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gl_shader_decompiler: Skip RRO instruction.
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@ -431,6 +431,10 @@ private:
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}
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break;
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}
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case OpCode::Id::RRO: {
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NGLOG_DEBUG(HW_GPU, "Skipping RRO instruction");
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break;
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}
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default: {
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NGLOG_CRITICAL(HW_GPU, "Unhandled arithmetic instruction: {}", opcode->GetName());
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UNREACHABLE();
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