nvnflinger/gpu: implement layer stack composition

This commit is contained in:
Liam 2024-01-22 12:40:50 -05:00
parent 10cf058518
commit a595e9e8a7
28 changed files with 470 additions and 253 deletions

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@ -775,6 +775,9 @@ add_library(core STATIC
hle/service/nvnflinger/graphic_buffer_producer.h
hle/service/nvnflinger/hos_binder_driver_server.cpp
hle/service/nvnflinger/hos_binder_driver_server.h
hle/service/nvnflinger/hardware_composer.cpp
hle/service/nvnflinger/hardware_composer.h
hle/service/nvnflinger/hwc_layer.h
hle/service/nvnflinger/nvnflinger.cpp
hle/service/nvnflinger/nvnflinger.h
hle/service/nvnflinger/parcel.h

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@ -1,6 +1,8 @@
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <boost/container/small_vector.hpp>
#include "common/assert.h"
#include "common/logging/log.h"
#include "core/core.h"
@ -38,19 +40,30 @@ NvResult nvdisp_disp0::Ioctl3(DeviceFD fd, Ioctl command, std::span<const u8> in
void nvdisp_disp0::OnOpen(NvCore::SessionId session_id, DeviceFD fd) {}
void nvdisp_disp0::OnClose(DeviceFD fd) {}
void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, android::PixelFormat format, u32 width,
u32 height, u32 stride, android::BufferTransformFlags transform,
const Common::Rectangle<int>& crop_rect,
std::array<Service::Nvidia::NvFence, 4>& fences, u32 num_fences) {
const DAddr addr = nvmap.GetHandleAddress(buffer_handle);
LOG_TRACE(Service,
"Drawing from address {:X} offset {:08X} Width {} Height {} Stride {} Format {}",
addr, offset, width, height, stride, format);
void nvdisp_disp0::Composite(std::span<const Nvnflinger::HwcLayer> sorted_layers) {
std::vector<Tegra::FramebufferConfig> output_layers;
std::vector<Service::Nvidia::NvFence> output_fences;
output_layers.reserve(sorted_layers.size());
output_fences.reserve(sorted_layers.size());
const Tegra::FramebufferConfig framebuffer{addr, offset, width, height,
stride, format, transform, crop_rect};
for (auto& layer : sorted_layers) {
output_layers.emplace_back(Tegra::FramebufferConfig{
.address = nvmap.GetHandleAddress(layer.buffer_handle),
.offset = layer.offset,
.width = layer.width,
.height = layer.height,
.stride = layer.stride,
.pixel_format = layer.format,
.transform_flags = layer.transform,
.crop_rect = layer.crop_rect,
});
system.GPU().RequestSwapBuffers(&framebuffer, fences, num_fences);
for (size_t i = 0; i < layer.acquire_fence.num_fences; i++) {
output_fences.push_back(layer.acquire_fence.fences[i]);
}
}
system.GPU().RequestComposite(std::move(output_layers), std::move(output_fences));
system.SpeedLimiter().DoSpeedLimiting(system.CoreTiming().GetGlobalTimeUs());
system.GetPerfStats().EndSystemFrame();
system.GetPerfStats().BeginSystemFrame();

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@ -8,8 +8,7 @@
#include "common/common_types.h"
#include "common/math_util.h"
#include "core/hle/service/nvdrv/devices/nvdevice.h"
#include "core/hle/service/nvnflinger/buffer_transform_flags.h"
#include "core/hle/service/nvnflinger/pixel_format.h"
#include "core/hle/service/nvnflinger/hwc_layer.h"
namespace Service::Nvidia::NvCore {
class Container;
@ -35,11 +34,8 @@ public:
void OnOpen(NvCore::SessionId session_id, DeviceFD fd) override;
void OnClose(DeviceFD fd) override;
/// Performs a screen flip, drawing the buffer pointed to by the handle.
void flip(u32 buffer_handle, u32 offset, android::PixelFormat format, u32 width, u32 height,
u32 stride, android::BufferTransformFlags transform,
const Common::Rectangle<int>& crop_rect,
std::array<Service::Nvidia::NvFence, 4>& fences, u32 num_fences);
/// Performs a screen flip, compositing each buffer.
void Composite(std::span<const Nvnflinger::HwcLayer> sorted_layers);
Kernel::KEvent* QueryEvent(u32 event_id) override;

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@ -40,7 +40,7 @@ public:
bool is_droppable{};
bool acquire_called{};
bool transform_to_display_inverse{};
s32 swap_interval{};
u32 swap_interval{};
};
} // namespace Service::android

