Merge pull request #647 from neobrain/rip_culling_hack
Pica/PrimitiveAssembly: Fix triangle strips and fans being generated with incorrect winding order.
This commit is contained in:
		| @@ -33,12 +33,9 @@ void PrimitiveAssembler<VertexType>::SubmitVertex(VertexType& vtx, TriangleHandl | ||||
|  | ||||
|         case Regs::TriangleTopology::Strip: | ||||
|         case Regs::TriangleTopology::Fan: | ||||
|             if (strip_ready) { | ||||
|                 // TODO: Should be "buffer[0], buffer[1], vtx" instead! | ||||
|                 // Not quite sure why we need this order for things to show up properly. | ||||
|                 // Maybe a bug in the rasterizer? | ||||
|                 triangle_handler(buffer[1], buffer[0], vtx); | ||||
|             } | ||||
|             if (strip_ready) | ||||
|                 triangle_handler(buffer[0], buffer[1], vtx); | ||||
|  | ||||
|             buffer[buffer_index] = vtx; | ||||
|  | ||||
|             if (topology == Regs::TriangleTopology::Strip) { | ||||
|   | ||||
		Reference in New Issue
	
	Block a user
	 bunnei
					bunnei