mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-12-24 03:40:08 +00:00
VideoCore/Shader: Move DebugData to a separate file
This commit is contained in:
parent
cda7210fad
commit
d27cb1dedc
@ -39,6 +39,7 @@ set(HEADERS
|
||||
rasterizer.h
|
||||
rasterizer_interface.h
|
||||
renderer_base.h
|
||||
shader/debug_data.h
|
||||
shader/shader.h
|
||||
shader/shader_interpreter.h
|
||||
swrasterizer.h
|
||||
|
186
src/video_core/shader/debug_data.h
Normal file
186
src/video_core/shader/debug_data.h
Normal file
@ -0,0 +1,186 @@
|
||||
// Copyright 2016 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <vector>
|
||||
#include "common/common_types.h"
|
||||
#include "common/vector_math.h"
|
||||
#include "video_core/pica_types.h"
|
||||
|
||||
namespace Pica {
|
||||
namespace Shader {
|
||||
|
||||
/// Helper structure used to keep track of data useful for inspection of shader emulation
|
||||
template <bool full_debugging>
|
||||
struct DebugData;
|
||||
|
||||
template <>
|
||||
struct DebugData<false> {
|
||||
// TODO: Hide these behind and interface and move them to DebugData<true>
|
||||
u32 max_offset; ///< maximum program counter ever reached
|
||||
u32 max_opdesc_id; ///< maximum swizzle pattern index ever used
|
||||
};
|
||||
|
||||
template <>
|
||||
struct DebugData<true> {
|
||||
/// Records store the input and output operands of a particular instruction.
|
||||
struct Record {
|
||||
enum Type {
|
||||
// Floating point arithmetic operands
|
||||
SRC1 = 0x1,
|
||||
SRC2 = 0x2,
|
||||
SRC3 = 0x4,
|
||||
|
||||
// Initial and final output operand value
|
||||
DEST_IN = 0x8,
|
||||
DEST_OUT = 0x10,
|
||||
|
||||
// Current and next instruction offset (in words)
|
||||
CUR_INSTR = 0x20,
|
||||
NEXT_INSTR = 0x40,
|
||||
|
||||
// Output address register value
|
||||
ADDR_REG_OUT = 0x80,
|
||||
|
||||
// Result of a comparison instruction
|
||||
CMP_RESULT = 0x100,
|
||||
|
||||
// Input values for conditional flow control instructions
|
||||
COND_BOOL_IN = 0x200,
|
||||
COND_CMP_IN = 0x400,
|
||||
|
||||
// Input values for a loop
|
||||
LOOP_INT_IN = 0x800,
|
||||
};
|
||||
|
||||
Math::Vec4<float24> src1;
|
||||
Math::Vec4<float24> src2;
|
||||
Math::Vec4<float24> src3;
|
||||
|
||||
Math::Vec4<float24> dest_in;
|
||||
Math::Vec4<float24> dest_out;
|
||||
|
||||
s32 address_registers[2];
|
||||
bool conditional_code[2];
|
||||
bool cond_bool;
|
||||
bool cond_cmp[2];
|
||||
Math::Vec4<u8> loop_int;
|
||||
|
||||
u32 instruction_offset;
|
||||
u32 next_instruction;
|
||||
|
||||
/// set of enabled fields (as a combination of Type flags)
|
||||
unsigned mask = 0;
|
||||
};
|
||||
|
||||
u32 max_offset; ///< maximum program counter ever reached
|
||||
u32 max_opdesc_id; ///< maximum swizzle pattern index ever used
|
||||
|
||||
/// List of records for each executed shader instruction
|
||||
std::vector<DebugData<true>::Record> records;
|
||||
};
|
||||
|
||||
/// Type alias for better readability
|
||||
using DebugDataRecord = DebugData<true>::Record;
|
||||
|
||||
/// Helper function to set a DebugData<true>::Record field based on the template enum parameter.
