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https://github.com/yuzu-emu/yuzu.git
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nvdec: Tidy up header includes
Prevents a few unnecessary inclusions.
This commit is contained in:
parent
d33399e1f4
commit
c04203b786
@ -4,6 +4,7 @@
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#include <cstring>
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#include <cstring>
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#include <fstream>
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#include <fstream>
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#include <vector>
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#include "common/assert.h"
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#include "common/assert.h"
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#include "video_core/command_classes/codecs/codec.h"
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#include "video_core/command_classes/codecs/codec.h"
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#include "video_core/command_classes/codecs/h264.h"
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#include "video_core/command_classes/codecs/h264.h"
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@ -5,8 +5,6 @@
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#pragma once
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#pragma once
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#include <memory>
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#include <memory>
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#include <vector>
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#include "common/common_funcs.h"
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#include "common/common_types.h"
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#include "common/common_types.h"
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#include "video_core/command_classes/nvdec_common.h"
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#include "video_core/command_classes/nvdec_common.h"
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@ -18,12 +18,27 @@
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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//
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#include <array>
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#include "common/bit_util.h"
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#include "common/bit_util.h"
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#include "video_core/command_classes/codecs/h264.h"
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#include "video_core/command_classes/codecs/h264.h"
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#include "video_core/gpu.h"
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#include "video_core/gpu.h"
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#include "video_core/memory_manager.h"
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#include "video_core/memory_manager.h"
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namespace Tegra::Decoder {
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namespace Tegra::Decoder {
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namespace {
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// ZigZag LUTs from libavcodec.
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constexpr std::array<u8, 64> zig_zag_direct{
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0, 1, 8, 16, 9, 2, 3, 10, 17, 24, 32, 25, 18, 11, 4, 5, 12, 19, 26, 33, 40, 48,
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41, 34, 27, 20, 13, 6, 7, 14, 21, 28, 35, 42, 49, 56, 57, 50, 43, 36, 29, 22, 15, 23,
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30, 37, 44, 51, 58, 59, 52, 45, 38, 31, 39, 46, 53, 60, 61, 54, 47, 55, 62, 63,
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};
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constexpr std::array<u8, 16> zig_zag_scan{
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0 + 0 * 4, 1 + 0 * 4, 0 + 1 * 4, 0 + 2 * 4, 1 + 1 * 4, 2 + 0 * 4, 3 + 0 * 4, 2 + 1 * 4,
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1 + 2 * 4, 0 + 3 * 4, 1 + 3 * 4, 2 + 2 * 4, 3 + 1 * 4, 3 + 2 * 4, 2 + 3 * 4, 3 + 3 * 4,
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};
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} // Anonymous namespace
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H264::H264(GPU& gpu_) : gpu(gpu_) {}
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H264::H264(GPU& gpu_) : gpu(gpu_) {}
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H264::~H264() = default;
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H264::~H264() = default;
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@ -55,18 +55,6 @@ public:
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const std::vector<u8>& GetByteArray() const;
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const std::vector<u8>& GetByteArray() const;
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private:
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private:
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// ZigZag LUTs from libavcodec.
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static constexpr std::array<u8, 64> zig_zag_direct{
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0, 1, 8, 16, 9, 2, 3, 10, 17, 24, 32, 25, 18, 11, 4, 5, 12, 19, 26, 33, 40, 48,
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41, 34, 27, 20, 13, 6, 7, 14, 21, 28, 35, 42, 49, 56, 57, 50, 43, 36, 29, 22, 15, 23,
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30, 37, 44, 51, 58, 59, 52, 45, 38, 31, 39, 46, 53, 60, 61, 54, 47, 55, 62, 63,
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};
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static constexpr std::array<u8, 16> zig_zag_scan{
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0 + 0 * 4, 1 + 0 * 4, 0 + 1 * 4, 0 + 2 * 4, 1 + 1 * 4, 2 + 0 * 4, 3 + 0 * 4, 2 + 1 * 4,
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1 + 2 * 4, 0 + 3 * 4, 1 + 3 * 4, 2 + 2 * 4, 3 + 1 * 4, 3 + 2 * 4, 2 + 3 * 4, 3 + 3 * 4,
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};
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void WriteBits(s32 value, s32 bit_count);
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void WriteBits(s32 value, s32 bit_count);
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void WriteExpGolombCodedInt(s32 value);
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void WriteExpGolombCodedInt(s32 value);
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void WriteExpGolombCodedUInt(u32 value);
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void WriteExpGolombCodedUInt(u32 value);
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@ -9,7 +9,7 @@
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#include "video_core/memory_manager.h"
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#include "video_core/memory_manager.h"
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namespace Tegra::Decoder {
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namespace Tegra::Decoder {
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namespace {
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// Default compressed header probabilities once frame context resets
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// Default compressed header probabilities once frame context resets
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constexpr Vp9EntropyProbs default_probs{
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constexpr Vp9EntropyProbs default_probs{
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.y_mode_prob{
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.y_mode_prob{
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@ -170,6 +170,35 @@ constexpr Vp9EntropyProbs default_probs{
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.high_precision{128, 128},
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.high_precision{128, 128},
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};
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};
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constexpr std::array<s32, 256> norm_lut{
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0, 7, 6, 6, 5, 5, 5, 5, 4, 4, 4, 4, 4, 4, 4, 4, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
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2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
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1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
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1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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};
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constexpr std::array<s32, 254> map_lut{
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20, 21, 22, 23, 24, 25, 0, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37,
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1, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 2, 50, 51, 52, 53, 54,
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55, 56, 57, 58, 59, 60, 61, 3, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72,
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73, 4, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 5, 86, 87, 88, 89,
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90, 91, 92, 93, 94, 95, 96, 97, 6, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107,
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108, 109, 7, 110, 111, 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 8, 122, 123, 124,
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125, 126, 127, 128, 129, 130, 131, 132, 133, 9, 134, 135, 136, 137, 138, 139, 140, 141, 142,
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143, 144, 145, 10, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 11, 158, 159,
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160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 12, 170, 171, 172, 173, 174, 175, 176, 177,
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178, 179, 180, 181, 13, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191, 192, 193, 14, 194,
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195, 196, 197, 198, 199, 200, 201, 202, 203, 204, 205, 15, 206, 207, 208, 209, 210, 211, 212,
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213, 214, 215, 216, 217, 16, 218, 219, 220, 221, 222, 223, 224, 225, 226, 227, 228, 229, 17,
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230, 231, 232, 233, 234, 235, 236, 237, 238, 239, 240, 241, 18, 242, 243, 244, 245, 246, 247,
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248, 249, 250, 251, 252, 253, 19,
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};
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} // Anonymous namespace
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VP9::VP9(GPU& gpu) : gpu(gpu) {}
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VP9::VP9(GPU& gpu) : gpu(gpu) {}
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VP9::~VP9() = default;
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VP9::~VP9() = default;
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@ -4,9 +4,9 @@
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#pragma once
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#pragma once
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#include <unordered_map>
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#include <array>
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#include <vector>
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#include <vector>
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#include "common/common_funcs.h"
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#include "common/common_types.h"
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#include "common/common_types.h"
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#include "common/stream.h"
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#include "common/stream.h"
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#include "video_core/command_classes/codecs/vp9_types.h"
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#include "video_core/command_classes/codecs/vp9_types.h"
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@ -52,17 +52,6 @@ private:
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u32 range{0xff};
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u32 range{0xff};
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s32 count{-24};
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s32 count{-24};
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s32 half_probability{128};
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s32 half_probability{128};
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static constexpr std::array<s32, 256> norm_lut{
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0, 7, 6, 6, 5, 5, 5, 5, 4, 4, 4, 4, 4, 4, 4, 4, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
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3, 3, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
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2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
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1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
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1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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};
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};
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};
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class VpxBitStreamWriter {
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class VpxBitStreamWriter {
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@ -193,23 +182,6 @@ private:
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s32 diff_update_probability = 252;
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s32 diff_update_probability = 252;
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s32 frame_sync_code = 0x498342;
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s32 frame_sync_code = 0x498342;
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static constexpr std::array<s32, 254> map_lut = {
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20, 21, 22, 23, 24, 25, 0, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35,
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36, 37, 1, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 2, 50,
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51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 3, 62, 63, 64, 65, 66,
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67, 68, 69, 70, 71, 72, 73, 4, 74, 75, 76, 77, 78, 79, 80, 81, 82,
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83, 84, 85, 5, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 6,
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98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 7, 110, 111, 112, 113,
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114, 115, 116, 117, 118, 119, 120, 121, 8, 122, 123, 124, 125, 126, 127, 128, 129,
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130, 131, 132, 133, 9, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145,
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10, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 11, 158, 159, 160,
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161, 162, 163, 164, 165, 166, 167, 168, 169, 12, 170, 171, 172, 173, 174, 175, 176,
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177, 178, 179, 180, 181, 13, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191, 192,
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193, 14, 194, 195, 196, 197, 198, 199, 200, 201, 202, 203, 204, 205, 15, 206, 207,
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208, 209, 210, 211, 212, 213, 214, 215, 216, 217, 16, 218, 219, 220, 221, 222, 223,
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224, 225, 226, 227, 228, 229, 17, 230, 231, 232, 233, 234, 235, 236, 237, 238, 239,
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240, 241, 18, 242, 243, 244, 245, 246, 247, 248, 249, 250, 251, 252, 253, 19,
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};
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};
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};
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} // namespace Decoder
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} // namespace Decoder
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#pragma once
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#pragma once
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#include <algorithm>
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#include <array>
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#include <list>
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#include <cstring>
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#include <vector>
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#include <vector>
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#include "common/cityhash.h"
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#include "common/common_funcs.h"
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#include "common/common_funcs.h"
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#include "common/common_types.h"
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#include "common/common_types.h"
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#include "video_core/command_classes/nvdec_common.h"
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namespace Tegra {
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namespace Tegra {
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class GPU;
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class GPU;
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std::memcpy(state_offset, &arguments, sizeof(u32));
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std::memcpy(state_offset, &arguments, sizeof(u32));
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}
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}
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void Tegra::Host1x::ProcessMethod(Host1x::Method method, const std::vector<u32>& arguments) {
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void Tegra::Host1x::ProcessMethod(Method method, const std::vector<u32>& arguments) {
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StateWrite(static_cast<u32>(method), arguments[0]);
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StateWrite(static_cast<u32>(method), arguments[0]);
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switch (method) {
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switch (method) {
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case Method::WaitSyncpt:
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case Method::WaitSyncpt:
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~Host1x();
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~Host1x();
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/// Writes the method into the state, Invoke Execute() if encountered
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/// Writes the method into the state, Invoke Execute() if encountered
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void ProcessMethod(Host1x::Method method, const std::vector<u32>& arguments);
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void ProcessMethod(Method method, const std::vector<u32>& arguments);
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private:
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private:
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/// For Host1x, execute is waiting on a syncpoint previously written into the state
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/// For Host1x, execute is waiting on a syncpoint previously written into the state
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// Licensed under GPLv2 or any later version
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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// Refer to the license.txt file included.
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#include <bitset>
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#include "common/assert.h"
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#include "common/assert.h"
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#include "common/bit_util.h"
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#include "core/memory.h"
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#include "video_core/command_classes/nvdec.h"
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#include "video_core/command_classes/nvdec.h"
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#include "video_core/gpu.h"
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#include "video_core/gpu.h"
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#include "video_core/memory_manager.h"
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namespace Tegra {
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namespace Tegra {
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@ -16,7 +12,7 @@ Nvdec::Nvdec(GPU& gpu_) : gpu(gpu_), codec(std::make_unique<Codec>(gpu)) {}
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Nvdec::~Nvdec() = default;
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Nvdec::~Nvdec() = default;
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void Nvdec::ProcessMethod(Nvdec::Method method, const std::vector<u32>& arguments) {
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void Nvdec::ProcessMethod(Method method, const std::vector<u32>& arguments) {
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if (method == Method::SetVideoCodec) {
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if (method == Method::SetVideoCodec) {
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codec->StateWrite(static_cast<u32>(method), arguments[0]);
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codec->StateWrite(static_cast<u32>(method), arguments[0]);
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} else {
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} else {
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#pragma once
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#pragma once
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#include <memory>
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#include <vector>
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#include <vector>
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#include "common/common_funcs.h"
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#include "common/common_types.h"
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#include "common/common_types.h"
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#include "video_core/command_classes/codecs/codec.h"
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#include "video_core/command_classes/codecs/codec.h"
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~Nvdec();
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~Nvdec();
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/// Writes the method into the state, Invoke Execute() if encountered
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/// Writes the method into the state, Invoke Execute() if encountered
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void ProcessMethod(Nvdec::Method method, const std::vector<u32>& arguments);
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void ProcessMethod(Method method, const std::vector<u32>& arguments);
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/// Return most recently decoded frame
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/// Return most recently decoded frame
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AVFrame* GetFrame();
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AVFrame* GetFrame();
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void Execute();
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void Execute();
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GPU& gpu;
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GPU& gpu;
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std::unique_ptr<Tegra::Codec> codec;
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std::unique_ptr<Codec> codec;
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};
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};
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} // namespace Tegra
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} // namespace Tegra
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@ -26,7 +26,7 @@ void Vic::VicStateWrite(u32 offset, u32 arguments) {
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std::memcpy(state_offset, &arguments, sizeof(u32));
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std::memcpy(state_offset, &arguments, sizeof(u32));
|
||||||
}
|
}
|
||||||
|
|
||||||
void Vic::ProcessMethod(Vic::Method method, const std::vector<u32>& arguments) {
|
void Vic::ProcessMethod(Method method, const std::vector<u32>& arguments) {
|
||||||
LOG_DEBUG(HW_GPU, "Vic method 0x{:X}", static_cast<u32>(method));
|
LOG_DEBUG(HW_GPU, "Vic method 0x{:X}", static_cast<u32>(method));
|
||||||
VicStateWrite(static_cast<u32>(method), arguments[0]);
|
VicStateWrite(static_cast<u32>(method), arguments[0]);
|
||||||
const u64 arg = static_cast<u64>(arguments[0]) << 8;
|
const u64 arg = static_cast<u64>(arguments[0]) << 8;
|
||||||
|
@ -63,11 +63,11 @@ public:
|
|||||||
SetOutputSurfaceChromaVOffset = 0x1ca
|
SetOutputSurfaceChromaVOffset = 0x1ca
|
||||||
};
|
};
|
||||||
|
|
||||||
explicit Vic(GPU& gpu, std::shared_ptr<Tegra::Nvdec> nvdec_processor);
|
explicit Vic(GPU& gpu, std::shared_ptr<Nvdec> nvdec_processor);
|
||||||
~Vic();
|
~Vic();
|
||||||
|
|
||||||
/// Write to the device state.
|
/// Write to the device state.
|
||||||
void ProcessMethod(Vic::Method method, const std::vector<u32>& arguments);
|
void ProcessMethod(Method method, const std::vector<u32>& arguments);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
void Execute();
|
void Execute();
|
||||||
|
Loading…
Reference in New Issue
Block a user