Port #3353 from Citra
This commit is contained in:
		| @@ -78,20 +78,29 @@ void FrameLimiter::DoFrameLimiting(microseconds current_system_time_us) { | ||||
|     // values increase the time needed to recover and limit framerate again after spikes. | ||||
|     constexpr microseconds MAX_LAG_TIME_US = 25us; | ||||
|  | ||||
|     if (!Settings::values.toggle_framelimit) { | ||||
|     if (!Settings::values.use_frame_limit) { | ||||
|         return; | ||||
|     } | ||||
|  | ||||
|     auto now = Clock::now(); | ||||
|  | ||||
|     frame_limiting_delta_err += current_system_time_us - previous_system_time_us; | ||||
|     const double sleep_scale = Settings::values.frame_limit / 100.0; | ||||
|  | ||||
|     // Max lag caused by slow frames. Shouldn't be more than the length of a frame at the current | ||||
|     // speed percent or it will clamp too much and prevent this from properly limiting to that | ||||
|     // percent. High values means it'll take longer after a slow frame to recover and start | ||||
|     // limiting | ||||
|     const microseconds max_lag_time_us = duration_cast<microseconds>( | ||||
|         std::chrono::duration<double, std::chrono::microseconds::period>(25ms / sleep_scale)); | ||||
|     frame_limiting_delta_err += duration_cast<microseconds>( | ||||
|         std::chrono::duration<double, std::chrono::microseconds::period>( | ||||
|             (current_system_time_us - previous_system_time_us) / sleep_scale)); | ||||
|     frame_limiting_delta_err -= duration_cast<microseconds>(now - previous_walltime); | ||||
|     frame_limiting_delta_err = | ||||
|         std::clamp(frame_limiting_delta_err, -MAX_LAG_TIME_US, MAX_LAG_TIME_US); | ||||
|         std::clamp(frame_limiting_delta_err, -max_lag_time_us, max_lag_time_us); | ||||
|  | ||||
|     if (frame_limiting_delta_err > microseconds::zero()) { | ||||
|         std::this_thread::sleep_for(frame_limiting_delta_err); | ||||
|  | ||||
|         auto now_after_sleep = Clock::now(); | ||||
|         frame_limiting_delta_err -= duration_cast<microseconds>(now_after_sleep - now); | ||||
|         now = now_after_sleep; | ||||
|   | ||||
| @@ -130,7 +130,8 @@ struct Values { | ||||
|  | ||||
|     // Renderer | ||||
|     float resolution_factor; | ||||
|     bool toggle_framelimit; | ||||
|     bool use_frame_limit; | ||||
|     u16 frame_limit; | ||||
|     bool use_accurate_framebuffers; | ||||
|  | ||||
|     float bg_red; | ||||
|   | ||||
| @@ -161,8 +161,9 @@ TelemetrySession::TelemetrySession() { | ||||
|              Settings::values.use_multi_core); | ||||
|     AddField(Telemetry::FieldType::UserConfig, "Renderer_ResolutionFactor", | ||||
|              Settings::values.resolution_factor); | ||||
|     AddField(Telemetry::FieldType::UserConfig, "Renderer_ToggleFramelimit", | ||||
|              Settings::values.toggle_framelimit); | ||||
|     AddField(Telemetry::FieldType::UserConfig, "Renderer_UseFrameLimit", | ||||
|              Settings::values.use_frame_limit); | ||||
|     AddField(Telemetry::FieldType::UserConfig, "Renderer_FrameLimit", Settings::values.frame_limit); | ||||
|     AddField(Telemetry::FieldType::UserConfig, "Renderer_UseAccurateFramebuffers", | ||||
|              Settings::values.use_accurate_framebuffers); | ||||
|     AddField(Telemetry::FieldType::UserConfig, "System_UseDockedMode", | ||||
|   | ||||
| @@ -20,7 +20,7 @@ void RendererBase::RefreshBaseSettings() { | ||||
