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buffer_cache: Fix debugging leftover
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@ -1019,7 +1019,7 @@ void BufferCache<P>::BindHostGraphicsUniformBuffer(size_t stage, u32 index, u32
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TouchBuffer(buffer);
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const bool use_fast_buffer = binding.buffer_id != NULL_BUFFER_ID &&
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size <= uniform_buffer_skip_cache_size &&
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!buffer.IsRegionGpuModified(cpu_addr, size) && false;
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!buffer.IsRegionGpuModified(cpu_addr, size);
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if (use_fast_buffer) {
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if constexpr (IS_OPENGL) {
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if (runtime.HasFastBufferSubData()) {
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