mirror of
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nvnflinger/gpu: implement layer stack composition
This commit is contained in:
parent
10cf058518
commit
a595e9e8a7
@ -775,6 +775,9 @@ add_library(core STATIC
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hle/service/nvnflinger/graphic_buffer_producer.h
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hle/service/nvnflinger/hos_binder_driver_server.cpp
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hle/service/nvnflinger/hos_binder_driver_server.h
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hle/service/nvnflinger/hardware_composer.cpp
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hle/service/nvnflinger/hardware_composer.h
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hle/service/nvnflinger/hwc_layer.h
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hle/service/nvnflinger/nvnflinger.cpp
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hle/service/nvnflinger/nvnflinger.h
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hle/service/nvnflinger/parcel.h
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@ -1,6 +1,8 @@
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// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <boost/container/small_vector.hpp>
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#include "common/assert.h"
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#include "common/logging/log.h"
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#include "core/core.h"
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@ -38,19 +40,30 @@ NvResult nvdisp_disp0::Ioctl3(DeviceFD fd, Ioctl command, std::span<const u8> in
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void nvdisp_disp0::OnOpen(NvCore::SessionId session_id, DeviceFD fd) {}
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void nvdisp_disp0::OnClose(DeviceFD fd) {}
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void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, android::PixelFormat format, u32 width,
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u32 height, u32 stride, android::BufferTransformFlags transform,
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const Common::Rectangle<int>& crop_rect,
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std::array<Service::Nvidia::NvFence, 4>& fences, u32 num_fences) {
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const DAddr addr = nvmap.GetHandleAddress(buffer_handle);
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LOG_TRACE(Service,
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"Drawing from address {:X} offset {:08X} Width {} Height {} Stride {} Format {}",
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addr, offset, width, height, stride, format);
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void nvdisp_disp0::Composite(std::span<const Nvnflinger::HwcLayer> sorted_layers) {
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std::vector<Tegra::FramebufferConfig> output_layers;
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std::vector<Service::Nvidia::NvFence> output_fences;
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output_layers.reserve(sorted_layers.size());
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output_fences.reserve(sorted_layers.size());
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const Tegra::FramebufferConfig framebuffer{addr, offset, width, height,
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stride, format, transform, crop_rect};
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for (auto& layer : sorted_layers) {
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output_layers.emplace_back(Tegra::FramebufferConfig{
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.address = nvmap.GetHandleAddress(layer.buffer_handle),
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.offset = layer.offset,
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.width = layer.width,
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.height = layer.height,
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.stride = layer.stride,
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.pixel_format = layer.format,
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.transform_flags = layer.transform,
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.crop_rect = layer.crop_rect,
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});
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system.GPU().RequestSwapBuffers(&framebuffer, fences, num_fences);
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for (size_t i = 0; i < layer.acquire_fence.num_fences; i++) {
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output_fences.push_back(layer.acquire_fence.fences[i]);
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}
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}
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system.GPU().RequestComposite(std::move(output_layers), std::move(output_fences));
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system.SpeedLimiter().DoSpeedLimiting(system.CoreTiming().GetGlobalTimeUs());
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system.GetPerfStats().EndSystemFrame();
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system.GetPerfStats().BeginSystemFrame();
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@ -8,8 +8,7 @@
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#include "common/common_types.h"
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#include "common/math_util.h"
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#include "core/hle/service/nvdrv/devices/nvdevice.h"
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#include "core/hle/service/nvnflinger/buffer_transform_flags.h"
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#include "core/hle/service/nvnflinger/pixel_format.h"
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#include "core/hle/service/nvnflinger/hwc_layer.h"
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namespace Service::Nvidia::NvCore {
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class Container;
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@ -35,11 +34,8 @@ public:
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void OnOpen(NvCore::SessionId session_id, DeviceFD fd) override;
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void OnClose(DeviceFD fd) override;
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/// Performs a screen flip, drawing the buffer pointed to by the handle.
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void flip(u32 buffer_handle, u32 offset, android::PixelFormat format, u32 width, u32 height,
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u32 stride, android::BufferTransformFlags transform,
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const Common::Rectangle<int>& crop_rect,
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std::array<Service::Nvidia::NvFence, 4>& fences, u32 num_fences);
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/// Performs a screen flip, compositing each buffer.
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void Composite(std::span<const Nvnflinger::HwcLayer> sorted_layers);
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Kernel::KEvent* QueryEvent(u32 event_id) override;
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@ -40,7 +40,7 @@ public:
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bool is_droppable{};
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bool acquire_called{};
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bool transform_to_display_inverse{};
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s32 swap_interval{};
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u32 swap_interval{};
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};
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} // namespace Service::android
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190
src/core/hle/service/nvnflinger/hardware_composer.cpp
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190
src/core/hle/service/nvnflinger/hardware_composer.cpp
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@ -0,0 +1,190 @@
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// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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#include <boost/container/small_vector.hpp>
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#include "common/microprofile.h"
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#include "core/hle/service/nvdrv/devices/nvdisp_disp0.h"
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#include "core/hle/service/nvnflinger/buffer_item.h"
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#include "core/hle/service/nvnflinger/buffer_item_consumer.h"
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#include "core/hle/service/nvnflinger/buffer_queue_producer.h"
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#include "core/hle/service/nvnflinger/hardware_composer.h"
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#include "core/hle/service/nvnflinger/hwc_layer.h"
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#include "core/hle/service/nvnflinger/ui/graphic_buffer.h"
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#include "core/hle/service/vi/display/vi_display.h"
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#include "core/hle/service/vi/layer/vi_layer.h"
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namespace Service::Nvnflinger {
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HardwareComposer::HardwareComposer() = default;
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HardwareComposer::~HardwareComposer() = default;
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u32 HardwareComposer::ComposeLocked(VI::Display& display, Nvidia::Devices::nvdisp_disp0& nvdisp,
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u32 frame_advance) {
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boost::container::small_vector<HwcLayer, 2> composition_stack;
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m_frame_number += frame_advance;
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// Release any necessary framebuffers.