|     RefreshRasterizerSetting(); | ||||
|     UpdateCurrentFramebufferLayout(); | ||||
|  | ||||
|     renderer_settings.use_framelimiter = Settings::values.toggle_framelimit; | ||||
|     renderer_settings.use_framelimiter = Settings::values.use_frame_limit; | ||||
| } | ||||
|  | ||||
| void RendererBase::RefreshRasterizerSetting() { | ||||
|   | ||||
| @@ -83,7 +83,8 @@ void Config::ReadValues() { | ||||
|  | ||||
|     qt_config->beginGroup("Renderer"); | ||||
|     Settings::values.resolution_factor = qt_config->value("resolution_factor", 1.0).toFloat(); | ||||
|     Settings::values.toggle_framelimit = qt_config->value("toggle_framelimit", true).toBool(); | ||||
|     Settings::values.use_frame_limit = qt_config->value("use_frame_limit", true).toBool(); | ||||
|     Settings::values.frame_limit = qt_config->value("frame_limit", 100).toInt(); | ||||
|     Settings::values.use_accurate_framebuffers = | ||||
|         qt_config->value("use_accurate_framebuffers", false).toBool(); | ||||
|  | ||||
| @@ -203,7 +204,8 @@ void Config::SaveValues() { | ||||
|  | ||||
|     qt_config->beginGroup("Renderer"); | ||||
|     qt_config->setValue("resolution_factor", (double)Settings::values.resolution_factor); | ||||
|     qt_config->setValue("toggle_framelimit", Settings::values.toggle_framelimit); | ||||
|     qt_config->setValue("use_frame_limit", Settings::values.use_frame_limit); | ||||
|     qt_config->setValue("frame_limit", Settings::values.frame_limit); | ||||
|     qt_config->setValue("use_accurate_framebuffers", Settings::values.use_accurate_framebuffers); | ||||
|  | ||||
|     // Cast to double because Qt's written float values are not human-readable | ||||
|   | ||||
| @@ -12,6 +12,10 @@ ConfigureGraphics::ConfigureGraphics(QWidget* parent) | ||||
|  | ||||
|     ui->setupUi(this); | ||||
|     this->setConfiguration(); | ||||
|  | ||||
|     ui->frame_limit->setEnabled(Settings::values.use_frame_limit); | ||||
|     connect(ui->toggle_frame_limit, &QCheckBox::stateChanged, ui->frame_limit, | ||||
|             &QSpinBox::setEnabled); | ||||
| } | ||||
|  | ||||
| ConfigureGraphics::~ConfigureGraphics() = default; | ||||
| @@ -58,13 +62,15 @@ Resolution FromResolutionFactor(float factor) { | ||||
| void ConfigureGraphics::setConfiguration() { | ||||
|     ui->resolution_factor_combobox->setCurrentIndex( | ||||
|         static_cast<int>(FromResolutionFactor(Settings::values.resolution_factor))); | ||||
|     ui->toggle_framelimit->setChecked(Settings::values.toggle_framelimit); | ||||
|     ui->toggle_frame_limit->setChecked(Settings::values.use_frame_limit); | ||||
|     ui->frame_limit->setValue(Settings::values.frame_limit); | ||||
|     ui->use_accurate_framebuffers->setChecked(Settings::values.use_accurate_framebuffers); | ||||
| } | ||||
|  | ||||
| void ConfigureGraphics::applyConfiguration() { | ||||
|     Settings::values.resolution_factor = | ||||
|         ToResolutionFactor(static_cast<Resolution>(ui->resolution_factor_combobox->currentIndex())); | ||||
|     Settings::values.toggle_framelimit = ui->toggle_framelimit->isChecked(); | ||||
|     Settings::values.use_frame_limit = ui->toggle_frame_limit->isChecked(); | ||||
|     Settings::values.frame_limit = ui->frame_limit->value(); | ||||
|     Settings::values.use_accurate_framebuffers = ui->use_accurate_framebuffers->isChecked(); | ||||
| } | ||||