|
||||
template <DebugDataRecord::Type type, typename ValueType>
|
||||
inline void SetField(DebugDataRecord& record, ValueType value);
|
||||
|
||||
template <>
|
||||
inline void SetField<DebugDataRecord::SRC1>(DebugDataRecord& record, float24* value) {
|
||||
record.src1.x = value[0];
|
||||
record.src1.y = value[1];
|
||||
record.src1.z = value[2];
|
||||
record.src1.w = value[3];
|
||||
}
|
||||
|
||||
template <>
|
||||
inline void SetField<DebugDataRecord::SRC2>(DebugDataRecord& record, float24* value) {
|
||||
record.src2.x = value[0];
|
||||
record.src2.y = value[1];
|
||||
record.src2.z = value[2];
|
||||
record.src2.w = value[3];
|
||||
}
|
||||
|
||||
template <>
|
||||
inline void SetField<DebugDataRecord::SRC3>(DebugDataRecord& record, float24* value) {
|
||||
record.src3.x = value[0];
|
||||
record.src3.y = value[1];
|
||||
record.src3.z = value[2];
|
||||
record.src3.w = value[3];
|
||||
}
|
||||
|
||||
template <>
|
||||
inline void SetField<DebugDataRecord::DEST_IN>(DebugDataRecord& record, float24* value) {
|
||||
record.dest_in.x = value[0];
|
||||
record.dest_in.y = value[1];
|
||||
record.dest_in.z = value[2];
|
||||
record.dest_in.w = value[3];
|
||||
}
|
||||
|
||||
template <>
|
||||
inline void SetField<DebugDataRecord::DEST_OUT>(DebugDataRecord& record, float24* value) {
|
||||
record.dest_out.x = value[0];
|
||||
record.dest_out.y = value[1];
|
||||
record.dest_out.z = value[2];
|
||||
record.dest_out.w = value[3];
|
||||
}
|
||||
|
||||
template <>
|
||||
inline void SetField<DebugDataRecord::ADDR_REG_OUT>(DebugDataRecord& record, s32* value) {
|
||||
record.address_registers[0] = value[0];
|
||||
record.address_registers[1] = value[1];
|
||||
}
|
||||
|
||||
template <>
|
||||
inline void SetField<DebugDataRecord::CMP_RESULT>(DebugDataRecord& record, bool* value) {
|
||||
record.conditional_code[0] = value[0];
|
||||
record.conditional_code[1] = value[1];
|
||||
}
|
||||
|
||||
template <>
|
||||
inline void SetField<DebugDataRecord::COND_BOOL_IN>(DebugDataRecord& record, bool value) {
|
||||
record.cond_bool = value;
|
||||
}
|
||||
|
||||
template <>
|
||||
inline void SetField<DebugDataRecord::COND_CMP_IN>(DebugDataRecord& record, bool* value) {
|
||||
record.cond_cmp[0] = value[0];
|
||||
record.cond_cmp[1] = value[1];
|
||||
}
|
||||
|
||||
template <>
|
||||
inline void SetField<DebugDataRecord::LOOP_INT_IN>(DebugDataRecord& record, Math::Vec4<u8> value) {
|
||||
record.loop_int = value;
|
||||
}
|
||||
|
||||
template <>
|
||||
inline void SetField<DebugDataRecord::CUR_INSTR>(DebugDataRecord& record, u32 value) {
|
||||
record.instruction_offset = value;
|
||||
}
|
||||
|
||||
template <>
|
||||
inline void SetField<DebugDataRecord::NEXT_INSTR>(DebugDataRecord& record, u32 value) {
|
||||
record.next_instruction = value;
|
||||
}
|
||||
|
||||
/// Helper function to set debug information on the current shader iteration.
