OpenGL: flip front faces if Z scale is inverted
This commit is contained in:
		| @@ -561,8 +561,9 @@ void RasterizerOpenGL::SyncViewport() { | ||||
|         flags[Dirty::FrontFace] = false; | ||||
|  | ||||
|         GLenum mode = MaxwellToGL::FrontFace(regs.front_face); | ||||
|         if (regs.screen_y_control.triangle_rast_flip != 0 && | ||||
|             regs.viewport_transform[0].scale_y < 0.0f) { | ||||
|         if ((regs.screen_y_control.triangle_rast_flip != 0 && | ||||
|              regs.viewport_transform[0].scale_y < 0.0f) || | ||||
|             regs.viewport_transform[0].scale_z < 0.0f) { | ||||
|             switch (mode) { | ||||
|             case GL_CW: | ||||
|                 mode = GL_CCW; | ||||
|   | ||||
		Reference in New Issue
	
	Block a user
	 Liam
					Liam