|   | ||||
| @@ -23,11 +23,31 @@ | ||||
|        </property> | ||||
|        <layout class="QVBoxLayout" name="verticalLayout_2"> | ||||
|         <item> | ||||
|          <widget class="QCheckBox" name="toggle_framelimit"> | ||||
|           <property name="text"> | ||||
|            <string>Limit framerate</string> | ||||
|           </property> | ||||
|          </widget> | ||||
|           <layout class="QHBoxLayout" name="horizontalLayout_2"> | ||||
|             <item> | ||||
|               <widget class="QCheckBox" name="toggle_frame_limit"> | ||||
|                 <property name="text"> | ||||
|                   <string>Limit Speed Percent</string> | ||||
|                 </property> | ||||
|               </widget> | ||||
|             </item> | ||||
|             <item> | ||||
|               <widget class="QSpinBox" name="frame_limit"> | ||||
|                 <property name="suffix"> | ||||
|                   <string>%</string> | ||||
|                 </property> | ||||
|                 <property name="minimum"> | ||||
|                   <number>1</number> | ||||
|                 </property> | ||||
|                 <property name="maximum"> | ||||
|                   <number>9999</number> | ||||
|                 </property> | ||||
|                 <property name="value"> | ||||
|                   <number>100</number> | ||||
|                 </property> | ||||
|               </widget> | ||||
|             </item> | ||||
|           </layout> | ||||
|         </item> | ||||
|         <item> | ||||
|          <widget class="QCheckBox" name="use_accurate_framebuffers"> | ||||
|   | ||||
| @@ -226,6 +226,10 @@ void GMainWindow::InitializeHotkeys() { | ||||
|                                    Qt::ApplicationShortcut); | ||||
|     hotkey_registry.RegisterHotkey("Main Window", "Toggle Speed Limit", QKeySequence("CTRL+Z"), | ||||
|                                    Qt::ApplicationShortcut); | ||||
|     hotkey_registry.RegisterHotkey("Main Window", "Increase Speed Limit", QKeySequence("+"), | ||||
|                                    Qt::ApplicationShortcut); | ||||
|     hotkey_registry.RegisterHotkey("Main Window", "Decrease Speed Limit", QKeySequence("-"), | ||||
|                                    Qt::ApplicationShortcut); | ||||
|     hotkey_registry.LoadHotkeys(); | ||||
|  | ||||
|     connect(hotkey_registry.GetHotkey("Main Window", "Load File", this), &QShortcut::activated, | ||||
| @@ -255,9 +259,24 @@ void GMainWindow::InitializeHotkeys() { | ||||
|             }); | ||||
|     connect(hotkey_registry.GetHotkey("Main Window", "Toggle Speed Limit", this), | ||||
|             &QShortcut::activated, this, [&] { | ||||
|                 Settings::values.toggle_framelimit = !Settings::values.toggle_framelimit; | ||||
|                 Settings::values.use_frame_limit = !Settings::values.use_frame_limit; | ||||
|                 UpdateStatusBar(); | ||||
|             }); | ||||
|     constexpr u16 SPEED_LIMIT_STEP = 5; | ||||
|     connect(hotkey_registry.GetHotkey("Main Window", "Increase Speed Limit", this), | ||||
|             &QShortcut::activated, this, [&] { | ||||
|                 if (Settings::values.frame_limit < 9999 - SPEED_LIMIT_STEP) { | ||||
|                     Settings::values.frame_limit += SPEED_LIMIT_STEP; | ||||
|                     UpdateStatusBar(); | ||||
|                 } | ||||
|             }); | ||||
|     connect(hotkey_registry.GetHotkey("Main Window", "Decrease Speed Limit", this), | ||||
|             &QShortcut::activated, this, [&] { | ||||
|                 if (Settings::values.frame_limit > SPEED_LIMIT_STEP) { | ||||
|                     Settings::values.frame_limit -= SPEED_LIMIT_STEP; | ||||
|                     UpdateStatusBar(); | ||||
|                 } | ||||
|             }); | ||||
| } | ||||
|  | ||||
| void GMainWindow::SetDefaultUIGeometry() { | ||||
| @@ -910,7 +929,13 @@ void GMainWindow::UpdateStatusBar() { | ||||
|  | ||||
|     auto results = Core::System::GetInstance().GetAndResetPerfStats(); | ||||
|  | ||||
|     emu_speed_label->setText(tr("Speed: %1%").arg(results.emulation_speed * 100.0, 0, 'f', 0)); | ||||
|     if (Settings::values.use_frame_limit) { | ||||
|         emu_speed_label->setText(tr("Speed: %1% / %2%") | ||||
|                                      .arg(results.emulation_speed * 100.0, 0, 'f', 0) | ||||
|                                      .arg(Settings::values.frame_limit)); | ||||
|     } else { | ||||
|         emu_speed_label->setText(tr("Speed: %1%").arg(results.emulation_speed * 100.0, 0, 'f', 0)); | ||||
|     } | ||||
|     game_fps_label->setText(tr("Game: %1 FPS").arg(results.game_fps, 0, 'f', 0)); | ||||
|     emu_frametime_label->setText(tr("Frame: %1 ms").arg(results.frametime * 1000.0, 0, 'f', 2)); | ||||
|  | ||||
|   | ||||
| @@ -96,8 +96,9 @@ void Config::ReadValues() { | ||||
|     // Renderer | ||||
|     Settings::values.resolution_factor = | ||||
|         (float)sdl2_config->GetReal("Renderer", "resolution_factor", 1.0); | ||||
|     Settings::values.toggle_framelimit = | ||||
|         sdl2_config->GetBoolean("Renderer", "toggle_framelimit", true); | ||||
|     Settings::values.use_frame_limit = sdl2_config->GetBoolean("Renderer", "use_frame_limit", true); | ||||
|     Settings::values.frame_limit = | ||||
|         static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100)); | ||||
|     Settings::values.use_accurate_framebuffers = | ||||
|         sdl2_config->GetBoolean("Renderer", "use_accurate_framebuffers", false); | ||||
|  | ||||
|   | ||||
| @@ -102,6 +102,14 @@ resolution_factor = | ||||
| # 0 (default): Off, 1: On | ||||
| use_vsync = | ||||
|  | ||||
| # Turns on the frame limiter, which will limit frames output to the target game speed | ||||
| # 0: Off, 1: On (default) | ||||
| use_frame_limit = | ||||
|  | ||||
| # Limits the speed of the game to run no faster than this value as a percentage of target speed | ||||
| # 1 - 9999: Speed limit as a percentage of target game speed. 100 (default) | ||||
| frame_limit = | ||||
|  | ||||
| # Whether to use accurate framebuffers | ||||
| # 0 (default): Off (fast), 1 : On (slow) | ||||
| use_accurate_framebuffers = | ||||
| @@ -132,10 +140,6 @@ custom_bottom_top = | ||||
| custom_bottom_right = | ||||
| custom_bottom_bottom = | ||||
|  | ||||
| # Whether to toggle frame limiter on or off. | ||||
| # 0: Off, 1 (default): On | ||||
| toggle_framelimit = | ||||
|  | ||||
| # Swaps the prominent screen with the other screen. | ||||
| # For example, if Single Screen is chosen, setting this to 1 will display the bottom screen instead of the top screen. | ||||
| # 0 (default): Top Screen is prominent, 1: Bottom Screen is prominent | ||||
|   | ||||
		Reference in New Issue
	
	Block a user
	 fearlessTobi
					fearlessTobi