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https://github.com/yuzu-emu/yuzu.git
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Merge pull request #1009 from bunnei/rg8-rgba8-snorm
Implement render target formats RGBA8_SNORM and RG8_SNORM.
This commit is contained in:
commit
c519354506
@ -50,6 +50,7 @@ u32 RenderTargetBytesPerPixel(RenderTargetFormat format) {
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case RenderTargetFormat::RG32_FLOAT:
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return 8;
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case RenderTargetFormat::RGBA8_UNORM:
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case RenderTargetFormat::RGBA8_SNORM:
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case RenderTargetFormat::RGBA8_SRGB:
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case RenderTargetFormat::RGB10_A2_UNORM:
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case RenderTargetFormat::BGRA8_UNORM:
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@ -66,6 +67,7 @@ u32 RenderTargetBytesPerPixel(RenderTargetFormat format) {
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case RenderTargetFormat::R16_UINT:
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case RenderTargetFormat::R16_SINT:
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case RenderTargetFormat::R16_FLOAT:
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case RenderTargetFormat::RG8_SNORM:
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return 2;
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case RenderTargetFormat::R8_UNORM:
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return 1;
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@ -26,6 +26,7 @@ enum class RenderTargetFormat : u32 {
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RGB10_A2_UNORM = 0xD1,
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RGBA8_UNORM = 0xD5,
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RGBA8_SRGB = 0xD6,
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RGBA8_SNORM = 0xD7,
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RG16_UNORM = 0xDA,
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RG16_SNORM = 0xDB,
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RG16_SINT = 0xDC,
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@ -34,6 +35,7 @@ enum class RenderTargetFormat : u32 {
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R11G11B10_FLOAT = 0xE0,
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R32_FLOAT = 0xE5,
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B5G6R5_UNORM = 0xE8,
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RG8_SNORM = 0xEB,
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R16_UNORM = 0xEE,
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R16_SNORM = 0xEF,
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R16_SINT = 0xF0,
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@ -92,7 +92,8 @@ struct FormatTuple {
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}
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static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_format_tuples = {{
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{GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, ComponentType::UNorm, false}, // ABGR8
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{GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, ComponentType::UNorm, false}, // ABGR8U
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{GL_RGBA8, GL_RGBA, GL_BYTE, ComponentType::SNorm, false}, // ABGR8S
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{GL_RGB, GL_RGB, GL_UNSIGNED_SHORT_5_6_5_REV, ComponentType::UNorm, false}, // B5G6R5
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{GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, ComponentType::UNorm,
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false}, // A2B10G10R10
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@ -132,6 +133,7 @@ static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_form
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{GL_RG16_SNORM, GL_RG, GL_SHORT, ComponentType::SNorm, false}, // RG16S
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{GL_RGB32F, GL_RGB, GL_FLOAT, ComponentType::Float, false}, // RGB32F
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{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, ComponentType::UNorm, false}, // SRGBA8
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{GL_RG8, GL_RG, GL_BYTE, ComponentType::SNorm, false}, // RG8S
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// DepthStencil formats
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{GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, ComponentType::UNorm,
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@ -231,31 +233,33 @@ void MortonCopy(u32 stride, u32 block_height, u32 height, std::vector<u8>& gl_bu
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static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, Tegra::GPUVAddr),
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SurfaceParams::MaxPixelFormat>
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morton_to_gl_fns = {
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MortonCopy<true, PixelFormat::ABGR8>, MortonCopy<true, PixelFormat::B5G6R5>,
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MortonCopy<true, PixelFormat::A2B10G10R10>, MortonCopy<true, PixelFormat::A1B5G5R5>,
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MortonCopy<true, PixelFormat::R8>, MortonCopy<true, PixelFormat::RGBA16F>,
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MortonCopy<true, PixelFormat::R11FG11FB10F>, MortonCopy<true, PixelFormat::RGBA32UI>,
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MortonCopy<true, PixelFormat::DXT1>, MortonCopy<true, PixelFormat::DXT23>,
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MortonCopy<true, PixelFormat::DXT45>, MortonCopy<true, PixelFormat::DXN1>,
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MortonCopy<true, PixelFormat::DXN2UNORM>, MortonCopy<true, PixelFormat::DXN2SNORM>,
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MortonCopy<true, PixelFormat::BC7U>, MortonCopy<true, PixelFormat::ASTC_2D_4X4>,
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MortonCopy<true, PixelFormat::G8R8>, MortonCopy<true, PixelFormat::BGRA8>,
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MortonCopy<true, PixelFormat::RGBA32F>, MortonCopy<true, PixelFormat::RG32F>,
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MortonCopy<true, PixelFormat::R32F>, MortonCopy<true, PixelFormat::R16F>,
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MortonCopy<true, PixelFormat::R16UNORM>, MortonCopy<true, PixelFormat::R16S>,
