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gl_shader_disk_cache: Check LZ4 size limit
Co-Authored-By: ReinUsesLisp <reinuseslisp@airmail.cc>
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@ -53,6 +53,10 @@ ShaderCacheVersionHash GetShaderCacheVersionHash() {
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template <typename T>
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std::vector<u8> CompressData(const T* source, std::size_t source_size) {
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if (source_size > LZ4_MAX_INPUT_SIZE) {
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// Source size exceeds LZ4 maximum input size
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return {};
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}
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const auto source_size_int = static_cast<int>(source_size);
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const int max_compressed_size = LZ4_compressBound(source_size_int);
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std::vector<u8> compressed(max_compressed_size);
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