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https://github.com/yuzu-emu/yuzu.git
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OpenGL: Max UBO checks
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parent
f21340f7aa
commit
72aff2873d
@ -7,6 +7,7 @@
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#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
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#include "shader_recompiler/frontend/ir/value.h"
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#include "shader_recompiler/profile.h"
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#include "shader_recompiler/runtime_info.h"
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#include "shader_recompiler/shader_info.h"
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namespace Shader::Backend::GLASM {
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@ -23,7 +24,14 @@ void GetCbuf(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, ScalarU
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}
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if (binding.IsImmediate()) {
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ctx.Add("LDC.{} {},c{}[{}];", size, ret, binding.U32(), offset);
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const u32 binding_index{binding.U32()};
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const u32 max_num_cbufs{ctx.runtime_info.max_num_cbufs};
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if (binding_index >= max_num_cbufs) {
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// cbuf index exceeds device limit
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ctx.Add("MOV.S {},0;", ret);
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return;
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}
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ctx.Add("LDC.{} {},c{}[{}];", size, ret, binding_index, offset);
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return;
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}
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@ -37,6 +37,12 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
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if (desc.count != 1) {
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throw NotImplementedException("Constant buffer descriptor array");
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}
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if (cbuf_index >= runtime_info.max_num_cbufs) {
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LOG_WARNING(Shader_GLASM, "Constant buffer binding index {} exceeds device limit of {}",
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cbuf_index, runtime_info.max_num_cbufs);
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++cbuf_index;
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continue;
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}
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Add("CBUFFER c{}[]={{program.buffer[{}]}};", desc.index, cbuf_index);
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++cbuf_index;
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}
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@ -15,9 +15,10 @@ namespace Shader::Backend::GLSL {
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[[nodiscard]] std::string EmitGLSL(const Profile& profile, const RuntimeInfo& runtime_info,
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IR::Program& program, Bindings& bindings);
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[[nodiscard]] inline std::string EmitGLSL(const Profile& profile, IR::Program& program) {
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[[nodiscard]] inline std::string EmitGLSL(const Profile& profile, const RuntimeInfo& runtime_info,
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IR::Program& program) {
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Bindings binding;
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return EmitGLSL(profile, {}, program, binding);
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return EmitGLSL(profile, runtime_info, program, binding);
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}
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} // namespace Shader::Backend::GLSL
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@ -46,6 +46,15 @@ std::string ChooseCbuf(EmitContext& ctx, const IR::Value& binding, std::string_v
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void GetCbuf(EmitContext& ctx, std::string_view ret, const IR::Value& binding,
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const IR::Value& offset, u32 num_bits, std::string_view cast = {},
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std::string_view bit_offset = {}) {
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if (binding.IsImmediate()) {
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const u32 binding_index{binding.U32()};
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const u32 max_num_cbufs{ctx.runtime_info.max_num_cbufs};
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if (binding_index >= max_num_cbufs) {
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// cbuf index exceeds device limit
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ctx.Add("{}=0u;", ret);
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return;
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}
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}
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const bool is_immediate{offset.IsImmediate()};
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const bool component_indexing_bug{!is_immediate && ctx.profile.has_gl_component_indexing_bug};
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if (is_immediate) {
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@ -430,6 +430,12 @@ void EmitContext::DefineConstantBuffers(Bindings& bindings) {
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return;
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}
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for (const auto& desc : info.constant_buffer_descriptors) {
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if (bindings.uniform_buffer >= runtime_info.max_num_cbufs) {
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LOG_WARNING(Shader_GLSL, "Constant buffer binding index {} exceeds device limit of {}",
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bindings.uniform_buffer, runtime_info.max_num_cbufs);
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bindings.uniform_buffer += desc.count;
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continue;
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}
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const auto cbuf_type{profile.has_gl_cbuf_ftou_bug ? "uvec4" : "vec4"};
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header += fmt::format("layout(std140,binding={}) uniform {}_cbuf_{}{{{} {}_cbuf{}[{}];}};",
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bindings.uniform_buffer, stage_name, desc.index, cbuf_type,
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@ -38,4 +38,10 @@ constexpr u32 RENDERAREA_LAYOUT_OFFSET = offsetof(RenderAreaLayout, render_area)
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return EmitSPIRV(profile, {}, program, binding);
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}
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[[nodiscard]] inline std::vector<u32> EmitSPIRV(const Profile& profile,
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const RuntimeInfo& runtime_info,
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IR::Program& program) {
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Bindings binding;
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return EmitSPIRV(profile, runtime_info, program, binding);
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}
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} // namespace Shader::Backend::SPIRV
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@ -122,25 +122,24 @@ Id GetCbuf(EmitContext& ctx, Id result_type, Id UniformDefinitions::*member_ptr,
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if (!binding.IsImmediate()) {
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return ctx.OpFunctionCall(result_type, indirect_func, ctx.Def(binding), buffer_offset);
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}
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const Id cbuf{ctx.cbufs[binding.U32()].*member_ptr};
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const bool is_float{UniformDefinitions::IsFloat(member_ptr)};
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const Id zero_val{is_float ? ctx.Const(0.0f) : ctx.Const(0u)};
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const u32 binding_index{binding.U32()};
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const u32 max_num_cbufs{ctx.runtime_info.max_num_cbufs};
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if (binding_index >= max_num_cbufs) {
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// cbuf index exceeds device limit
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return zero_val;
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}
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const Id cbuf{ctx.cbufs[binding_index].*member_ptr};
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const Id access_chain{ctx.OpAccessChain(uniform_type, cbuf, ctx.u32_zero_value, buffer_offset)};
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const Id val = ctx.OpLoad(result_type, access_chain);
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const Id val{ctx.OpLoad(result_type, access_chain)};
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if (offset.IsImmediate() || !ctx.profile.has_broken_robust) {
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return val;
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}
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const auto is_float = UniformDefinitions::IsFloat(member_ptr);
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const auto num_elements = UniformDefinitions::NumElements(member_ptr);
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const std::array zero_vec{
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is_float ? ctx.Const(0.0f) : ctx.Const(0u),
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is_float ? ctx.Const(0.0f) : ctx.Const(0u),
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is_float ? ctx.Const(0.0f) : ctx.Const(0u),
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is_float ? ctx.Const(0.0f) : ctx.Const(0u),
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};
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const Id cond = ctx.OpULessThanEqual(ctx.TypeBool(), buffer_offset, ctx.Const(0xFFFFu));
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const Id zero = ctx.OpCompositeConstruct(result_type, std::span(zero_vec.data(), num_elements));
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const auto num_elements{UniformDefinitions::NumElements(member_ptr)};
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const std::array zero_vec{zero_val, zero_val, zero_val, zero_val};
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const Id cond{ctx.OpULessThanEqual(ctx.TypeBool(), buffer_offset, ctx.Const(0xFFFFu))};
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const Id zero{ctx.OpCompositeConstruct(result_type, std::span(zero_vec.data(), num_elements))};
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return ctx.OpSelect(result_type, cond, val, zero);
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}
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@ -278,6 +278,12 @@ void DefineConstBuffers(EmitContext& ctx, const Info& info, Id UniformDefinition
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ctx.uniform_types.*member_type = uniform_type;
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for (const ConstantBufferDescriptor& desc : info.constant_buffer_descriptors) {
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if (desc.index + desc.count > ctx.runtime_info.max_num_cbufs) {
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LOG_WARNING(Shader_SPIRV, "Constant buffer binding index {} exceeds device limit of {}",
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desc.index, ctx.runtime_info.max_num_cbufs);
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binding += desc.count;
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continue;
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}
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const Id id{ctx.AddGlobalVariable(struct_pointer_type, spv::StorageClass::Uniform)};
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ctx.Decorate(id, spv::Decoration::Binding, binding);
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ctx.Decorate(id, spv::Decoration::DescriptorSet, 0U);
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@ -86,6 +86,9 @@ struct RuntimeInfo {
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/// Transform feedback state for each varying
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std::array<TransformFeedbackVarying, 256> xfb_varyings{};
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u32 xfb_count{0};
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/// Maximum number of UBO/CBUF bindings allowed by the host device
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u32 max_num_cbufs{32};
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};
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} // namespace Shader
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@ -72,7 +72,8 @@ Shader::OutputTopology MaxwellToOutputTopology(Maxwell::PrimitiveTopology topolo
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Shader::RuntimeInfo MakeRuntimeInfo(const GraphicsPipelineKey& key,
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const Shader::IR::Program& program,
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const Shader::IR::Program* previous_program,
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bool glasm_use_storage_buffers, bool use_assembly_shaders) {
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bool glasm_use_storage_buffers, bool use_assembly_shaders,
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u32 max_num_cbufs) {
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Shader::RuntimeInfo info;
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if (previous_program) {
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info.previous_stage_stores = previous_program->info.stores;
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@ -152,6 +153,7 @@ Shader::RuntimeInfo MakeRuntimeInfo(const GraphicsPipelineKey& key,
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break;
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}
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info.glasm_use_storage_buffers = glasm_use_storage_buffers;
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info.max_num_cbufs = max_num_cbufs;
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return info;
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}
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@ -520,8 +522,9 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline(
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const size_t stage_index{index - 1};
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infos[stage_index] = &program.info;
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const auto runtime_info{
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MakeRuntimeInfo(key, program, previous_program, glasm_use_storage_buffers, use_glasm)};
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const u32 max_num_cbufs{device.GetMaxUniformBuffers(program.stage)};
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const auto runtime_info{MakeRuntimeInfo(
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key, program, previous_program, glasm_use_storage_buffers, use_glasm, max_num_cbufs)};
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switch (device.GetShaderBackend()) {
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case Settings::ShaderBackend::Glsl:
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ConvertLegacyToGeneric(program, runtime_info);
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@ -578,20 +581,21 @@ std::unique_ptr<ComputePipeline> ShaderCache::CreateComputePipeline(
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auto program{TranslateProgram(pools.inst, pools.block, env, cfg, host_info)};
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const u32 num_storage_buffers{Shader::NumDescriptors(program.info.storage_buffers_descriptors)};
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Shader::RuntimeInfo info;
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Shader::RuntimeInfo info{};
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info.glasm_use_storage_buffers = num_storage_buffers <= device.GetMaxGLASMStorageBufferBlocks();
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info.max_num_cbufs = device.GetMaxUniformBuffers(program.stage);
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std::string code{};
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std::vector<u32> code_spirv;
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switch (device.GetShaderBackend()) {
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case Settings::ShaderBackend::Glsl:
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code = EmitGLSL(profile, program);
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code = EmitGLSL(profile, info, program);
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break;
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case Settings::ShaderBackend::Glasm:
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code = EmitGLASM(profile, info, program);
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break;
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case Settings::ShaderBackend::SpirV:
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code_spirv = EmitSPIRV(profile, program);
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code_spirv = EmitSPIRV(profile, info, program);
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break;
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}
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