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@ -0,0 +1,190 @@
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#include <boost/container/small_vector.hpp>
#include "common/microprofile.h"
#include "core/hle/service/nvdrv/devices/nvdisp_disp0.h"
#include "core/hle/service/nvnflinger/buffer_item.h"
#include "core/hle/service/nvnflinger/buffer_item_consumer.h"
#include "core/hle/service/nvnflinger/buffer_queue_producer.h"
#include "core/hle/service/nvnflinger/hardware_composer.h"
#include "core/hle/service/nvnflinger/hwc_layer.h"
#include "core/hle/service/nvnflinger/ui/graphic_buffer.h"
#include "core/hle/service/vi/display/vi_display.h"
#include "core/hle/service/vi/layer/vi_layer.h"
namespace Service::Nvnflinger {
HardwareComposer::HardwareComposer() = default;
HardwareComposer::~HardwareComposer() = default;
u32 HardwareComposer::ComposeLocked(VI::Display& display, Nvidia::Devices::nvdisp_disp0& nvdisp,
u32 frame_advance) {
boost::container::small_vector<HwcLayer, 2> composition_stack;
m_frame_number += frame_advance;
// Release any necessary framebuffers.
for (auto& [layer_id, framebuffer] : m_framebuffers) {
if (framebuffer.release_frame_number > m_frame_number) {
// Not yet ready to release this framebuffer.
continue;
}
if (!framebuffer.is_acquired) {
// Already released.
continue;
}
if (auto* layer = display.FindLayer(layer_id); layer != nullptr) {
// TODO: support release fence
// This is needed to prevent screen tearing
layer->GetConsumer().ReleaseBuffer(framebuffer.item, android::Fence::NoFence());
framebuffer.is_acquired = false;
}
}
// Determine the number of vsync periods to wait before composing again.
std::optional<u32> swap_interval{};
bool has_acquired_buffer{};
// Acquire all necessary framebuffers.
for (size_t i = 0; i < display.GetNumLayers(); i++) {
auto& layer = display.GetLayer(i);
auto layer_id = layer.GetLayerId();
// Try to fetch the framebuffer (either new or stale).
const auto result = this->CacheFramebufferLocked(layer, layer_id);
// If we failed, skip this layer.
if (result == CacheStatus::NoBufferAvailable) {
continue;
}
// If we acquired a new buffer, we need to present.
if (result == CacheStatus::BufferAcquired) {
has_acquired_buffer = true;
}
const auto& buffer = m_framebuffers[layer_id];
const auto& item = buffer.item;
const auto& igbp_buffer = *item.graphic_buffer;
// TODO: get proper Z-index from layer
composition_stack.emplace_back(HwcLayer{
.buffer_handle = igbp_buffer.BufferId(),
.offset = igbp_buffer.Offset(),
.format = igbp_buffer.ExternalFormat(),
.width = igbp_buffer.Width(),
.height = igbp_buffer.Height(),
.stride = igbp_buffer.Stride(),
.z_index = 0,
.transform = static_cast<android::BufferTransformFlags>(item.transform),
.crop_rect = item.crop,
.acquire_fence = item.fence,
});
// We need to compose again either before this frame is supposed to
// be released, or exactly on the vsync period it should be released.
//
// TODO: handle cases where swap intervals are relatively prime. So far,
// only swap intervals of 0, 1 and 2 have been observed, but if 3 were
// to be introduced, this would cause an issue.
if (swap_interval) {
swap_interval = std::min(*swap_interval, item.swap_interval);
} else {
swap_interval = item.swap_interval;
}
}
// If any new buffers were acquired, we can present.
if (has_acquired_buffer) {
// Sort by Z-index.
std::stable_sort(composition_stack.begin(), composition_stack.end(),
[&](auto& l, auto& r) { return l.z_index < r.z_index; });
// Composite.
nvdisp.Composite(composition_stack);
}
// Render MicroProfile.
MicroProfileFlip();
// If we advanced, then advance by at least 1 frame.
if (swap_interval) {
return std::max(*swap_interval, 1U);
}
// Otherwise, advance by exactly one frame.
return 1U;
}
void HardwareComposer::RemoveLayerLocked(VI::Display& display, LayerId layer_id) {
// Check if we are tracking a slot with this layer_id.
const auto it = m_framebuffers.find(layer_id);
if (it == m_framebuffers.end()) {
return;
}
// Try to release the buffer item.
auto* const layer = display.FindLayer(layer_id);
if (layer && it->second.is_acquired) {
layer->GetConsumer().ReleaseBuffer(it->second.item, android::Fence::NoFence());
}
// Erase the slot.
m_framebuffers.erase(it);
}
bool HardwareComposer::TryAcquireFramebufferLocked(VI::Layer& layer, Framebuffer& framebuffer) {
// Attempt the update.
const auto status = layer.GetConsumer().AcquireBuffer(&framebuffer.item, {}, false);
if (status != android::Status::NoError) {
return false;
}
// We succeeded, so set the new release frame info.
framebuffer.release_frame_number =
m_frame_number + std::max(1U, framebuffer.item.swap_interval);
framebuffer.is_acquired = true;
return true;
}
HardwareComposer::CacheStatus HardwareComposer::CacheFramebufferLocked(VI::Layer& layer,
LayerId layer_id) {
// Check if this framebuffer is already present.
const auto it = m_framebuffers.find(layer_id);
if (it != m_framebuffers.end()) {
// If it's currently still acquired, we are done.
if (it->second.is_acquired) {
return CacheStatus::CachedBufferReused;
}
// Try to acquire a new item.
if (this->TryAcquireFramebufferLocked(layer, it->second)) {
// We got a new item.
return CacheStatus::BufferAcquired;
} else {
// We didn't acquire a new item, but we can reuse the slot.
return CacheStatus::CachedBufferReused;
}
}
// Framebuffer is not present, so try to create it.
Framebuffer framebuffer{};
if (this->TryAcquireFramebufferLocked(layer, framebuffer)) {
// Move the buffer item into a new slot.
m_framebuffers.emplace(layer_id, std::move(framebuffer));
// We succeeded.
return CacheStatus::BufferAcquired;
}
// We couldn't acquire the buffer item, so don't create a slot.
return CacheStatus::NoBufferAvailable;
}
} // namespace Service::Nvnflinger

