shader: Mark blocks with no end branch as unreachable
This commit is contained in:
		| @@ -816,8 +816,13 @@ private: | ||||
|                 throw NotImplementedException("Statement type {}", stmt.type); | ||||
|             } | ||||
|         } | ||||
|         if (current_block && continue_block) { | ||||
|             IR::IREmitter{*current_block}.Branch(continue_block); | ||||
|         if (current_block) { | ||||
|             IR::IREmitter ir{*current_block}; | ||||
|             if (continue_block) { | ||||
|                 ir.Branch(continue_block); | ||||
|             } else { | ||||
|                 ir.Unreachable(); | ||||
|             } | ||||
|         } | ||||
|     } | ||||
|  | ||||
|   | ||||
		Reference in New Issue
	
	Block a user
	 ReinUsesLisp
					ReinUsesLisp