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Merge pull request #5743 from german77/HandheldFix
Fix player 1 turning on handheld and not updating handheld settings
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commit
d98b0f8f48
@ -1005,7 +1005,8 @@ void Config::SavePlayerValue(std::size_t player_index) {
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static_cast<u8>(Settings::ControllerType::ProController));
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if (!player_prefix.isEmpty()) {
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WriteSetting(QStringLiteral("%1connected").arg(player_prefix), player.connected, false);
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WriteSetting(QStringLiteral("%1connected").arg(player_prefix), player.connected,
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player_index == 0);
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WriteSetting(QStringLiteral("%1vibration_enabled").arg(player_prefix),
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player.vibration_enabled, true);
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WriteSetting(QStringLiteral("%1vibration_strength").arg(player_prefix),
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@ -575,6 +575,16 @@ void ConfigureInputPlayer::ApplyConfiguration() {
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std::transform(motions_param.begin(), motions_param.end(), motions.begin(),
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[](const Common::ParamPackage& param) { return param.Serialize(); });
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// Apply configuration for handheld
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if (player_index == 0) {
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auto& handheld = Settings::values.players.GetValue()[HANDHELD_INDEX];
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if (player.controller_type == Settings::ControllerType::Handheld) {
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handheld = player;
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}
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handheld.connected = ui->groupConnectedController->isChecked() &&
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player.controller_type == Settings::ControllerType::Handheld;
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}
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}
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void ConfigureInputPlayer::TryConnectSelectedController() {
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