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@ -0,0 +1,59 @@
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#pragma once
#include <memory>
#include <boost/container/flat_map.hpp>
#include "core/hle/service/nvnflinger/buffer_item.h"
namespace Service::Nvidia::Devices {
class nvdisp_disp0;
}
namespace Service::VI {
class Display;
class Layer;
} // namespace Service::VI
namespace Service::Nvnflinger {
using LayerId = u64;
class HardwareComposer {
public:
explicit HardwareComposer();
~HardwareComposer();
u32 ComposeLocked(VI::Display& display, Nvidia::Devices::nvdisp_disp0& nvdisp,
u32 frame_advance);
void RemoveLayerLocked(VI::Display& display, LayerId layer_id);
private:
// TODO: do we want to track frame number in vi instead?
u64 m_frame_number{0};
private:
using ReleaseFrameNumber = u64;
struct Framebuffer {
android::BufferItem item{};
ReleaseFrameNumber release_frame_number{};
bool is_acquired{false};
};
enum class CacheStatus : u32 {
NoBufferAvailable,
BufferAcquired,
CachedBufferReused,
};
boost::container::flat_map<LayerId, Framebuffer> m_framebuffers{};
private:
bool TryAcquireFramebufferLocked(VI::Layer& layer, Framebuffer& framebuffer);
CacheStatus CacheFramebufferLocked(VI::Layer& layer, LayerId layer_id);
};
} // namespace Service::Nvnflinger

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@ -0,0 +1,27 @@
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#pragma once
#include "common/math_util.h"
#include "core/hle/service/nvdrv/nvdata.h"
#include "core/hle/service/nvnflinger/buffer_transform_flags.h"
#include "core/hle/service/nvnflinger/pixel_format.h"
#include "core/hle/service/nvnflinger/ui/fence.h"
namespace Service::Nvnflinger {
struct HwcLayer {
u32 buffer_handle;
u32 offset;
android::PixelFormat format;
u32 width;
u32 height;
u32 stride;
s32 z_index;
android::BufferTransformFlags transform;
Common::Rectangle<int> crop_rect;
android::Fence acquire_fence;
};
} // namespace Service::Nvnflinger

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@ -18,6 +18,7 @@
#include "core/hle/service/nvnflinger/buffer_item_consumer.h"
#include "core/hle/service/nvnflinger/buffer_queue_core.h"
#include "core/hle/service/nvnflinger/fb_share_buffer_manager.h"
#include "core/hle/service/nvnflinger/hardware_composer.h"
#include "core/hle/service/nvnflinger/hos_binder_driver_server.h"
#include "core/hle/service/nvnflinger/nvnflinger.h"
#include "core/hle/service/nvnflinger/ui/graphic_buffer.h"
@ -279,45 +280,18 @@ void Nvnflinger::Compose() {
SCOPE_EXIT({ display.SignalVSyncEvent(); });
// Don't do anything for displays without layers.
if (!display.HasLayers())
continue;
// TODO(Subv): Support more than 1 layer.
VI::Layer& layer = display.GetLayer(0);
android::BufferItem buffer{};
const auto status = layer.GetConsumer().AcquireBuffer(&buffer, {}, false);
if (status != android::Status::NoError) {
if (!display.HasLayers()) {
continue;
}
const auto& igbp_buffer = *buffer.graphic_buffer;
if (!system.IsPoweredOn()) {
return; // We are likely shutting down
}
// Now send the buffer to the GPU for drawing.
// TODO(Subv): Support more than just disp0. The display device selection is probably based
// on which display we're drawing (Default, Internal, External, etc)
auto nvdisp = nvdrv->GetDevice<Nvidia::Devices::nvdisp_disp0>(disp_fd);
ASSERT(nvdisp);
Common::Rectangle<int> crop_rect{
static_cast<int>(buffer.crop.Left()), static_cast<int>(buffer.crop.Top()),
static_cast<int>(buffer.crop.Right()), static_cast<int>(buffer.crop.Bottom())};
nvdisp->flip(igbp_buffer.BufferId(), igbp_buffer.Offset(), igbp_buffer.ExternalFormat(),
igbp_buffer.Width(), igbp_buffer.Height(), igbp_buffer.Stride(),
static_cast<android::BufferTransformFlags>(buffer.transform), crop_rect,
buffer.fence.fences, buffer.fence.num_fences);
MicroProfileFlip();
swap_interval = buffer.swap_interval;
layer.GetConsumer().ReleaseBuffer(buffer, android::Fence::NoFence());
swap_interval = display.GetComposer().ComposeLocked(display, *nvdisp, swap_interval);
}
}

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@ -46,6 +46,7 @@ class BufferQueueProducer;
namespace Service::Nvnflinger {
class FbShareBufferManager;
class HardwareComposer;
class HosBinderDriverServer;
class Nvnflinger final {