|
||||
template <DebugDataRecord::Type type, typename ValueType>
|
||||
inline void Record(DebugData<false>& debug_data, u32 offset, ValueType value) {
|
||||
// Debugging disabled => nothing to do
|
||||
}
|
||||
|
||||
template <DebugDataRecord::Type type, typename ValueType>
|
||||
inline void Record(DebugData<true>& debug_data, u32 offset, ValueType value) {
|
||||
if (offset >= debug_data.records.size())
|
||||
debug_data.records.resize(offset + 1);
|
||||
|
||||
SetField<type, ValueType>(debug_data.records[offset], value);
|
||||
debug_data.records[offset].mask |= type;
|
||||
}
|
||||
|
||||
} // namespace Shader
|
||||
} // namespace Pica
|
@ -8,8 +8,6 @@
|
||||
#include <cstddef>
|
||||
#include <memory>
|
||||
#include <type_traits>
|
||||
#include <vector>
|
||||
#include <boost/container/static_vector.hpp>
|
||||
#include <nihstro/shader_bytecode.h>
|
||||
#include "common/assert.h"
|
||||
#include "common/common_funcs.h"
|
||||
@ -17,6 +15,7 @@
|
||||
#include "common/vector_math.h"
|
||||
#include "video_core/pica.h"
|
||||
#include "video_core/pica_types.h"
|
||||
#include "video_core/shader/debug_data.h"
|
||||
|
||||
using nihstro::RegisterType;
|
||||
using nihstro::SourceRegister;
|
||||
@ -89,176 +88,6 @@ struct OutputRegisters {
|
||||
};
|
||||
static_assert(std::is_pod<OutputRegisters>::value, "Structure is not POD");
|
||||
|
||||
// Helper structure used to keep track of data useful for inspection of shader emulation
|
||||
template <bool full_debugging>
|
||||
struct DebugData;
|
||||
|
||||
template <>
|
||||
struct DebugData<false> {
|
||||
// TODO: Hide these behind and interface and move them to DebugData<true>
|
||||
u32 max_offset; // maximum program counter ever reached
|
||||
u32 max_opdesc_id; // maximum swizzle pattern index ever used
|
||||
};
|
||||
|
||||
template <>
|
||||
struct DebugData<true> {
|
||||
// Records store the input and output operands of a particular instruction.
|
||||
struct Record {
|
||||
enum Type {
|
||||
// Floating point arithmetic operands
|
||||
SRC1 = 0x1,
|
||||
SRC2 = 0x2,
|
||||
SRC3 = 0x4,
|
||||
|
||||
// Initial and final output operand value
|
||||
DEST_IN = 0x8,
|
||||
DEST_OUT = 0x10,
|
||||
|
||||
// Current and next instruction offset (in words)
|
||||
CUR_INSTR = 0x20,
|
||||
NEXT_INSTR = 0x40,
|
||||
|
||||
// Output address register value
|
||||
ADDR_REG_OUT = 0x80,
|
||||
|
||||
// Result of a comparison instruction
|
||||
CMP_RESULT = 0x100,
|
||||
|
||||
// Input values for conditional flow control instructions
|
||||
COND_BOOL_IN = 0x200,
|
||||
COND_CMP_IN = 0x400,
|
||||
|
||||
// Input values for a loop
|
||||
LOOP_INT_IN = 0x800,
|
||||
};
|
||||
|
||||
Math::Vec4<float24> src1;
|
||||
Math::Vec4<float24> src2;
|
||||
Math::Vec4<float24> src3;
|
||||
|
||||
Math::Vec4<float24> dest_in;
|
||||
Math::Vec4<float24> dest_out;
|
||||
|
||||
s32 address_registers[2];
|
||||
bool conditional_code[2];
|
||||
bool cond_bool;
|
||||
bool cond_cmp[2];
|
||||
Math::Vec4<u8> loop_int;
|
||||
|
||||
u32 instruction_offset;
|
||||
u32 next_instruction;
|
||||
|
||||
// set of enabled fields (as a combination of Type flags)
|
||||
unsigned mask = 0;
|
||||
};
|
||||
|
||||
u32 max_offset; // maximum program counter ever reached
|
||||
u32 max_opdesc_id; // maximum swizzle pattern index ever used
|
||||
|
||||
// List of records for each executed shader instruction
|
||||
std::vector<DebugData<true>::Record> records;
|
||||
};
|
||||
|
||||
// Type alias for better readability
|
||||
using DebugDataRecord = DebugData<true>::Record;
|
||||
|
||||
// Helper function to set a DebugData<true>::Record field based on the template enum parameter.
