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game_list: Use RegisteredCacheUnion for installed
Reduces code
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@ -21,7 +21,7 @@ size_t CTREncryptionLayer::Read(u8* data, size_t length, size_t offset) const {
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UpdateIV(base_offset + offset);
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std::vector<u8> raw = base->ReadBytes(length, offset);
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cipher.Transcode(raw.data(), raw.size(), data, Op::Decrypt);
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return raw.size();
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return length;
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}
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// offset does not fall on block boundary (0x10)
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@ -621,9 +621,7 @@ void GameListWorker::run() {
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stop_processing = false;
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watch_list.append(dir_path);
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FillControlMap(dir_path.toStdString());
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AddInstalledTitlesToGameList(Service::FileSystem::GetUserNANDContents());
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AddInstalledTitlesToGameList(Service::FileSystem::GetSystemNANDContents());
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AddInstalledTitlesToGameList(Service::FileSystem::GetSDMCContents());
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AddInstalledTitlesToGameList();
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AddFstEntriesToGameList(dir_path.toStdString(), deep_scan ? 256 : 0);
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nca_control_map.clear();
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emit Finished(watch_list);
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@ -239,7 +239,7 @@ private:
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const std::unordered_map<std::string, std::pair<QString, QString>>& compatibility_list;
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std::atomic_bool stop_processing;
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void AddInstalledTitlesToGameList(std::shared_ptr<FileSys::RegisteredCache> cache);
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void AddInstalledTitlesToGameList();
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void FillControlMap(const std::string& dir_path);
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void AddFstEntriesToGameList(const std::string& dir_path, unsigned int recursion = 0);
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};
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