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@ -16,6 +16,7 @@
#include "core/hle/service/nvnflinger/buffer_queue_consumer.h"
#include "core/hle/service/nvnflinger/buffer_queue_core.h"
#include "core/hle/service/nvnflinger/buffer_queue_producer.h"
#include "core/hle/service/nvnflinger/hardware_composer.h"
#include "core/hle/service/nvnflinger/hos_binder_driver_server.h"
#include "core/hle/service/vi/display/vi_display.h"
#include "core/hle/service/vi/layer/vi_layer.h"
@ -43,6 +44,7 @@ Display::Display(u64 id, std::string name_,
KernelHelpers::ServiceContext& service_context_, Core::System& system_)
: display_id{id}, name{std::move(name_)}, hos_binder_driver_server{hos_binder_driver_server_},
service_context{service_context_} {
hardware_composer = std::make_unique<Nvnflinger::HardwareComposer>();
vsync_event = service_context.CreateEvent(fmt::format("Display VSync Event {}", id));
}
@ -81,8 +83,6 @@ void Display::SignalVSyncEvent() {
void Display::CreateLayer(u64 layer_id, u32 binder_id,
Service::Nvidia::NvCore::Container& nv_core) {
ASSERT_MSG(layers.empty(), "Only one layer is supported per display at the moment");
auto [core, producer, consumer] = CreateBufferQueue(service_context, nv_core.GetNvMapFile());
auto buffer_item_consumer = std::make_shared<android::BufferItemConsumer>(std::move(consumer));

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@ -11,9 +11,14 @@
#include "common/common_types.h"
#include "core/hle/result.h"
namespace Core {
class System;
}
namespace Kernel {
class KEvent;
}
class KReadableEvent;
} // namespace Kernel
namespace Service::android {
class BufferQueueProducer;
@ -24,8 +29,9 @@ class ServiceContext;
}
namespace Service::Nvnflinger {
class HardwareComposer;
class HosBinderDriverServer;
}
} // namespace Service::Nvnflinger
namespace Service::Nvidia::NvCore {
class Container;
@ -118,6 +124,10 @@ public:
///
const Layer* FindLayer(u64 layer_id) const;
Nvnflinger::HardwareComposer& GetComposer() const {
return *hardware_composer;
}
private:
u64 display_id;
std::string name;
@ -125,6 +135,7 @@ private:
KernelHelpers::ServiceContext& service_context;
std::vector<std::unique_ptr<Layer>> layers;
std::unique_ptr<Nvnflinger::HardwareComposer> hardware_composer;
Kernel::KEvent* vsync_event{};
bool is_abandoned{};
};

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@ -195,8 +195,9 @@ private:
void GetSharedBufferMemoryHandleId(HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const u64 buffer_id = rp.PopRaw<u64>();
const u64 aruid = ctx.GetPID();
LOG_INFO(Service_VI, "called. buffer_id={:#x}", buffer_id);
LOG_INFO(Service_VI, "called. buffer_id={:#x}, aruid={:#x}", buffer_id, aruid);
struct OutputParameters {
s32 nvmap_handle;
@ -206,7 +207,7 @@ private:
OutputParameters out{};
Nvnflinger::SharedMemoryPoolLayout layout{};
const auto result = nvnflinger.GetSystemBufferManager().GetSharedBufferMemoryHandleId(
&out.size, &out.nvmap_handle, &layout, buffer_id, 0);
&out.size, &out.nvmap_handle, &layout, buffer_id, aruid);
ctx.WriteBuffer(&layout, sizeof(layout));

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@ -7,6 +7,7 @@
#include "common/math_util.h"
#include "core/hle/service/nvnflinger/buffer_transform_flags.h"
#include "core/hle/service/nvnflinger/pixel_format.h"
#include "core/hle/service/nvnflinger/ui/fence.h"
namespace Tegra {
@ -21,7 +22,7 @@ struct FramebufferConfig {
u32 stride{};
Service::android::PixelFormat pixel_format{};
Service::android::BufferTransformFlags transform_flags{};
Common::Rectangle<int> crop_rect;
Common::Rectangle<int> crop_rect{};
};
Common::Rectangle<f32> NormalizeCrop(const FramebufferConfig& framebuffer, u32 texture_width,

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@ -274,11 +274,6 @@ struct GPU::Impl {
}
}
/// Swap buffers (render frame)
void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
gpu_thread.SwapBuffers(framebuffer);
}
/// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
void FlushRegion(DAddr addr, u64 size) {
gpu_thread.FlushRegion(addr, size);
@ -313,8 +308,9 @@ struct GPU::Impl {
gpu_thread.FlushAndInvalidateRegion(addr, size);
}
void RequestSwapBuffers(const Tegra::FramebufferConfig* framebuffer,
std::array<Service::Nvidia::NvFence, 4>& fences, size_t num_fences) {
void RequestComposite(std::vector<Tegra::FramebufferConfig>&& layers,
std::vector<Service::Nvidia::NvFence>&& fences) {
size_t num_fences{fences.size()};
size_t current_request_counter{};
{
std::unique_lock<std::mutex> lk(request_swap_mutex);
@ -328,13 +324,12 @@ struct GPU::Impl {
}
}
const auto wait_fence =
RequestSyncOperation([this, current_request_counter, framebuffer, fences, num_fences] {
RequestSyncOperation([this, current_request_counter, &layers, &fences, num_fences] {
auto& syncpoint_manager = host1x.GetSyncpointManager();
if (num_fences == 0) {
renderer->SwapBuffers(framebuffer);
renderer->Composite(layers);
}
const auto executer = [this, current_request_counter,
framebuffer_copy = *framebuffer]() {
const auto executer = [this, current_request_counter, layers_copy = layers]() {
{
std::unique_lock<std::mutex> lk(request_swap_mutex);
if (--request_swap_counters[current_request_counter] != 0) {
@ -342,7 +337,7 @@ struct GPU::Impl {
}
free_swap_counters.push_back(current_request_counter);
}
renderer->SwapBuffers(&framebuffer_copy);
renderer->Composite(layers_copy);
};
for (size_t i = 0; i < num_fences; i++) {
syncpoint_manager.RegisterGuestAction(fences[i].id, fences[i].value, executer);
@ -505,9 +500,9 @@ const VideoCore::ShaderNotify& GPU::ShaderNotify() const {
return impl->ShaderNotify();
}
void GPU::RequestSwapBuffers(const Tegra::FramebufferConfig* framebuffer,
std::array<Service::Nvidia::NvFence, 4>& fences, size_t num_fences) {
impl->RequestSwapBuffers(framebuffer, fences, num_fences);
void GPU::RequestComposite(std::vector<Tegra::FramebufferConfig>&& layers,
std::vector<Service::Nvidia::NvFence>&& fences) {
impl->RequestComposite(std::move(layers), std::move(fences));
}
u64 GPU::GetTicks() const {
@ -554,10 +549,6 @@ void GPU::ClearCdmaInstance(u32 id) {
impl->ClearCdmaInstance(id);
}
void GPU::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
impl->SwapBuffers(framebuffer);
}
VideoCore::RasterizerDownloadArea GPU::OnCPURead(PAddr addr, u64 size) {
return impl->OnCPURead(addr, size);
}