|
||||
template <DebugDataRecord::Type type, typename ValueType>
|
||||
inline void SetField(DebugDataRecord& record, ValueType value);
|
||||
|
||||
template <>
|
||||
inline void SetField<DebugDataRecord::SRC1>(DebugDataRecord& record, float24* value) {
|
||||
record.src1.x = value[0];
|
||||
record.src1.y = value[1];
|
||||
record.src1.z = value[2];
|
||||
record.src1.w = value[3];
|
||||
}
|
||||
|
||||
template <>
|
||||
inline void SetField<DebugDataRecord::SRC2>(DebugDataRecord& record, float24* value) {
|
||||
record.src2.x = value[0];
|
||||
record.src2.y = value[1];
|
||||
record.src2.z = value[2];
|
||||
record.src2.w = value[3];
|
||||
}
|
||||
|
||||
template <>
|
||||
inline void SetField<DebugDataRecord::SRC3>(DebugDataRecord& record, float24* value) {
|
||||
record.src3.x = value[0];
|
||||
record.src3.y = value[1];
|
||||
record.src3.z = value[2];
|
||||
record.src3.w = value[3];
|
||||
}
|
||||
|
||||
template <>
|
||||
inline void SetField<DebugDataRecord::DEST_IN>(DebugDataRecord& record, float24* value) {
|
||||
record.dest_in.x = value[0];
|
||||
record.dest_in.y = value[1];
|
||||
record.dest_in.z = value[2];
|
||||
record.dest_in.w = value[3];
|
||||
}
|
||||
|
||||
template <>
|
||||
inline void SetField<DebugDataRecord::DEST_OUT>(DebugDataRecord& record, float24* value) {
|
||||
record.dest_out.x = value[0];
|
||||
record.dest_out.y = value[1];
|
||||
record.dest_out.z = value[2];
|
||||
record.dest_out.w = value[3];
|
||||
}
|
||||
|
||||
template <>
|
||||
inline void SetField<DebugDataRecord::ADDR_REG_OUT>(DebugDataRecord& record, s32* value) {
|
||||
record.address_registers[0] = value[0];
|
||||
record.address_registers[1] = value[1];
|
||||
}
|
||||
|
||||
template <>
|
||||
inline void SetField<DebugDataRecord::CMP_RESULT>(DebugDataRecord& record, bool* value) {
|
||||
record.conditional_code[0] = value[0];
|
||||
record.conditional_code[1] = value[1];
|
||||
}
|
||||
|
||||
template <>
|
||||
inline void SetField<DebugDataRecord::COND_BOOL_IN>(DebugDataRecord& record, bool value) {
|
||||
record.cond_bool = value;
|
||||
}
|
||||
|
||||
template <>
|
||||
inline void SetField<DebugDataRecord::COND_CMP_IN>(DebugDataRecord& record, bool* value) {
|
||||
record.cond_cmp[0] = value[0];
|
||||
record.cond_cmp[1] = value[1];
|
||||
}
|
||||
|
||||
template <>
|
||||
inline void SetField<DebugDataRecord::LOOP_INT_IN>(DebugDataRecord& record, Math::Vec4<u8> value) {
|
||||
record.loop_int = value;
|
||||
}
|
||||
|
||||
template <>
|
||||
inline void SetField<DebugDataRecord::CUR_INSTR>(DebugDataRecord& record, u32 value) {
|
||||
record.instruction_offset = value;
|
||||
}
|
||||
|
||||
template <>
|
||||
inline void SetField<DebugDataRecord::NEXT_INSTR>(DebugDataRecord& record, u32 value) {
|
||||
record.next_instruction = value;
|
||||
}
|
||||
|
||||
// Helper function to set debug information on the current shader iteration.
|
||||
template <DebugDataRecord::Type type, typename ValueType>
|
||||
inline void Record(DebugData<false>& debug_data, u32 offset, ValueType value) {
|
||||
// Debugging disabled => nothing to do
|
||||
}
|
||||
|
||||
template <DebugDataRecord::Type type, typename ValueType>
|
||||
inline void Record(DebugData<true>& debug_data, u32 offset, ValueType value) {
|
||||
if (offset >= debug_data.records.size())
|
||||
debug_data.records.resize(offset + 1);
|
||||
|
||||
SetField<type, ValueType>(debug_data.records[offset], value);
|
||||
debug_data.records[offset].mask |= type;
|
||||
}
|
||||
|
||||
/**
|
||||
* This structure contains the state information that needs to be unique for a shader unit. The 3DS
|
||||
* has four shader units that process shaders in parallel. At the present, Citra only implements a
|
||||
|
@ -6,6 +6,7 @@
|
||||
#include <array>
|
||||
#include <cmath>
|
||||
#include <numeric>
|
||||
#include <boost/container/static_vector.hpp>
|
||||
#include <nihstro/shader_bytecode.h>
|
||||
#include "common/assert.h"
|
||||
#include "common/common_types.h"
|
||||
|
Loading…
Reference in New Issue
Block a user