mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-11-15 21:40:05 +00:00
game_list: Use QT5's new event connection syntax
Makes for more compact code in most places.
This commit is contained in:
parent
fd3d56740e
commit
dd4582f85d
@ -34,8 +34,7 @@ GameList::GameList(QWidget* parent) : QWidget{parent} {
|
||||
item_model->setHeaderData(COLUMN_FILE_TYPE, Qt::Horizontal, "File type");
|
||||
item_model->setHeaderData(COLUMN_SIZE, Qt::Horizontal, "Size");
|
||||
|
||||
connect(tree_view, SIGNAL(activated(const QModelIndex&)), this,
|
||||
SLOT(ValidateEntry(const QModelIndex&)));
|
||||
connect(tree_view, &QTreeView::activated, this, &GameList::ValidateEntry);
|
||||
|
||||
// We must register all custom types with the Qt Automoc system so that we are able to use it
|
||||
// with
|
||||
@ -86,12 +85,13 @@ void GameList::PopulateAsync(const QString& dir_path, bool deep_scan) {
|
||||
emit ShouldCancelWorker();
|
||||
GameListWorker* worker = new GameListWorker(dir_path, deep_scan);
|
||||
|
||||
connect(worker, SIGNAL(EntryReady(QList<QStandardItem*>)), this,
|
||||
SLOT(AddEntry(QList<QStandardItem*>)), Qt::QueuedConnection);
|
||||
connect(worker, SIGNAL(Finished()), this, SLOT(DonePopulating()), Qt::QueuedConnection);
|
||||
connect(worker, &GameListWorker::EntryReady, this, &GameList::AddEntry, Qt::QueuedConnection);
|
||||
connect(worker, &GameListWorker::Finished, this, &GameList::DonePopulating,
|
||||
Qt::QueuedConnection);
|
||||
// Use DirectConnection here because worker->Cancel() is thread-safe and we want it to cancel
|
||||
// without delay.
|
||||
connect(this, SIGNAL(ShouldCancelWorker()), worker, SLOT(Cancel()), Qt::DirectConnection);
|
||||
connect(this, &GameList::ShouldCancelWorker, worker, &GameListWorker::Cancel,
|
||||
Qt::DirectConnection);
|
||||
|
||||
QThreadPool::globalInstance()->start(worker);
|
||||
current_worker = std::move(worker);
|
||||
|
Loading…
Reference in New Issue
Block a user