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@ -212,8 +212,8 @@ public:
void RendererFrameEndNotify();
void RequestSwapBuffers(const Tegra::FramebufferConfig* framebuffer,
std::array<Service::Nvidia::NvFence, 4>& fences, size_t num_fences);
void RequestComposite(std::vector<Tegra::FramebufferConfig>&& layers,
std::vector<Service::Nvidia::NvFence>&& fences);
/// Performs any additional setup necessary in order to begin GPU emulation.
/// This can be used to launch any necessary threads and register any necessary

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@ -40,8 +40,6 @@ static void RunThread(std::stop_token stop_token, Core::System& system,
}
if (auto* submit_list = std::get_if<SubmitListCommand>(&next.data)) {
scheduler.Push(submit_list->channel, std::move(submit_list->entries));
} else if (const auto* data = std::get_if<SwapBuffersCommand>(&next.data)) {
renderer.SwapBuffers(data->framebuffer ? &*data->framebuffer : nullptr);
} else if (std::holds_alternative<GPUTickCommand>(next.data)) {
system.GPU().TickWork();
} else if (const auto* flush = std::get_if<FlushRegionCommand>(&next.data)) {
@ -78,10 +76,6 @@ void ThreadManager::SubmitList(s32 channel, Tegra::CommandList&& entries) {
PushCommand(SubmitListCommand(channel, std::move(entries)));
}
void ThreadManager::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
PushCommand(SwapBuffersCommand(framebuffer ? std::make_optional(*framebuffer) : std::nullopt));
}
void ThreadManager::FlushRegion(DAddr addr, u64 size) {
if (!is_async) {
// Always flush with synchronous GPU mode

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@ -44,14 +44,6 @@ struct SubmitListCommand final {
Tegra::CommandList entries;
};
/// Command to signal to the GPU thread that a swap buffers is pending
struct SwapBuffersCommand final {
explicit SwapBuffersCommand(std::optional<const Tegra::FramebufferConfig> framebuffer_)
: framebuffer{std::move(framebuffer_)} {}
std::optional<Tegra::FramebufferConfig> framebuffer;
};
/// Command to signal to the GPU thread to flush a region
struct FlushRegionCommand final {
explicit constexpr FlushRegionCommand(DAddr addr_, u64 size_) : addr{addr_}, size{size_} {}
@ -81,8 +73,8 @@ struct FlushAndInvalidateRegionCommand final {
struct GPUTickCommand final {};
using CommandData =
std::variant<std::monostate, SubmitListCommand, SwapBuffersCommand, FlushRegionCommand,
InvalidateRegionCommand, FlushAndInvalidateRegionCommand, GPUTickCommand>;
std::variant<std::monostate, SubmitListCommand, FlushRegionCommand, InvalidateRegionCommand,
FlushAndInvalidateRegionCommand, GPUTickCommand>;
struct CommandDataContainer {
CommandDataContainer() = default;
@ -118,9 +110,6 @@ public:
/// Push GPU command entries to be processed
void SubmitList(s32 channel, Tegra::CommandList&& entries);
/// Swap buffers (render frame)
void SwapBuffers(const Tegra::FramebufferConfig* framebuffer);
/// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
void FlushRegion(DAddr addr, u64 size);

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@ -38,7 +38,7 @@ public:
virtual ~RendererBase();
/// Finalize rendering the guest frame and draw into the presentation texture
virtual void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) = 0;
virtual void Composite(std::span<const Tegra::FramebufferConfig> layers) = 0;
[[nodiscard]] virtual RasterizerInterface* ReadRasterizer() = 0;

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@ -13,8 +13,8 @@ RendererNull::RendererNull(Core::Frontend::EmuWindow& emu_window, Tegra::GPU& gp
RendererNull::~RendererNull() = default;
void RendererNull::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
if (!framebuffer) {
void RendererNull::Composite(std::span<const Tegra::FramebufferConfig> framebuffers) {
if (framebuffers.empty()) {
return;
}

