &QFileSystemWatcher::directoryChanged, this, &GameList::RefreshGameDirectory); | ||||
|  | ||||
|   | ||||
| @@ -67,8 +67,8 @@ public: | ||||
|         COLUMN_COUNT, // Number of columns | ||||
|     }; | ||||
|  | ||||
|     explicit GameList(std::shared_ptr<FileSys::VfsFilesystem> vfs, | ||||
|                       FileSys::ManualContentProvider* provider, Core::System& system_, | ||||
|     explicit GameList(std::shared_ptr<FileSys::VfsFilesystem> vfs_, | ||||
|                       FileSys::ManualContentProvider* provider_, Core::System& system_, | ||||
|                       GMainWindow* parent = nullptr); | ||||
|     ~GameList() override; | ||||
|  | ||||
|   | ||||
| @@ -225,8 +225,8 @@ public: | ||||
|     static constexpr int GameDirRole = Qt::UserRole + 2; | ||||
|  | ||||
|     explicit GameListDir(UISettings::GameDir& directory, | ||||
|                          GameListItemType dir_type = GameListItemType::CustomDir) | ||||
|         : dir_type{dir_type} { | ||||
|                          GameListItemType dir_type_ = GameListItemType::CustomDir) | ||||
|         : dir_type{dir_type_} { | ||||
|         setData(type(), TypeRole); | ||||
|  | ||||
|         UISettings::GameDir* game_dir = &directory; | ||||
| @@ -356,7 +356,7 @@ public: | ||||
| private: | ||||
|     class KeyReleaseEater : public QObject { | ||||
|     public: | ||||
|         explicit KeyReleaseEater(GameList* gamelist, QObject* parent = nullptr); | ||||
|         explicit KeyReleaseEater(GameList* gamelist_, QObject* parent = nullptr); | ||||
|  | ||||
|     private: | ||||
|         GameList* gamelist = nullptr; | ||||
|   | ||||
| @@ -223,12 +223,12 @@ QList<QStandardItem*> MakeGameListEntry(const std::string& path, const std::stri | ||||
| } | ||||
| } // Anonymous namespace | ||||
|  | ||||
| GameListWorker::GameListWorker(FileSys::VirtualFilesystem vfs, | ||||
|                                FileSys::ManualContentProvider* provider, | ||||
|                                QVector<UISettings::GameDir>& game_dirs, | ||||
|                                const CompatibilityList& compatibility_list, Core::System& system_) | ||||
|     : vfs(std::move(vfs)), provider(provider), game_dirs(game_dirs), | ||||
|       compatibility_list(compatibility_list), system{system_} {} | ||||
| GameListWorker::GameListWorker(FileSys::VirtualFilesystem vfs_, | ||||
|                                FileSys::ManualContentProvider* provider_, | ||||
|                                QVector<UISettings::GameDir>& game_dirs_, | ||||
|                                const CompatibilityList& compatibility_list_, Core::System& system_) | ||||
|     : vfs{std::move(vfs_)}, provider{provider_}, game_dirs{game_dirs_}, | ||||
|       compatibility_list{compatibility_list_}, system{system_} {} | ||||
|  | ||||
| GameListWorker::~GameListWorker() = default; | ||||
|  | ||||
|   | ||||
| @@ -33,10 +33,10 @@ class GameListWorker : public QObject, public QRunnable { | ||||
|     Q_OBJECT | ||||
|  | ||||
| public: | ||||
|     explicit GameListWorker(std::shared_ptr<FileSys::VfsFilesystem> vfs, | ||||
|                             FileSys::ManualContentProvider* provider, | ||||
|                             QVector<UISettings::GameDir>& game_dirs, | ||||
|                             const CompatibilityList& compatibility_list, Core::System& system_); | ||||
|     explicit GameListWorker(std::shared_ptr<FileSys::VfsFilesystem> vfs_, | ||||
|                             FileSys::ManualContentProvider* provider_, | ||||
|                             QVector<UISettings::GameDir>& game_dirs_, | ||||
|                             const CompatibilityList& compatibility_list_, Core::System& system_); | ||||
|     ~GameListWorker() override; | ||||
|  | ||||
|     /// Starts the processing of directory tree information. | ||||
|   | ||||
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