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MortonCopy<true, PixelFormat::R16UI>, MortonCopy<true, PixelFormat::R16I>,
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MortonCopy<true, PixelFormat::RG16>, MortonCopy<true, PixelFormat::RG16F>,
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MortonCopy<true, PixelFormat::RG16UI>, MortonCopy<true, PixelFormat::RG16I>,
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MortonCopy<true, PixelFormat::RG16S>, MortonCopy<true, PixelFormat::RGB32F>,
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MortonCopy<true, PixelFormat::SRGBA8>, MortonCopy<true, PixelFormat::Z24S8>,
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MortonCopy<true, PixelFormat::S8Z24>, MortonCopy<true, PixelFormat::Z32F>,
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MortonCopy<true, PixelFormat::Z16>, MortonCopy<true, PixelFormat::Z32FS8>,
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MortonCopy<true, PixelFormat::ABGR8U>, MortonCopy<true, PixelFormat::ABGR8S>,
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MortonCopy<true, PixelFormat::B5G6R5>, MortonCopy<true, PixelFormat::A2B10G10R10>,
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MortonCopy<true, PixelFormat::A1B5G5R5>, MortonCopy<true, PixelFormat::R8>,
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MortonCopy<true, PixelFormat::RGBA16F>, MortonCopy<true, PixelFormat::R11FG11FB10F>,
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MortonCopy<true, PixelFormat::RGBA32UI>, MortonCopy<true, PixelFormat::DXT1>,
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MortonCopy<true, PixelFormat::DXT23>, MortonCopy<true, PixelFormat::DXT45>,
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MortonCopy<true, PixelFormat::DXN1>, MortonCopy<true, PixelFormat::DXN2UNORM>,
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MortonCopy<true, PixelFormat::DXN2SNORM>, MortonCopy<true, PixelFormat::BC7U>,
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MortonCopy<true, PixelFormat::ASTC_2D_4X4>, MortonCopy<true, PixelFormat::G8R8>,
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MortonCopy<true, PixelFormat::BGRA8>, MortonCopy<true, PixelFormat::RGBA32F>,
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MortonCopy<true, PixelFormat::RG32F>, MortonCopy<true, PixelFormat::R32F>,
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MortonCopy<true, PixelFormat::R16F>, MortonCopy<true, PixelFormat::R16UNORM>,
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MortonCopy<true, PixelFormat::R16S>, MortonCopy<true, PixelFormat::R16UI>,
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MortonCopy<true, PixelFormat::R16I>, MortonCopy<true, PixelFormat::RG16>,
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MortonCopy<true, PixelFormat::RG16F>, MortonCopy<true, PixelFormat::RG16UI>,
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MortonCopy<true, PixelFormat::RG16I>, MortonCopy<true, PixelFormat::RG16S>,
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MortonCopy<true, PixelFormat::RGB32F>, MortonCopy<true, PixelFormat::SRGBA8>,
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MortonCopy<true, PixelFormat::RG8S>, MortonCopy<true, PixelFormat::Z24S8>,
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MortonCopy<true, PixelFormat::S8Z24>, MortonCopy<true, PixelFormat::Z32F>,
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MortonCopy<true, PixelFormat::Z16>, MortonCopy<true, PixelFormat::Z32FS8>,
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};
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static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, Tegra::GPUVAddr),
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SurfaceParams::MaxPixelFormat>
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gl_to_morton_fns = {
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MortonCopy<false, PixelFormat::ABGR8>,
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MortonCopy<false, PixelFormat::ABGR8U>,
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MortonCopy<false, PixelFormat::ABGR8S>,
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MortonCopy<false, PixelFormat::B5G6R5>,
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MortonCopy<false, PixelFormat::A2B10G10R10>,
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MortonCopy<false, PixelFormat::A1B5G5R5>,
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@ -290,6 +294,7 @@ static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, Tegra::GPU
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MortonCopy<false, PixelFormat::RG16S>,
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MortonCopy<false, PixelFormat::RGB32F>,
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MortonCopy<false, PixelFormat::SRGBA8>,
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MortonCopy<false, PixelFormat::RG8S>,
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MortonCopy<false, PixelFormat::Z24S8>,
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MortonCopy<false, PixelFormat::S8Z24>,
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MortonCopy<false, PixelFormat::Z32F>,
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@ -23,48 +23,50 @@ using PageMap = boost::icl::interval_map<u64, int>;
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struct SurfaceParams {
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enum class PixelFormat {
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ABGR8 = 0,
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B5G6R5 = 1,
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A2B10G10R10 = 2,
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A1B5G5R5 = 3,
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R8 = 4,
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RGBA16F = 5,
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R11FG11FB10F = 6,
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RGBA32UI = 7,
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DXT1 = 8,
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DXT23 = 9,
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DXT45 = 10,
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DXN1 = 11, // This is also known as BC4
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DXN2UNORM = 12,
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DXN2SNORM = 13,
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BC7U = 14,
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ASTC_2D_4X4 = 15,
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G8R8 = 16,
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BGRA8 = 17,