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@ -17,7 +17,7 @@ public:
std::unique_ptr<Core::Frontend::GraphicsContext> context);
~RendererNull() override;
void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) override;
void Composite(std::span<const Tegra::FramebufferConfig> framebuffer) override;
VideoCore::RasterizerInterface* ReadRasterizer() override {
return &m_rasterizer;

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@ -125,15 +125,15 @@ RendererOpenGL::RendererOpenGL(Core::TelemetrySession& telemetry_session_,
RendererOpenGL::~RendererOpenGL() = default;
void RendererOpenGL::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
if (!framebuffer) {
void RendererOpenGL::Composite(std::span<const Tegra::FramebufferConfig> framebuffers) {
if (framebuffers.empty()) {
return;
}
RenderScreenshot(framebuffer);
RenderScreenshot(framebuffers);
state_tracker.BindFramebuffer(0);
blit_screen->DrawScreen(std::span(framebuffer, 1), emu_window.GetFramebufferLayout());
blit_screen->DrawScreen(framebuffers, emu_window.GetFramebufferLayout());
++m_current_frame;
@ -159,7 +159,7 @@ void RendererOpenGL::AddTelemetryFields() {
telemetry_session.AddField(user_system, "GPU_OpenGL_Version", std::string(gl_version));
}
void RendererOpenGL::RenderScreenshot(const Tegra::FramebufferConfig* framebuffer) {
void RendererOpenGL::RenderScreenshot(std::span<const Tegra::FramebufferConfig> framebuffers) {
if (!renderer_settings.screenshot_requested) {
return;
}
@ -181,7 +181,7 @@ void RendererOpenGL::RenderScreenshot(const Tegra::FramebufferConfig* framebuffe
glRenderbufferStorage(GL_RENDERBUFFER, GL_SRGB8, layout.width, layout.height);
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderbuffer);
blit_screen->DrawScreen(std::span(framebuffer, 1), layout);
blit_screen->DrawScreen(framebuffers, layout);
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
glPixelStorei(GL_PACK_ROW_LENGTH, 0);

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@ -40,7 +40,7 @@ public:
std::unique_ptr<Core::Frontend::GraphicsContext> context_);
~RendererOpenGL() override;
void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) override;
void Composite(std::span<const Tegra::FramebufferConfig> framebuffers) override;
VideoCore::RasterizerInterface* ReadRasterizer() override {
return &rasterizer;
@ -52,7 +52,7 @@ public:
private:
void AddTelemetryFields();
void RenderScreenshot(const Tegra::FramebufferConfig* framebuffer);
void RenderScreenshot(std::span<const Tegra::FramebufferConfig> framebuffers);
Core::TelemetrySession& telemetry_session;
Core::Frontend::EmuWindow& emu_window;

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@ -7,6 +7,20 @@
namespace Vulkan {
vk::Buffer CreateWrappedBuffer(MemoryAllocator& allocator, VkDeviceSize size, MemoryUsage usage) {
const VkBufferCreateInfo dst_buffer_info{
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.size = size,
.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
.queueFamilyIndexCount = 0,
.pQueueFamilyIndices = nullptr,
};
return allocator.CreateBuffer(dst_buffer_info, usage);
}
vk::Image CreateWrappedImage(MemoryAllocator& allocator, VkExtent2D dimensions, VkFormat format) {
const VkImageCreateInfo image_ci{
.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
@ -96,6 +110,70 @@ void UploadImage(const Device& device, MemoryAllocator& allocator, Scheduler& sc
scheduler.Finish();
}
void DownloadColorImage(vk::CommandBuffer& cmdbuf, VkImage image, VkBuffer buffer,
VkExtent3D extent) {
const VkImageMemoryBarrier read_barrier{
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
.pNext = nullptr,
.srcAccessMask = VK_ACCESS_MEMORY_WRITE_BIT,
.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT,
.oldLayout = VK_IMAGE_LAYOUT_GENERAL,
.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.image = image,
.subresourceRange{
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.baseMipLevel = 0,
.levelCount = VK_REMAINING_MIP_LEVELS,
.baseArrayLayer = 0,
.layerCount = VK_REMAINING_ARRAY_LAYERS,
},
};
const VkImageMemoryBarrier image_write_barrier{
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
.pNext = nullptr,
.srcAccessMask = 0,
.dstAccessMask = VK_ACCESS_MEMORY_WRITE_BIT,
.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
.newLayout = VK_IMAGE_LAYOUT_GENERAL,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.image = image,
.subresourceRange{
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.baseMipLevel = 0,
.levelCount = VK_REMAINING_MIP_LEVELS,
.baseArrayLayer = 0,
.layerCount = VK_REMAINING_ARRAY_LAYERS,
},
};
static constexpr VkMemoryBarrier memory_write_barrier{
.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER,
.pNext = nullptr,
.srcAccessMask = VK_ACCESS_MEMORY_WRITE_BIT,
.dstAccessMask = VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT,
};
const VkBufferImageCopy copy{
.bufferOffset = 0,
.bufferRowLength = 0,
.bufferImageHeight = 0,
.imageSubresource{
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.mipLevel = 0,
.baseArrayLayer = 0,
.layerCount = 1,
},
.imageOffset{.x = 0, .y = 0, .z = 0},
.imageExtent{extent},
};
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0,
read_barrier);
cmdbuf.CopyImageToBuffer(image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, buffer, copy);
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0,
memory_write_barrier, nullptr, image_write_barrier);
}
vk::ImageView CreateWrappedImageView(const Device& device, vk::Image& image, VkFormat format) {
return device.GetLogical().CreateImageView(VkImageViewCreateInfo{
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,

