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https://github.com/yuzu-emu/yuzu.git
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Vulkan: Max UBO checks
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72aff2873d
commit
cb6e5ef048
@ -581,10 +581,10 @@ std::unique_ptr<ComputePipeline> ShaderCache::CreateComputePipeline(
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auto program{TranslateProgram(pools.inst, pools.block, env, cfg, host_info)};
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auto program{TranslateProgram(pools.inst, pools.block, env, cfg, host_info)};
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const u32 num_storage_buffers{Shader::NumDescriptors(program.info.storage_buffers_descriptors)};
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const u32 num_storage_buffers{Shader::NumDescriptors(program.info.storage_buffers_descriptors)};
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Shader::RuntimeInfo info{};
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const Shader::RuntimeInfo info{
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info.glasm_use_storage_buffers = num_storage_buffers <= device.GetMaxGLASMStorageBufferBlocks();
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.glasm_use_storage_buffers = num_storage_buffers <= device.GetMaxGLASMStorageBufferBlocks(),
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info.max_num_cbufs = device.GetMaxUniformBuffers(program.stage);
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.max_num_cbufs = device.GetMaxUniformBuffers(program.stage),
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};
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std::string code{};
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std::string code{};
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std::vector<u32> code_spirv;
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std::vector<u32> code_spirv;
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switch (device.GetShaderBackend()) {
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switch (device.GetShaderBackend()) {
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@ -145,7 +145,8 @@ Shader::AttributeType AttributeType(const FixedPipelineState& state, size_t inde
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Shader::RuntimeInfo MakeRuntimeInfo(std::span<const Shader::IR::Program> programs,
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Shader::RuntimeInfo MakeRuntimeInfo(std::span<const Shader::IR::Program> programs,
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const GraphicsPipelineCacheKey& key,
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const GraphicsPipelineCacheKey& key,
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const Shader::IR::Program& program,
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const Shader::IR::Program& program,
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const Shader::IR::Program* previous_program) {
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const Shader::IR::Program* previous_program,
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u32 max_num_cbufs) {
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Shader::RuntimeInfo info;
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Shader::RuntimeInfo info;
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if (previous_program) {
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if (previous_program) {
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info.previous_stage_stores = previous_program->info.stores;
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info.previous_stage_stores = previous_program->info.stores;
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@ -261,6 +262,7 @@ Shader::RuntimeInfo MakeRuntimeInfo(std::span<const Shader::IR::Program> program
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}
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}
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info.force_early_z = key.state.early_z != 0;
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info.force_early_z = key.state.early_z != 0;
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info.y_negate = key.state.y_negate != 0;
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info.y_negate = key.state.y_negate != 0;
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info.max_num_cbufs = max_num_cbufs;
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return info;
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return info;
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}
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}
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@ -653,6 +655,7 @@ std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline(
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const Shader::IR::Program* previous_stage{};
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const Shader::IR::Program* previous_stage{};
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Shader::Backend::Bindings binding;
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Shader::Backend::Bindings binding;
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const u32 max_num_cbufs{static_cast<u32>(device.GetMaxPerStageUniformBuffers())};
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for (size_t index = uses_vertex_a && uses_vertex_b ? 1 : 0; index < Maxwell::MaxShaderProgram;
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for (size_t index = uses_vertex_a && uses_vertex_b ? 1 : 0; index < Maxwell::MaxShaderProgram;
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++index) {
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++index) {
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const bool is_emulated_stage = layer_source_program != nullptr &&
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const bool is_emulated_stage = layer_source_program != nullptr &&
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@ -666,7 +669,8 @@ std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline(
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const size_t stage_index{index - 1};
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const size_t stage_index{index - 1};
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infos[stage_index] = &program.info;
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infos[stage_index] = &program.info;
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const auto runtime_info{MakeRuntimeInfo(programs, key, program, previous_stage)};
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const auto runtime_info{
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MakeRuntimeInfo(programs, key, program, previous_stage, max_num_cbufs)};
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ConvertLegacyToGeneric(program, runtime_info);
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ConvertLegacyToGeneric(program, runtime_info);
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const std::vector<u32> code{EmitSPIRV(profile, runtime_info, program, binding)};
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const std::vector<u32> code{EmitSPIRV(profile, runtime_info, program, binding)};
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device.SaveShader(code);
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device.SaveShader(code);
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@ -762,7 +766,10 @@ std::unique_ptr<ComputePipeline> PipelineCache::CreateComputePipeline(
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}
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}
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auto program{TranslateProgram(pools.inst, pools.block, env, cfg, host_info)};
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auto program{TranslateProgram(pools.inst, pools.block, env, cfg, host_info)};
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const std::vector<u32> code{EmitSPIRV(profile, program)};
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const Shader::RuntimeInfo info{
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.max_num_cbufs = static_cast<u32>(device.GetMaxPerStageUniformBuffers()),
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};
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const std::vector<u32> code{EmitSPIRV(profile, info, program)};
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device.SaveShader(code);
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device.SaveShader(code);
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vk::ShaderModule spv_module{BuildShader(device, code)};
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vk::ShaderModule spv_module{BuildShader(device, code)};
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if (device.HasDebuggingToolAttached()) {
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if (device.HasDebuggingToolAttached()) {
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@ -304,6 +304,11 @@ public:
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return properties.properties.limits.maxComputeSharedMemorySize;
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return properties.properties.limits.maxComputeSharedMemorySize;
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}
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}
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/// Returns the maximum number of uniform buffers allowed per stage.
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VkDeviceSize GetMaxPerStageUniformBuffers() const {
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return properties.properties.limits.maxPerStageDescriptorUniformBuffers;
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}
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/// Returns float control properties of the device.
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/// Returns float control properties of the device.
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const VkPhysicalDeviceFloatControlsPropertiesKHR& FloatControlProperties() const {
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const VkPhysicalDeviceFloatControlsPropertiesKHR& FloatControlProperties() const {
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return properties.float_controls;
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return properties.float_controls;
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