glsl: Query GL Device for FP16 extension support
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		| @@ -5,6 +5,7 @@ | ||||
| #include "shader_recompiler/backend/bindings.h" | ||||
| #include "shader_recompiler/backend/glsl/emit_context.h" | ||||
| #include "shader_recompiler/frontend/ir/program.h" | ||||
| #include "shader_recompiler/profile.h" | ||||
|  | ||||
| namespace Shader::Backend::GLSL { | ||||
|  | ||||
| @@ -40,8 +41,12 @@ void EmitContext::SetupExtensions(std::string& header) { | ||||
|         header += "#extension NV_shader_atomic_fp16_vector : enable\n"; | ||||
|     } | ||||
|     if (info.uses_fp16) { | ||||
|         // TODO: AMD | ||||
|         header += "#extension GL_NV_gpu_shader5 : enable\n"; | ||||
|         if (profile.support_gl_nv_gpu_shader_5) { | ||||
|             header += "#extension GL_NV_gpu_shader5 : enable\n"; | ||||
|         } | ||||
|         if (profile.support_gl_amd_gpu_shader_half_float) { | ||||
|             header += "#extension GL_AMD_gpu_shader_half_float : enable\n"; | ||||
|         } | ||||
|     } | ||||
| } | ||||
|  | ||||
|   | ||||
| @@ -83,6 +83,8 @@ struct Profile { | ||||
|     bool support_demote_to_helper_invocation{}; | ||||
|     bool support_int64_atomics{}; | ||||
|     bool support_derivative_control{}; | ||||
|     bool support_gl_nv_gpu_shader_5{}; | ||||
|     bool support_gl_amd_gpu_shader_half_float{}; | ||||
|  | ||||
|     bool warp_size_potentially_larger_than_guest{}; | ||||
|  | ||||
|   | ||||
| @@ -158,6 +158,8 @@ Device::Device() { | ||||
|     has_vertex_buffer_unified_memory = GLAD_GL_NV_vertex_buffer_unified_memory; | ||||
|     has_debugging_tool_attached = IsDebugToolAttached(extensions); | ||||
|     has_depth_buffer_float = HasExtension(extensions, "GL_NV_depth_buffer_float"); | ||||
|     has_nv_gpu_shader_5 = GLAD_GL_NV_gpu_shader5; | ||||
|     has_amd_shader_half_float = GLAD_GL_AMD_gpu_shader_half_float; | ||||
|  | ||||
|     // At the moment of writing this, only Nvidia's driver optimizes BufferSubData on exclusive | ||||
|     // uniform buffers as "push constants" | ||||
|   | ||||
| @@ -120,6 +120,14 @@ public: | ||||
|         return has_depth_buffer_float; | ||||
|     } | ||||
|  | ||||
|     bool HasNvGpuShader5() const { | ||||
|         return has_nv_gpu_shader_5; | ||||
|     } | ||||
|  | ||||
|     bool HasAmdShaderHalfFloat() const { | ||||
|         return has_amd_shader_half_float; | ||||
|     } | ||||
|  | ||||
| private: | ||||
|     static bool TestVariableAoffi(); | ||||
|     static bool TestPreciseBug(); | ||||
| @@ -151,6 +159,8 @@ private: | ||||
|     bool use_asynchronous_shaders{}; | ||||
|     bool use_driver_cache{}; | ||||
|     bool has_depth_buffer_float{}; | ||||
|     bool has_nv_gpu_shader_5{}; | ||||
|     bool has_amd_shader_half_float{}; | ||||
| }; | ||||
|  | ||||
| } // namespace OpenGL | ||||
|   | ||||
| @@ -217,6 +217,8 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo | ||||
|           .support_demote_to_helper_invocation = false, | ||||
|           .support_int64_atomics = false, | ||||
|           .support_derivative_control = device.HasDerivativeControl(), | ||||
|           .support_gl_nv_gpu_shader_5 = device.HasNvGpuShader5(), | ||||
|           .support_gl_amd_gpu_shader_half_float = device.HasAmdShaderHalfFloat(), | ||||
|  | ||||
|           .warp_size_potentially_larger_than_guest = true, | ||||
|  | ||||
|   | ||||
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