View File

@ -11,12 +11,16 @@ namespace Vulkan {
#define ARRAY_TO_SPAN(a) std::span(a, (sizeof(a) / sizeof(a[0])))
vk::Buffer CreateWrappedBuffer(MemoryAllocator& allocator, VkDeviceSize size, MemoryUsage usage);
vk::Image CreateWrappedImage(MemoryAllocator& allocator, VkExtent2D dimensions, VkFormat format);
void TransitionImageLayout(vk::CommandBuffer& cmdbuf, VkImage image, VkImageLayout target_layout,
VkImageLayout source_layout = VK_IMAGE_LAYOUT_GENERAL);
void UploadImage(const Device& device, MemoryAllocator& allocator, Scheduler& scheduler,
vk::Image& image, VkExtent2D dimensions, VkFormat format,
std::span<const u8> initial_contents = {});
void DownloadColorImage(vk::CommandBuffer& cmdbuf, VkImage image, VkBuffer buffer,
VkExtent3D extent);
void ClearColorImage(vk::CommandBuffer& cmdbuf, VkImage image);
vk::ImageView CreateWrappedImageView(const Device& device, vk::Image& image, VkFormat format);

View File

@ -20,12 +20,14 @@
#include "core/frontend/graphics_context.h"
#include "core/telemetry_session.h"
#include "video_core/gpu.h"
#include "video_core/renderer_vulkan/present/util.h"
#include "video_core/renderer_vulkan/renderer_vulkan.h"
#include "video_core/renderer_vulkan/vk_blit_screen.h"
#include "video_core/renderer_vulkan/vk_rasterizer.h"
#include "video_core/renderer_vulkan/vk_scheduler.h"
#include "video_core/renderer_vulkan/vk_state_tracker.h"
#include "video_core/renderer_vulkan/vk_swapchain.h"
#include "video_core/textures/decoders.h"
#include "video_core/vulkan_common/vulkan_debug_callback.h"
#include "video_core/vulkan_common/vulkan_device.h"
#include "video_core/vulkan_common/vulkan_instance.h"
@ -116,18 +118,20 @@ RendererVulkan::~RendererVulkan() {
void(device.GetLogical().WaitIdle());
}
void RendererVulkan::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
if (!framebuffer) {
void RendererVulkan::Composite(std::span<const Tegra::FramebufferConfig> framebuffers) {
if (framebuffers.empty()) {
return;
}
SCOPE_EXIT({ render_window.OnFrameDisplayed(); });
if (!render_window.IsShown()) {
return;
}
RenderScreenshot(framebuffer);
RenderScreenshot(framebuffers);
Frame* frame = present_manager.GetRenderFrame();
blit_swapchain.DrawToFrame(rasterizer, frame, std::span(framebuffer, 1),
blit_swapchain.DrawToFrame(rasterizer, frame, framebuffers,
render_window.GetFramebufferLayout(), swapchain.GetImageCount(),
swapchain.GetImageViewFormat());
scheduler.Flush(*frame->render_ready);
@ -163,156 +167,37 @@ void RendererVulkan::Report() const {
telemetry_session.AddField(field, "GPU_Vulkan_Extensions", extensions);
}
void Vulkan::RendererVulkan::RenderScreenshot(const Tegra::FramebufferConfig* framebuffer) {
void Vulkan::RendererVulkan::RenderScreenshot(
std::span<const Tegra::FramebufferConfig> framebuffers) {
if (!renderer_settings.screenshot_requested) {
return;
}
const Layout::FramebufferLayout layout{renderer_settings.screenshot_framebuffer_layout};
auto frame = [&]() {
vk::Image staging_image = memory_allocator.CreateImage(VkImageCreateInfo{
.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
.pNext = nullptr,
.flags = VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT,
.imageType = VK_IMAGE_TYPE_2D,
.format = VK_FORMAT_B8G8R8A8_UNORM,
.extent =
{
.width = layout.width,
.height = layout.height,
.depth = 1,
},
.mipLevels = 1,
.arrayLayers = 1,
.samples = VK_SAMPLE_COUNT_1_BIT,
.tiling = VK_IMAGE_TILING_OPTIMAL,
.usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT |
VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
.queueFamilyIndexCount = 0,
.pQueueFamilyIndices = nullptr,
.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED,
});
vk::ImageView dst_view = device.GetLogical().CreateImageView(VkImageViewCreateInfo{
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.image = *staging_image,
.viewType = VK_IMAGE_VIEW_TYPE_2D,
.format = VK_FORMAT_B8G8R8A8_UNORM,
.components{
.r = VK_COMPONENT_SWIZZLE_IDENTITY,
.g = VK_COMPONENT_SWIZZLE_IDENTITY,
.b = VK_COMPONENT_SWIZZLE_IDENTITY,
.a = VK_COMPONENT_SWIZZLE_IDENTITY,
},
.subresourceRange{
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.baseMipLevel = 0,
.levelCount = 1,
.baseArrayLayer = 0,
.layerCount = VK_REMAINING_ARRAY_LAYERS,
},
});
vk::Framebuffer screenshot_fb =
blit_screenshot.CreateFramebuffer(layout, *dst_view, VK_FORMAT_B8G8R8A8_UNORM);
return Frame{
.width = layout.width,
.height = layout.height,
.image = std::move(staging_image),
.image_view = std::move(dst_view),
.framebuffer = std::move(screenshot_fb),
.cmdbuf{},
.render_ready{},
.present_done{},
};
constexpr VkFormat ScreenshotFormat{VK_FORMAT_B8G8R8A8_UNORM};
const Layout::FramebufferLayout layout{renderer_settings.screenshot_framebuffer_layout};
auto frame = [&]() {
Frame f{};
f.image = CreateWrappedImage(memory_allocator, VkExtent2D{layout.width, layout.height},
ScreenshotFormat);
f.image_view = CreateWrappedImageView(device, f.image, ScreenshotFormat);
f.framebuffer = blit_screenshot.CreateFramebuffer(layout, *f.image_view, ScreenshotFormat);
return f;
}();
blit_screenshot.DrawToFrame(rasterizer, &frame, std::span(framebuffer, 1), layout, 1,
blit_screenshot.DrawToFrame(rasterizer, &frame, framebuffers, layout, 1,
VK_FORMAT_B8G8R8A8_UNORM);
const auto buffer_size = static_cast<VkDeviceSize>(layout.width * layout.height * 4);
const VkBufferCreateInfo dst_buffer_info{
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.size = buffer_size,
.usage = VK_BUFFER_USAGE_TRANSFER_DST_BIT,
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
.queueFamilyIndexCount = 0,
.pQueueFamilyIndices = nullptr,
};
const vk::Buffer dst_buffer =
memory_allocator.CreateBuffer(dst_buffer_info, MemoryUsage::Download);
const auto dst_buffer = CreateWrappedBuffer(
memory_allocator, static_cast<VkDeviceSize>(layout.width * layout.height * 4),
MemoryUsage::Download);
scheduler.RequestOutsideRenderPassOperationContext();
scheduler.Record([&](vk::CommandBuffer cmdbuf) {
const VkImageMemoryBarrier read_barrier{
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
.pNext = nullptr,
.srcAccessMask = VK_ACCESS_MEMORY_WRITE_BIT,
.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT,
.oldLayout = VK_IMAGE_LAYOUT_GENERAL,
.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.image = *frame.image,
.subresourceRange{
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.baseMipLevel = 0,
.levelCount = VK_REMAINING_MIP_LEVELS,
.baseArrayLayer = 0,
.layerCount = VK_REMAINING_ARRAY_LAYERS,
},
};
const VkImageMemoryBarrier image_write_barrier{
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
.pNext = nullptr,
.srcAccessMask = 0,
.dstAccessMask = VK_ACCESS_MEMORY_WRITE_BIT,
.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
.newLayout = VK_IMAGE_LAYOUT_GENERAL,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.image = *frame.image,
.subresourceRange{
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.baseMipLevel = 0,
.levelCount = VK_REMAINING_MIP_LEVELS,
.baseArrayLayer = 0,
.layerCount = VK_REMAINING_ARRAY_LAYERS,
},
};
static constexpr VkMemoryBarrier memory_write_barrier{
.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER,
.pNext = nullptr,
.srcAccessMask = VK_ACCESS_MEMORY_WRITE_BIT,
.dstAccessMask = VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT,
};
const VkBufferImageCopy copy{
.bufferOffset = 0,
.bufferRowLength = 0,
.bufferImageHeight = 0,
.imageSubresource{
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.mipLevel = 0,
.baseArrayLayer = 0,
.layerCount = 1,
},
.imageOffset{.x = 0, .y = 0, .z = 0},
.imageExtent{
.width = layout.width,
.height = layout.height,
.depth = 1,
},
};
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
0, read_barrier);
cmdbuf.CopyImageToBuffer(*frame.image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, *dst_buffer,
copy);
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
0, memory_write_barrier, nullptr, image_write_barrier);
DownloadColorImage(cmdbuf, *frame.image, *dst_buffer,
VkExtent3D{layout.width, layout.height, 1});
});
// Ensure the copy is fully completed before saving the screenshot
scheduler.Finish();

