shader_recompiler: Add comparison operators to descriptor types
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		| @@ -65,6 +65,8 @@ enum class Interpolation { | ||||
| struct ConstantBufferDescriptor { | ||||
|     u32 index; | ||||
|     u32 count; | ||||
|  | ||||
|     auto operator<=>(const ConstantBufferDescriptor&) const = default; | ||||
| }; | ||||
|  | ||||
| struct StorageBufferDescriptor { | ||||
| @@ -72,6 +74,8 @@ struct StorageBufferDescriptor { | ||||
|     u32 cbuf_offset; | ||||
|     u32 count; | ||||
|     bool is_written; | ||||
|  | ||||
|     auto operator<=>(const StorageBufferDescriptor&) const = default; | ||||
| }; | ||||
|  | ||||
| struct TextureBufferDescriptor { | ||||
| @@ -84,6 +88,8 @@ struct TextureBufferDescriptor { | ||||
|     u32 secondary_shift_left; | ||||
|     u32 count; | ||||
|     u32 size_shift; | ||||
|  | ||||
|     auto operator<=>(const TextureBufferDescriptor&) const = default; | ||||
| }; | ||||
| using TextureBufferDescriptors = boost::container::small_vector<TextureBufferDescriptor, 6>; | ||||
|  | ||||
| @@ -95,6 +101,8 @@ struct ImageBufferDescriptor { | ||||
|     u32 cbuf_offset; | ||||
|     u32 count; | ||||
|     u32 size_shift; | ||||
|  | ||||
|     auto operator<=>(const ImageBufferDescriptor&) const = default; | ||||
| }; | ||||
| using ImageBufferDescriptors = boost::container::small_vector<ImageBufferDescriptor, 2>; | ||||
|  | ||||
| @@ -110,6 +118,8 @@ struct TextureDescriptor { | ||||
|     u32 secondary_shift_left; | ||||
|     u32 count; | ||||
|     u32 size_shift; | ||||
|  | ||||
|     auto operator<=>(const TextureDescriptor&) const = default; | ||||
| }; | ||||
| using TextureDescriptors = boost::container::small_vector<TextureDescriptor, 12>; | ||||
|  | ||||
| @@ -122,6 +132,8 @@ struct ImageDescriptor { | ||||
|     u32 cbuf_offset; | ||||
|     u32 count; | ||||
|     u32 size_shift; | ||||
|  | ||||
|     auto operator<=>(const ImageDescriptor&) const = default; | ||||
| }; | ||||
| using ImageDescriptors = boost::container::small_vector<ImageDescriptor, 4>; | ||||
|  | ||||
|   | ||||
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