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RGBA32F = 18,
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RG32F = 19,
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R32F = 20,
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R16F = 21,
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R16UNORM = 22,
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R16S = 23,
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R16UI = 24,
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R16I = 25,
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RG16 = 26,
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RG16F = 27,
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RG16UI = 28,
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RG16I = 29,
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RG16S = 30,
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RGB32F = 31,
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SRGBA8 = 32,
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ABGR8U = 0,
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ABGR8S = 1,
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B5G6R5 = 2,
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A2B10G10R10 = 3,
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A1B5G5R5 = 4,
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R8 = 5,
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RGBA16F = 6,
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R11FG11FB10F = 7,
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RGBA32UI = 8,
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DXT1 = 9,
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DXT23 = 10,
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DXT45 = 11,
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DXN1 = 12, // This is also known as BC4
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DXN2UNORM = 13,
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DXN2SNORM = 14,
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BC7U = 15,
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ASTC_2D_4X4 = 16,
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G8R8 = 17,
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BGRA8 = 18,
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RGBA32F = 19,
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RG32F = 20,
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R32F = 21,
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R16F = 22,
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R16UNORM = 23,
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R16S = 24,
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R16UI = 25,
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R16I = 26,
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RG16 = 27,
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RG16F = 28,
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RG16UI = 29,
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RG16I = 30,
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RG16S = 31,
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RGB32F = 32,
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SRGBA8 = 33,
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RG8S = 34,
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MaxColorFormat,
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// DepthStencil formats
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Z24S8 = 33,
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S8Z24 = 34,
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Z32F = 35,
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Z16 = 36,
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Z32FS8 = 37,
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Z24S8 = 35,
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S8Z24 = 36,
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Z32F = 37,
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Z16 = 38,
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Z32FS8 = 39,
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MaxDepthStencilFormat,
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@ -102,7 +104,8 @@ struct SurfaceParams {
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return 0;
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constexpr std::array<u32, MaxPixelFormat> compression_factor_table = {{
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1, // ABGR8
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1, // ABGR8U
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1, // ABGR8S
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1, // B5G6R5
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1, // A2B10G10R10
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1, // A1B5G5R5
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@ -135,6 +138,7 @@ struct SurfaceParams {
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1, // RG16S
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1, // RGB32F
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1, // SRGBA8
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1, // RG8S
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1, // Z24S8
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1, // S8Z24
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1, // Z32F
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@ -151,7 +155,8 @@ struct SurfaceParams {
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return 0;
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constexpr std::array<u32, MaxPixelFormat> bpp_table = {{
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32, // ABGR8
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32, // ABGR8U
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32, // ABGR8S
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16, // B5G6R5
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32, // A2B10G10R10
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16, // A1B5G5R5
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@ -184,6 +189,7 @@ struct SurfaceParams {
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32, // RG16S
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96, // RGB32F
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32, // SRGBA8
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16, // RG8S
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32, // Z24S8
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32, // S8Z24
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32, // Z32F
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@ -223,7 +229,9 @@ struct SurfaceParams {
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// gamma.
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case Tegra::RenderTargetFormat::RGBA8_SRGB:
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case Tegra::RenderTargetFormat::RGBA8_UNORM:
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return PixelFormat::ABGR8;
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return PixelFormat::ABGR8U;
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case Tegra::RenderTargetFormat::RGBA8_SNORM:
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return PixelFormat::ABGR8S;
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case Tegra::RenderTargetFormat::BGRA8_UNORM:
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return PixelFormat::BGRA8;
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case Tegra::RenderTargetFormat::RGB10_A2_UNORM:
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@ -252,6 +260,8 @@ struct SurfaceParams {
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return PixelFormat::RG16;
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case Tegra::RenderTargetFormat::RG16_SNORM:
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return PixelFormat::RG16S;
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case Tegra::RenderTargetFormat::RG8_SNORM:
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return PixelFormat::RG8S;
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case Tegra::RenderTargetFormat::R16_FLOAT:
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return PixelFormat::R16F;
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case Tegra::RenderTargetFormat::R16_UNORM:
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@ -275,7 +285,15 @@ struct SurfaceParams {
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// TODO(Subv): Properly implement this
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switch (format) {
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case Tegra::Texture::TextureFormat::A8R8G8B8:
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return PixelFormat::ABGR8;
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switch (component_type) {
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case Tegra::Texture::ComponentType::UNORM:
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return PixelFormat::ABGR8U;
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case Tegra::Texture::ComponentType::SNORM:
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return PixelFormat::ABGR8S;
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}
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LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}",
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static_cast<u32>(component_type));
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UNREACHABLE();
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case Tegra::Texture::TextureFormat::B5G6R5:
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return PixelFormat::B5G6R5;
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case Tegra::Texture::TextureFormat::A2B10G10R10:
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@ -402,8 +420,10 @@ struct SurfaceParams {
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case Tegra::RenderTargetFormat::R16_UNORM:
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case Tegra::RenderTargetFormat::B5G6R5_UNORM:
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return ComponentType::UNorm;
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case Tegra::RenderTargetFormat::RGBA8_SNORM:
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case Tegra::RenderTargetFormat::RG16_SNORM:
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case Tegra::RenderTargetFormat::R16_SNORM:
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case Tegra::RenderTargetFormat::RG8_SNORM:
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return ComponentType::SNorm;
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case Tegra::RenderTargetFormat::RGBA16_FLOAT:
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case Tegra::RenderTargetFormat::R11G11B10_FLOAT:
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@ -429,7 +449,7 @@ struct SurfaceParams {
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static PixelFormat PixelFormatFromGPUPixelFormat(Tegra::FramebufferConfig::PixelFormat format) {
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switch (format) {
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case Tegra::FramebufferConfig::PixelFormat::ABGR8:
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return PixelFormat::ABGR8;
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return PixelFormat::ABGR8U;
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default:
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LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
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UNREACHABLE();
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