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@ -46,7 +46,7 @@ public:
std::unique_ptr<Core::Frontend::GraphicsContext> context_);
~RendererVulkan() override;
void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) override;
void Composite(std::span<const Tegra::FramebufferConfig> framebuffers) override;
VideoCore::RasterizerInterface* ReadRasterizer() override {
return &rasterizer;
@ -59,7 +59,7 @@ public:
private:
void Report() const;
void RenderScreenshot(const Tegra::FramebufferConfig* framebuffer);
void RenderScreenshot(std::span<const Tegra::FramebufferConfig> framebuffers);
Core::TelemetrySession& telemetry_session;
Tegra::MaxwellDeviceMemoryManager& device_memory;

View File

@ -115,7 +115,7 @@ void BlitScreen::DrawToFrame(RasterizerVulkan& rasterizer, Frame* frame,
}
vk::Framebuffer BlitScreen::CreateFramebuffer(const Layout::FramebufferLayout& layout,
const VkImageView& image_view,
VkImageView image_view,
VkFormat current_view_format) {
const bool format_updated =
std::exchange(swapchain_view_format, current_view_format) != current_view_format;

View File

@ -56,7 +56,7 @@ public:
VkFormat current_swapchain_view_format);
[[nodiscard]] vk::Framebuffer CreateFramebuffer(const Layout::FramebufferLayout& layout,
const VkImageView& image_view,
VkImageView image_view,
VkFormat current_view_format);
private: