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renderer_opengl: Implement RenderTargetFormat::RGBA16_UINT.
- Used by Breath of the Wild.
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@ -46,6 +46,7 @@ u32 RenderTargetBytesPerPixel(RenderTargetFormat format) {
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case RenderTargetFormat::RGBA32_FLOAT:
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case RenderTargetFormat::RGBA32_UINT:
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return 16;
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case RenderTargetFormat::RGBA16_UINT:
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case RenderTargetFormat::RGBA16_FLOAT:
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case RenderTargetFormat::RG32_FLOAT:
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return 8;
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@ -20,6 +20,7 @@ enum class RenderTargetFormat : u32 {
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NONE = 0x0,
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RGBA32_FLOAT = 0xC0,
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RGBA32_UINT = 0xC2,
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RGBA16_UINT = 0xC9,
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RGBA16_FLOAT = 0xCA,
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RG32_FLOAT = 0xCB,
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BGRA8_UNORM = 0xCF,
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@ -101,6 +101,7 @@ static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_form
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{GL_R8, GL_RED, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // R8
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{GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE, ComponentType::UInt, false}, // R8UI
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{GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT, ComponentType::Float, false}, // RGBA16F
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{GL_RGBA16UI, GL_RGBA, GL_UNSIGNED_SHORT, ComponentType::UInt, false}, // RGBA16UI
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{GL_R11F_G11F_B10F, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, ComponentType::Float,
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false}, // R11FG11FB10F
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{GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT, ComponentType::UInt, false}, // RGBA32UI
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@ -244,6 +245,7 @@ static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, Tegra::GPU
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MortonCopy<true, PixelFormat::R8>,
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MortonCopy<true, PixelFormat::R8UI>,
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MortonCopy<true, PixelFormat::RGBA16F>,
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MortonCopy<true, PixelFormat::RGBA16UI>,
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MortonCopy<true, PixelFormat::R11FG11FB10F>,
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MortonCopy<true, PixelFormat::RGBA32UI>,
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MortonCopy<true, PixelFormat::DXT1>,
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@ -293,6 +295,7 @@ static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, Tegra::GPU
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MortonCopy<false, PixelFormat::R8>,
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MortonCopy<false, PixelFormat::R8UI>,
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MortonCopy<false, PixelFormat::RGBA16F>,
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MortonCopy<false, PixelFormat::RGBA16UI>,
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MortonCopy<false, PixelFormat::R11FG11FB10F>,
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MortonCopy<false, PixelFormat::RGBA32UI>,
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// TODO(Subv): Swizzling DXT1/DXT23/DXT45/DXN1/DXN2/BC7U/ASTC_2D_4X4 formats is not
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@ -31,44 +31,45 @@ struct SurfaceParams {
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R8 = 5,
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R8UI = 6,
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RGBA16F = 7,
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R11FG11FB10F = 8,
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RGBA32UI = 9,
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DXT1 = 10,
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DXT23 = 11,
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DXT45 = 12,
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DXN1 = 13, // This is also known as BC4
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DXN2UNORM = 14,
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DXN2SNORM = 15,
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BC7U = 16,
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ASTC_2D_4X4 = 17,
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G8R8 = 18,
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BGRA8 = 19,
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RGBA32F = 20,
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RG32F = 21,
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R32F = 22,
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R16F = 23,
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R16UNORM = 24,
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R16S = 25,
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R16UI = 26,
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R16I = 27,
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RG16 = 28,
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RG16F = 29,
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RG16UI = 30,
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RG16I = 31,
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RG16S = 32,
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RGB32F = 33,
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SRGBA8 = 34,
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RG8U = 35,
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RG8S = 36,
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RGBA16UI = 8,
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R11FG11FB10F = 9,
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RGBA32UI = 10,
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DXT1 = 11,
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DXT23 = 12,
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DXT45 = 13,
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DXN1 = 14, // This is also known as BC4
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DXN2UNORM = 15,
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DXN2SNORM = 16,
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BC7U = 17,
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ASTC_2D_4X4 = 18,
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G8R8 = 19,
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BGRA8 = 20,
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RGBA32F = 21,
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RG32F = 22,
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R32F = 23,
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R16F = 24,
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R16UNORM = 25,
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R16S = 26,
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R16UI = 27,
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R16I = 28,
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RG16 = 29,
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RG16F = 30,
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RG16UI = 31,
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RG16I = 32,
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RG16S = 33,
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RGB32F = 34,
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SRGBA8 = 35,
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RG8U = 36,
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RG8S = 37,
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MaxColorFormat,
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// DepthStencil formats
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Z24S8 = 37,
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S8Z24 = 38,
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Z32F = 39,
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Z16 = 40,
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Z32FS8 = 41,
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Z24S8 = 38,
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S8Z24 = 39,
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Z32F = 40,
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Z16 = 41,
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Z32FS8 = 42,
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MaxDepthStencilFormat,
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@ -114,6 +115,7 @@ struct SurfaceParams {
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1, // R8
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1, // R8UI
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1, // RGBA16F
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1, // RGBA16UI
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1, // R11FG11FB10F
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1, // RGBA32UI
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4, // DXT1
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@ -167,6 +169,7 @@ struct SurfaceParams {
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8, // R8
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8, // R8UI
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64, // RGBA16F
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64, // RGBA16UI
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32, // R11FG11FB10F
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128, // RGBA32UI
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64, // DXT1
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@ -244,6 +247,8 @@ struct SurfaceParams {
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return PixelFormat::A2B10G10R10;
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case Tegra::RenderTargetFormat::RGBA16_FLOAT:
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return PixelFormat::RGBA16F;
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case Tegra::RenderTargetFormat::RGBA16_UINT:
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return PixelFormat::RGBA16UI;
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case Tegra::RenderTargetFormat::RGBA32_FLOAT:
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return PixelFormat::RGBA32F;
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case Tegra::RenderTargetFormat::RG32_FLOAT:
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@ -453,6 +458,7 @@ struct SurfaceParams {
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case Tegra::RenderTargetFormat::R32_FLOAT:
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return ComponentType::Float;
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case Tegra::RenderTargetFormat::RGBA32_UINT:
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case Tegra::RenderTargetFormat::RGBA16_UINT:
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case Tegra::RenderTargetFormat::RG16_UINT:
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case Tegra::RenderTargetFormat::R8_UINT:
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case Tegra::RenderTargetFormat::R16_UINT:
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