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for (auto& [layer_id, framebuffer] : m_framebuffers) {
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if (framebuffer.release_frame_number > m_frame_number) {
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// Not yet ready to release this framebuffer.
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continue;
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}
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if (!framebuffer.is_acquired) {
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// Already released.
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continue;
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}
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if (auto* layer = display.FindLayer(layer_id); layer != nullptr) {
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// TODO: support release fence
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// This is needed to prevent screen tearing
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layer->GetConsumer().ReleaseBuffer(framebuffer.item, android::Fence::NoFence());
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framebuffer.is_acquired = false;
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}
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}
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// Determine the number of vsync periods to wait before composing again.
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std::optional<u32> swap_interval{};
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bool has_acquired_buffer{};
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// Acquire all necessary framebuffers.
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for (size_t i = 0; i < display.GetNumLayers(); i++) {
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auto& layer = display.GetLayer(i);
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auto layer_id = layer.GetLayerId();
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// Try to fetch the framebuffer (either new or stale).
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const auto result = this->CacheFramebufferLocked(layer, layer_id);
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// If we failed, skip this layer.
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if (result == CacheStatus::NoBufferAvailable) {
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continue;
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}
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// If we acquired a new buffer, we need to present.
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if (result == CacheStatus::BufferAcquired) {
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has_acquired_buffer = true;
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}
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const auto& buffer = m_framebuffers[layer_id];
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const auto& item = buffer.item;
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const auto& igbp_buffer = *item.graphic_buffer;
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// TODO: get proper Z-index from layer
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composition_stack.emplace_back(HwcLayer{
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.buffer_handle = igbp_buffer.BufferId(),
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.offset = igbp_buffer.Offset(),
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.format = igbp_buffer.ExternalFormat(),
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.width = igbp_buffer.Width(),
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.height = igbp_buffer.Height(),
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.stride = igbp_buffer.Stride(),
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.z_index = 0,
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.transform = static_cast<android::BufferTransformFlags>(item.transform),
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.crop_rect = item.crop,
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.acquire_fence = item.fence,
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});
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// We need to compose again either before this frame is supposed to
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// be released, or exactly on the vsync period it should be released.
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//
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// TODO: handle cases where swap intervals are relatively prime. So far,
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// only swap intervals of 0, 1 and 2 have been observed, but if 3 were
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// to be introduced, this would cause an issue.
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if (swap_interval) {
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swap_interval = std::min(*swap_interval, item.swap_interval);
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} else {
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swap_interval = item.swap_interval;
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}
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}
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// If any new buffers were acquired, we can present.
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if (has_acquired_buffer) {
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// Sort by Z-index.
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std::stable_sort(composition_stack.begin(), composition_stack.end(),
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[&](auto& l, auto& r) { return l.z_index < r.z_index; });
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// Composite.
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nvdisp.Composite(composition_stack);
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}
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// Render MicroProfile.
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MicroProfileFlip();
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// If we advanced, then advance by at least 1 frame.
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if (swap_interval) {
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return std::max(*swap_interval, 1U);
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}
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// Otherwise, advance by exactly one frame.
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return 1U;
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}
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void HardwareComposer::RemoveLayerLocked(VI::Display& display, LayerId layer_id) {
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// Check if we are tracking a slot with this layer_id.
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const auto it = m_framebuffers.find(layer_id);
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if (it == m_framebuffers.end()) {
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return;
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}
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// Try to release the buffer item.
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auto* const layer = display.FindLayer(layer_id);
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if (layer && it->second.is_acquired) {
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layer->GetConsumer().ReleaseBuffer(it->second.item, android::Fence::NoFence());
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}
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// Erase the slot.
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m_framebuffers.erase(it);
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}
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bool HardwareComposer::TryAcquireFramebufferLocked(VI::Layer& layer, Framebuffer& framebuffer) {
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// Attempt the update.
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const auto status = layer.GetConsumer().AcquireBuffer(&framebuffer.item, {}, false);
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if (status != android::Status::NoError) {
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return false;
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}
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// We succeeded, so set the new release frame info.
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framebuffer.release_frame_number =
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m_frame_number + std::max(1U, framebuffer.item.swap_interval);
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framebuffer.is_acquired = true;
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return true;
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}
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HardwareComposer::CacheStatus HardwareComposer::CacheFramebufferLocked(VI::Layer& layer,
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LayerId layer_id) {
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// Check if this framebuffer is already present.
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const auto it = m_framebuffers.find(layer_id);
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if (it != m_framebuffers.end()) {
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// If it's currently still acquired, we are done.
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if (it->second.is_acquired) {
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return CacheStatus::CachedBufferReused;
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}
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// Try to acquire a new item.
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if (this->TryAcquireFramebufferLocked(layer, it->second)) {
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// We got a new item.
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return CacheStatus::BufferAcquired;
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} else {
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// We didn't acquire a new item, but we can reuse the slot.
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return CacheStatus::CachedBufferReused;
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}
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}
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// Framebuffer is not present, so try to create it.
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Framebuffer framebuffer{};
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if (this->TryAcquireFramebufferLocked(layer, framebuffer)) {
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// Move the buffer item into a new slot.
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m_framebuffers.emplace(layer_id, std::move(framebuffer));
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// We succeeded.
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return CacheStatus::BufferAcquired;
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}
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// We couldn't acquire the buffer item, so don't create a slot.
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return CacheStatus::NoBufferAvailable;
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}
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} // namespace Service::Nvnflinger
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59
src/core/hle/service/nvnflinger/hardware_composer.h
Normal file
59
src/core/hle/service/nvnflinger/hardware_composer.h
Normal file
@ -0,0 +1,59 @@
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// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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#pragma once
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#include <memory>
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#include <boost/container/flat_map.hpp>
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#include "core/hle/service/nvnflinger/buffer_item.h"
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namespace Service::Nvidia::Devices {
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class nvdisp_disp0;
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}
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namespace Service::VI {
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class Display;
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class Layer;
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} // namespace Service::VI
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namespace Service::Nvnflinger {
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using LayerId = u64;
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class HardwareComposer {
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public:
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explicit HardwareComposer();
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~HardwareComposer();
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u32 ComposeLocked(VI::Display& display, Nvidia::Devices::nvdisp_disp0& nvdisp,
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u32 frame_advance);
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void RemoveLayerLocked(VI::Display& display, LayerId layer_id);
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private:
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// TODO: do we want to track frame number in vi instead?
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u64 m_frame_number{0};
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private:
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using ReleaseFrameNumber = u64;
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struct Framebuffer {
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android::BufferItem item{};
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ReleaseFrameNumber release_frame_number{};
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bool is_acquired{false};
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};
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enum class CacheStatus : u32 {
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NoBufferAvailable,
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BufferAcquired,
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CachedBufferReused,
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};
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boost::container::flat_map<LayerId, Framebuffer> m_framebuffers{};
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private:
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bool TryAcquireFramebufferLocked(VI::Layer& layer, Framebuffer& framebuffer);
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CacheStatus CacheFramebufferLocked(VI::Layer& layer, LayerId layer_id);
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};
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} // namespace Service::Nvnflinger
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src/core/hle/service/nvnflinger/hwc_layer.h
Normal file
27
src/core/hle/service/nvnflinger/hwc_layer.h
Normal file
@ -0,0 +1,27 @@
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// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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#pragma once
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#include "common/math_util.h"
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#include "core/hle/service/nvdrv/nvdata.h"
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#include "core/hle/service/nvnflinger/buffer_transform_flags.h"
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#include "core/hle/service/nvnflinger/pixel_format.h"
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#include "core/hle/service/nvnflinger/ui/fence.h"
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namespace Service::Nvnflinger {
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struct HwcLayer {
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u32 buffer_handle;
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u32 offset;
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android::PixelFormat format;
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u32 width;
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u32 height;
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u32 stride;
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s32 z_index;
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android::BufferTransformFlags transform;
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Common::Rectangle<int> crop_rect;
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android::Fence acquire_fence;
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};
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} // namespace Service::Nvnflinger
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@ -18,6 +18,7 @@
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#include "core/hle/service/nvnflinger/buffer_item_consumer.h"
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#include "core/hle/service/nvnflinger/buffer_queue_core.h"
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#include "core/hle/service/nvnflinger/fb_share_buffer_manager.h"
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#include "core/hle/service/nvnflinger/hardware_composer.h"
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#include "core/hle/service/nvnflinger/hos_binder_driver_server.h"
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#include "core/hle/service/nvnflinger/nvnflinger.h"
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#include "core/hle/service/nvnflinger/ui/graphic_buffer.h"
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@ -279,45 +280,18 @@ void Nvnflinger::Compose() {
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SCOPE_EXIT({ display.SignalVSyncEvent(); });
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// Don't do anything for displays without layers.
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if (!display.HasLayers())
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continue;
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// TODO(Subv): Support more than 1 layer.
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VI::Layer& layer = display.GetLayer(0);
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android::BufferItem buffer{};
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const auto status = layer.GetConsumer().AcquireBuffer(&buffer, {}, false);
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if (status != android::Status::NoError) {
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if (!display.HasLayers()) {
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continue;
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}
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const auto& igbp_buffer = *buffer.graphic_buffer;
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if (!system.IsPoweredOn()) {
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return; // We are likely shutting down
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}
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// Now send the buffer to the GPU for drawing.
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// TODO(Subv): Support more than just disp0. The display device selection is probably based
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// on which display we're drawing (Default, Internal, External, etc)
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auto nvdisp = nvdrv->GetDevice<Nvidia::Devices::nvdisp_disp0>(disp_fd);
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ASSERT(nvdisp);
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Common::Rectangle<int> crop_rect{
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static_cast<int>(buffer.crop.Left()), static_cast<int>(buffer.crop.Top()),
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static_cast<int>(buffer.crop.Right()), static_cast<int>(buffer.crop.Bottom())};
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nvdisp->flip(igbp_buffer.BufferId(), igbp_buffer.Offset(), igbp_buffer.ExternalFormat(),
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igbp_buffer.Width(), igbp_buffer.Height(), igbp_buffer.Stride(),
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static_cast<android::BufferTransformFlags>(buffer.transform), crop_rect,
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buffer.fence.fences, buffer.fence.num_fences);
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MicroProfileFlip();
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swap_interval = buffer.swap_interval;
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layer.GetConsumer().ReleaseBuffer(buffer, android::Fence::NoFence());
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swap_interval = display.GetComposer().ComposeLocked(display, *nvdisp, swap_interval);
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}
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}
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@ -46,6 +46,7 @@ class BufferQueueProducer;
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namespace Service::Nvnflinger {
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class FbShareBufferManager;
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class HardwareComposer;
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class HosBinderDriverServer;
|
||||
|
||||
class Nvnflinger final {
|
||||
|
@ -16,6 +16,7 @@
|
||||
#include "core/hle/service/nvnflinger/buffer_queue_consumer.h"
|
||||
#include "core/hle/service/nvnflinger/buffer_queue_core.h"
|
||||
#include "core/hle/service/nvnflinger/buffer_queue_producer.h"
|
||||
#include "core/hle/service/nvnflinger/hardware_composer.h"
|
||||
#include "core/hle/service/nvnflinger/hos_binder_driver_server.h"
|
||||
#include "core/hle/service/vi/display/vi_display.h"
|
||||
#include "core/hle/service/vi/layer/vi_layer.h"
|
||||
@ -43,6 +44,7 @@ Display::Display(u64 id, std::string name_,
|
||||
KernelHelpers::ServiceContext& service_context_, Core::System& system_)
|
||||
: display_id{id}, name{std::move(name_)}, hos_binder_driver_server{hos_binder_driver_server_},
|
||||
service_context{service_context_} {
|
||||
hardware_composer = std::make_unique<Nvnflinger::HardwareComposer>();
|
||||
vsync_event = service_context.CreateEvent(fmt::format("Display VSync Event {}", id));
|
||||
}
|
||||
|
||||
@ -81,8 +83,6 @@ void Display::SignalVSyncEvent() {
|
||||
|
||||
void Display::CreateLayer(u64 layer_id, u32 binder_id,
|
||||
Service::Nvidia::NvCore::Container& nv_core) {
|
||||
ASSERT_MSG(layers.empty(), "Only one layer is supported per display at the moment");
|
||||
|
||||
auto [core, producer, consumer] = CreateBufferQueue(service_context, nv_core.GetNvMapFile());
|
||||
|
||||
auto buffer_item_consumer = std::make_shared<android::BufferItemConsumer>(std::move(consumer));
|
||||
|
@ -11,9 +11,14 @@
|
||||
#include "common/common_types.h"
|
||||
#include "core/hle/result.h"
|
||||
|
||||
namespace Core {
|
||||
class System;
|
||||
}
|
||||
|
||||
namespace Kernel {
|
||||
class KEvent;
|
||||
}
|
||||
class KReadableEvent;
|
||||
} // namespace Kernel
|
||||
|
||||
namespace Service::android {
|
||||
class BufferQueueProducer;
|
||||
@ -24,8 +29,9 @@ class ServiceContext;
|
||||
}
|
||||
|
||||
namespace Service::Nvnflinger {
|
||||
class HardwareComposer;
|
||||
class HosBinderDriverServer;
|
||||
}
|
||||
} // namespace Service::Nvnflinger
|
||||
|
||||
namespace Service::Nvidia::NvCore {
|
||||
class Container;
|
||||
@ -118,6 +124,10 @@ public:
|
||||
///
|
||||
const Layer* FindLayer(u64 layer_id) const;
|
||||
|
||||
Nvnflinger::HardwareComposer& GetComposer() const {
|
||||
return *hardware_composer;
|
||||
}
|
||||
|
||||
private:
|
||||
u64 display_id;
|
||||
std::string name;
|
||||
@ -125,6 +135,7 @@ private:
|
||||
KernelHelpers::ServiceContext& service_context;
|
||||
|
||||
std::vector<std::unique_ptr<Layer>> layers;
|
||||
std::unique_ptr<Nvnflinger::HardwareComposer> hardware_composer;
|
||||
Kernel::KEvent* vsync_event{};
|
||||
bool is_abandoned{};
|
||||
};
|
||||
|
@ -195,8 +195,9 @@ private:
|
||||
void GetSharedBufferMemoryHandleId(HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
const u64 buffer_id = rp.PopRaw<u64>();
|
||||
const u64 aruid = ctx.GetPID();
|
||||
|
||||
LOG_INFO(Service_VI, "called. buffer_id={:#x}", buffer_id);
|
||||
LOG_INFO(Service_VI, "called. buffer_id={:#x}, aruid={:#x}", buffer_id, aruid);
|
||||
|
||||
struct OutputParameters {
|
||||
s32 nvmap_handle;
|
||||
@ -206,7 +207,7 @@ private:
|
||||
OutputParameters out{};
|
||||
Nvnflinger::SharedMemoryPoolLayout layout{};
|
||||
const auto result = nvnflinger.GetSystemBufferManager().GetSharedBufferMemoryHandleId(
|
||||
&out.size, &out.nvmap_handle, &layout, buffer_id, 0);
|
||||
&out.size, &out.nvmap_handle, &layout, buffer_id, aruid);
|
||||
|
||||
ctx.WriteBuffer(&layout, sizeof(layout));
|
||||
|
||||
|
@ -7,6 +7,7 @@
|
||||
#include "common/math_util.h"
|
||||
#include "core/hle/service/nvnflinger/buffer_transform_flags.h"
|
||||
#include "core/hle/service/nvnflinger/pixel_format.h"
|
||||
#include "core/hle/service/nvnflinger/ui/fence.h"
|
||||
|
||||
namespace Tegra {
|
||||
|
||||
@ -21,7 +22,7 @@ struct FramebufferConfig {
|
||||
u32 stride{};
|
||||
Service::android::PixelFormat pixel_format{};
|
||||
Service::android::BufferTransformFlags transform_flags{};
|
||||
Common::Rectangle<int> crop_rect;
|
||||
Common::Rectangle<int> crop_rect{};
|
||||
};
|
||||
|
||||
Common::Rectangle<f32> NormalizeCrop(const FramebufferConfig& framebuffer, u32 texture_width,
|
||||
|
@ -274,11 +274,6 @@ struct GPU::Impl {
|
||||
}
|
||||
}
|
||||
|
||||
/// Swap buffers (render frame)
|
||||
void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
|
||||
gpu_thread.SwapBuffers(framebuffer);
|
||||
}
|
||||
|
||||
/// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
|
||||
void FlushRegion(DAddr addr, u64 size) {
|
||||
gpu_thread.FlushRegion(addr, size);
|
||||
@ -313,8 +308,9 @@ struct GPU::Impl {
|
||||
gpu_thread.FlushAndInvalidateRegion(addr, size);
|
||||
}
|
||||
|
||||
void RequestSwapBuffers(const Tegra::FramebufferConfig* framebuffer,
|
||||
std::array<Service::Nvidia::NvFence, 4>& fences, size_t num_fences) {
|
||||
void RequestComposite(std::vector<Tegra::FramebufferConfig>&& layers,
|
||||
std::vector<Service::Nvidia::NvFence>&& fences) {
|
||||
size_t num_fences{fences.size()};
|
||||
size_t current_request_counter{};
|
||||
{
|
||||
std::unique_lock<std::mutex> lk(request_swap_mutex);
|
||||
@ -328,13 +324,12 @@ struct GPU::Impl {
|
||||
}
|
||||
}
|
||||
const auto wait_fence =
|
||||
RequestSyncOperation([this, current_request_counter, framebuffer, fences, num_fences] {
|
||||
RequestSyncOperation([this, current_request_counter, &layers, &fences, num_fences] {
|
||||
auto& syncpoint_manager = host1x.GetSyncpointManager();
|
||||
if (num_fences == 0) {
|
||||
renderer->SwapBuffers(framebuffer);
|
||||
renderer->Composite(layers);
|
||||
}
|
||||
const auto executer = [this, current_request_counter,
|
||||
framebuffer_copy = *framebuffer]() {
|
||||
const auto executer = [this, current_request_counter, layers_copy = layers]() {
|
||||
{
|
||||
std::unique_lock<std::mutex> lk(request_swap_mutex);
|
||||
if (--request_swap_counters[current_request_counter] != 0) {
|
||||
@ -342,7 +337,7 @@ struct GPU::Impl {
|
||||
}
|
||||
free_swap_counters.push_back(current_request_counter);
|
||||
}
|
||||
renderer->SwapBuffers(&framebuffer_copy);
|
||||
renderer->Composite(layers_copy);
|
||||
};
|
||||
for (size_t i = 0; i < num_fences; i++) {
|
||||
syncpoint_manager.RegisterGuestAction(fences[i].id, fences[i].value, executer);
|
||||
@ -505,9 +500,9 @@ const VideoCore::ShaderNotify& GPU::ShaderNotify() const {
|
||||
return impl->ShaderNotify();
|
||||
}
|
||||
|
||||
void GPU::RequestSwapBuffers(const Tegra::FramebufferConfig* framebuffer,
|
||||
std::array<Service::Nvidia::NvFence, 4>& fences, size_t num_fences) {
|
||||
impl->RequestSwapBuffers(framebuffer, fences, num_fences);
|
||||
void GPU::RequestComposite(std::vector<Tegra::FramebufferConfig>&& layers,
|
||||
std::vector<Service::Nvidia::NvFence>&& fences) {
|
||||
impl->RequestComposite(std::move(layers), std::move(fences));
|
||||
}
|
||||
|
||||
u64 GPU::GetTicks() const {
|
||||
@ -554,10 +549,6 @@ void GPU::ClearCdmaInstance(u32 id) {
|
||||
impl->ClearCdmaInstance(id);
|
||||
}
|
||||
|
||||
void GPU::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
|
||||
impl->SwapBuffers(framebuffer);
|
||||
}
|
||||
|
||||
VideoCore::RasterizerDownloadArea GPU::OnCPURead(PAddr addr, u64 size) {
|
||||
return impl->OnCPURead(addr, size);
|
||||
}
|
||||
|
@ -212,8 +212,8 @@ public:
|
||||
|
||||
void RendererFrameEndNotify();
|
||||
|
||||
void RequestSwapBuffers(const Tegra::FramebufferConfig* framebuffer,
|
||||
std::array<Service::Nvidia::NvFence, 4>& fences, size_t num_fences);
|
||||
void RequestComposite(std::vector<Tegra::FramebufferConfig>&& layers,
|
||||
std::vector<Service::Nvidia::NvFence>&& fences);
|
||||
|
||||
/// Performs any additional setup necessary in order to begin GPU emulation.
|
||||
/// This can be used to launch any necessary threads and register any necessary
|
||||
|
@ -40,8 +40,6 @@ static void RunThread(std::stop_token stop_token, Core::System& system,
|
||||
}
|
||||
if (auto* submit_list = std::get_if<SubmitListCommand>(&next.data)) {
|
||||
scheduler.Push(submit_list->channel, std::move(submit_list->entries));
|
||||
} else if (const auto* data = std::get_if<SwapBuffersCommand>(&next.data)) {
|
||||
renderer.SwapBuffers(data->framebuffer ? &*data->framebuffer : nullptr);
|
||||
} else if (std::holds_alternative<GPUTickCommand>(next.data)) {
|
||||
system.GPU().TickWork();
|
||||
} else if (const auto* flush = std::get_if<FlushRegionCommand>(&next.data)) {
|
||||
@ -78,10 +76,6 @@ void ThreadManager::SubmitList(s32 channel, Tegra::CommandList&& entries) {
|
||||
PushCommand(SubmitListCommand(channel, std::move(entries)));
|
||||
}
|
||||
|
||||
void ThreadManager::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
|
||||
PushCommand(SwapBuffersCommand(framebuffer ? std::make_optional(*framebuffer) : std::nullopt));
|
||||
}
|
||||
|
||||
void ThreadManager::FlushRegion(DAddr addr, u64 size) {
|
||||
if (!is_async) {
|
||||
// Always flush with synchronous GPU mode
|
||||
|
@ -44,14 +44,6 @@ struct SubmitListCommand final {
|
||||
Tegra::CommandList entries;
|
||||
};
|
||||
|
||||
/// Command to signal to the GPU thread that a swap buffers is pending
|
||||
struct SwapBuffersCommand final {
|
||||
explicit SwapBuffersCommand(std::optional<const Tegra::FramebufferConfig> framebuffer_)
|
||||
: framebuffer{std::move(framebuffer_)} {}
|
||||
|
||||
std::optional<Tegra::FramebufferConfig> framebuffer;
|
||||
};
|
||||
|
||||
/// Command to signal to the GPU thread to flush a region
|
||||
struct FlushRegionCommand final {
|
||||
explicit constexpr FlushRegionCommand(DAddr addr_, u64 size_) : addr{addr_}, size{size_} {}
|
||||
@ -81,8 +73,8 @@ struct FlushAndInvalidateRegionCommand final {
|
||||
struct GPUTickCommand final {};
|
||||
|
||||
using CommandData =
|
||||
std::variant<std::monostate, SubmitListCommand, SwapBuffersCommand, FlushRegionCommand,
|
||||
InvalidateRegionCommand, FlushAndInvalidateRegionCommand, GPUTickCommand>;
|
||||
std::variant<std::monostate, SubmitListCommand, FlushRegionCommand, InvalidateRegionCommand,
|
||||
FlushAndInvalidateRegionCommand, GPUTickCommand>;
|
||||
|
||||
struct CommandDataContainer {
|
||||
CommandDataContainer() = default;
|
||||
@ -118,9 +110,6 @@ public:
|
||||
/// Push GPU command entries to be processed
|
||||
void SubmitList(s32 channel, Tegra::CommandList&& entries);
|
||||
|
||||
/// Swap buffers (render frame)
|
||||
void SwapBuffers(const Tegra::FramebufferConfig* framebuffer);
|
||||
|
||||
/// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
|
||||
void FlushRegion(DAddr addr, u64 size);
|
||||
|
||||
|
@ -38,7 +38,7 @@ public:
|
||||
virtual ~RendererBase();
|
||||
|
||||
/// Finalize rendering the guest frame and draw into the presentation texture
|
||||
virtual void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) = 0;
|
||||
virtual void Composite(std::span<const Tegra::FramebufferConfig> layers) = 0;
|
||||
|
||||
[[nodiscard]] virtual RasterizerInterface* ReadRasterizer() = 0;
|
||||
|
||||
|
@ -13,8 +13,8 @@ RendererNull::RendererNull(Core::Frontend::EmuWindow& emu_window, Tegra::GPU& gp
|
||||
|
||||
RendererNull::~RendererNull() = default;
|
||||
|
||||
void RendererNull::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
|
||||
if (!framebuffer) {
|
||||
void RendererNull::Composite(std::span<const Tegra::FramebufferConfig> framebuffers) {
|
||||
if (framebuffers.empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -17,7 +17,7 @@ public:
|
||||
std::unique_ptr<Core::Frontend::GraphicsContext> context);
|
||||
~RendererNull() override;
|
||||
|
||||
void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) override;
|
||||
void Composite(std::span<const Tegra::FramebufferConfig> framebuffer) override;
|
||||
|
||||
VideoCore::RasterizerInterface* ReadRasterizer() override {
|
||||
return &m_rasterizer;
|
||||
|
@ -125,15 +125,15 @@ RendererOpenGL::RendererOpenGL(Core::TelemetrySession& telemetry_session_,
|
||||
|
||||
RendererOpenGL::~RendererOpenGL() = default;
|
||||
|
||||
void RendererOpenGL::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
|
||||
if (!framebuffer) {
|
||||
void RendererOpenGL::Composite(std::span<const Tegra::FramebufferConfig> framebuffers) {
|
||||
if (framebuffers.empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
RenderScreenshot(framebuffer);
|
||||
RenderScreenshot(framebuffers);
|
||||
|
||||
state_tracker.BindFramebuffer(0);
|
||||
blit_screen->DrawScreen(std::span(framebuffer, 1), emu_window.GetFramebufferLayout());
|
||||
blit_screen->DrawScreen(framebuffers, emu_window.GetFramebufferLayout());
|
||||
|
||||
++m_current_frame;
|
||||
|
||||
@ -159,7 +159,7 @@ void RendererOpenGL::AddTelemetryFields() {
|
||||
telemetry_session.AddField(user_system, "GPU_OpenGL_Version", std::string(gl_version));
|
||||
}
|
||||
|
||||
void RendererOpenGL::RenderScreenshot(const Tegra::FramebufferConfig* framebuffer) {
|
||||
void RendererOpenGL::RenderScreenshot(std::span<const Tegra::FramebufferConfig> framebuffers) {
|
||||
if (!renderer_settings.screenshot_requested) {
|
||||
return;
|
||||
}
|
||||
@ -181,7 +181,7 @@ void RendererOpenGL::RenderScreenshot(const Tegra::FramebufferConfig* framebuffe
|
||||
glRenderbufferStorage(GL_RENDERBUFFER, GL_SRGB8, layout.width, layout.height);
|
||||
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderbuffer);
|
||||
|
||||
blit_screen->DrawScreen(std::span(framebuffer, 1), layout);
|
||||
blit_screen->DrawScreen(framebuffers, layout);
|
||||
|
||||
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
|
||||
glPixelStorei(GL_PACK_ROW_LENGTH, 0);
|
||||
|
@ -40,7 +40,7 @@ public:
|
||||
std::unique_ptr<Core::Frontend::GraphicsContext> context_);
|
||||
~RendererOpenGL() override;
|
||||
|
||||
void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) override;
|
||||
void Composite(std::span<const Tegra::FramebufferConfig> framebuffers) override;
|
||||
|
||||
VideoCore::RasterizerInterface* ReadRasterizer() override {
|
||||
return &rasterizer;
|
||||
@ -52,7 +52,7 @@ public:
|
||||
|
||||
private:
|
||||
void AddTelemetryFields();
|
||||
void RenderScreenshot(const Tegra::FramebufferConfig* framebuffer);
|
||||
void RenderScreenshot(std::span<const Tegra::FramebufferConfig> framebuffers);
|
||||
|
||||
Core::TelemetrySession& telemetry_session;
|
||||
Core::Frontend::EmuWindow& emu_window;
|
||||
|
@ -7,6 +7,20 @@
|
||||
|
||||
namespace Vulkan {
|
||||
|
||||
vk::Buffer CreateWrappedBuffer(MemoryAllocator& allocator, VkDeviceSize size, MemoryUsage usage) {
|
||||
const VkBufferCreateInfo dst_buffer_info{
|
||||
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.size = size,
|
||||
.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
|
||||
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
|
||||
.queueFamilyIndexCount = 0,
|
||||
.pQueueFamilyIndices = nullptr,
|
||||
};
|
||||
return allocator.CreateBuffer(dst_buffer_info, usage);
|
||||
}
|
||||
|
||||
vk::Image CreateWrappedImage(MemoryAllocator& allocator, VkExtent2D dimensions, VkFormat format) {
|
||||
const VkImageCreateInfo image_ci{
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
|
||||
@ -96,6 +110,70 @@ void UploadImage(const Device& device, MemoryAllocator& allocator, Scheduler& sc
|
||||
scheduler.Finish();
|
||||
}
|
||||
|
||||
void DownloadColorImage(vk::CommandBuffer& cmdbuf, VkImage image, VkBuffer buffer,
|
||||
VkExtent3D extent) {
|
||||
const VkImageMemoryBarrier read_barrier{
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
|
||||
.pNext = nullptr,
|
||||
.srcAccessMask = VK_ACCESS_MEMORY_WRITE_BIT,
|
||||
.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT,
|
||||
.oldLayout = VK_IMAGE_LAYOUT_GENERAL,
|
||||
.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.image = image,
|
||||
.subresourceRange{
|
||||
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
.baseMipLevel = 0,
|
||||
.levelCount = VK_REMAINING_MIP_LEVELS,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = VK_REMAINING_ARRAY_LAYERS,
|
||||
},
|
||||
};
|
||||
const VkImageMemoryBarrier image_write_barrier{
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
|
||||
.pNext = nullptr,
|
||||
.srcAccessMask = 0,
|
||||
.dstAccessMask = VK_ACCESS_MEMORY_WRITE_BIT,
|
||||
.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
|
||||
.newLayout = VK_IMAGE_LAYOUT_GENERAL,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.image = image,
|
||||
.subresourceRange{
|
||||
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
.baseMipLevel = 0,
|
||||
.levelCount = VK_REMAINING_MIP_LEVELS,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = VK_REMAINING_ARRAY_LAYERS,
|
||||
},
|
||||
};
|
||||
static constexpr VkMemoryBarrier memory_write_barrier{
|
||||
.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER,
|
||||
.pNext = nullptr,
|
||||
.srcAccessMask = VK_ACCESS_MEMORY_WRITE_BIT,
|
||||
.dstAccessMask = VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT,
|
||||
};
|
||||
const VkBufferImageCopy copy{
|
||||
.bufferOffset = 0,
|
||||
.bufferRowLength = 0,
|
||||
.bufferImageHeight = 0,
|
||||
.imageSubresource{
|
||||
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
.mipLevel = 0,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = 1,
|
||||
},
|
||||
.imageOffset{.x = 0, .y = 0, .z = 0},
|
||||
.imageExtent{extent},
|
||||
};
|
||||
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0,
|
||||
read_barrier);
|
||||
cmdbuf.CopyImageToBuffer(image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, buffer, copy);
|
||||
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0,
|
||||
memory_write_barrier, nullptr, image_write_barrier);
|
||||
}
|
||||
|
||||
vk::ImageView CreateWrappedImageView(const Device& device, vk::Image& image, VkFormat format) {
|
||||
return device.GetLogical().CreateImageView(VkImageViewCreateInfo{
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
|
||||
|
@ -11,12 +11,16 @@ namespace Vulkan {
|
||||
|
||||
#define ARRAY_TO_SPAN(a) std::span(a, (sizeof(a) / sizeof(a[0])))
|
||||
|
||||
vk::Buffer CreateWrappedBuffer(MemoryAllocator& allocator, VkDeviceSize size, MemoryUsage usage);
|
||||
|
||||
vk::Image CreateWrappedImage(MemoryAllocator& allocator, VkExtent2D dimensions, VkFormat format);
|
||||
void TransitionImageLayout(vk::CommandBuffer& cmdbuf, VkImage image, VkImageLayout target_layout,
|
||||
VkImageLayout source_layout = VK_IMAGE_LAYOUT_GENERAL);
|
||||
void UploadImage(const Device& device, MemoryAllocator& allocator, Scheduler& scheduler,
|
||||
vk::Image& image, VkExtent2D dimensions, VkFormat format,
|
||||
std::span<const u8> initial_contents = {});
|
||||
void DownloadColorImage(vk::CommandBuffer& cmdbuf, VkImage image, VkBuffer buffer,
|
||||
VkExtent3D extent);
|
||||
void ClearColorImage(vk::CommandBuffer& cmdbuf, VkImage image);
|
||||
|
||||
vk::ImageView CreateWrappedImageView(const Device& device, vk::Image& image, VkFormat format);
|
||||
|
@ -20,12 +20,14 @@
|
||||
#include "core/frontend/graphics_context.h"
|
||||
#include "core/telemetry_session.h"
|
||||
#include "video_core/gpu.h"
|
||||
#include "video_core/renderer_vulkan/present/util.h"
|
||||
#include "video_core/renderer_vulkan/renderer_vulkan.h"
|
||||
#include "video_core/renderer_vulkan/vk_blit_screen.h"
|
||||
#include "video_core/renderer_vulkan/vk_rasterizer.h"
|
||||
#include "video_core/renderer_vulkan/vk_scheduler.h"
|
||||
#include "video_core/renderer_vulkan/vk_state_tracker.h"
|
||||
#include "video_core/renderer_vulkan/vk_swapchain.h"
|
||||
#include "video_core/textures/decoders.h"
|
||||
#include "video_core/vulkan_common/vulkan_debug_callback.h"
|
||||
#include "video_core/vulkan_common/vulkan_device.h"
|
||||
#include "video_core/vulkan_common/vulkan_instance.h"
|
||||
@ -116,18 +118,20 @@ RendererVulkan::~RendererVulkan() {
|
||||
void(device.GetLogical().WaitIdle());
|
||||
}
|
||||
|
||||
void RendererVulkan::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
|
||||
if (!framebuffer) {
|
||||
void RendererVulkan::Composite(std::span<const Tegra::FramebufferConfig> framebuffers) {
|
||||
if (framebuffers.empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
SCOPE_EXIT({ render_window.OnFrameDisplayed(); });
|
||||
|
||||
if (!render_window.IsShown()) {
|
||||
return;
|
||||
}
|
||||
|
||||
RenderScreenshot(framebuffer);
|
||||
RenderScreenshot(framebuffers);
|
||||
Frame* frame = present_manager.GetRenderFrame();
|
||||
blit_swapchain.DrawToFrame(rasterizer, frame, std::span(framebuffer, 1),
|
||||
blit_swapchain.DrawToFrame(rasterizer, frame, framebuffers,
|
||||
render_window.GetFramebufferLayout(), swapchain.GetImageCount(),
|
||||
swapchain.GetImageViewFormat());
|
||||
scheduler.Flush(*frame->render_ready);
|
||||
@ -163,156 +167,37 @@ void RendererVulkan::Report() const {
|
||||
telemetry_session.AddField(field, "GPU_Vulkan_Extensions", extensions);
|
||||
}
|
||||
|
||||
void Vulkan::RendererVulkan::RenderScreenshot(const Tegra::FramebufferConfig* framebuffer) {
|
||||
void Vulkan::RendererVulkan::RenderScreenshot(
|
||||
std::span<const Tegra::FramebufferConfig> framebuffers) {
|
||||
if (!renderer_settings.screenshot_requested) {
|
||||
return;
|
||||
}
|
||||
const Layout::FramebufferLayout layout{renderer_settings.screenshot_framebuffer_layout};
|
||||
auto frame = [&]() {
|
||||
vk::Image staging_image = memory_allocator.CreateImage(VkImageCreateInfo{
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT,
|
||||
.imageType = VK_IMAGE_TYPE_2D,
|
||||
.format = VK_FORMAT_B8G8R8A8_UNORM,
|
||||
.extent =
|
||||
{
|
||||
.width = layout.width,
|
||||
.height = layout.height,
|
||||
.depth = 1,
|
||||
},
|
||||
.mipLevels = 1,
|
||||
.arrayLayers = 1,
|
||||
.samples = VK_SAMPLE_COUNT_1_BIT,
|
||||
.tiling = VK_IMAGE_TILING_OPTIMAL,
|
||||
.usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT |
|
||||
VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,
|
||||
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
|
||||
.queueFamilyIndexCount = 0,
|
||||
.pQueueFamilyIndices = nullptr,
|
||||
.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED,
|
||||
});
|
||||
|
||||
vk::ImageView dst_view = device.GetLogical().CreateImageView(VkImageViewCreateInfo{
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.image = *staging_image,
|
||||
.viewType = VK_IMAGE_VIEW_TYPE_2D,
|
||||
.format = VK_FORMAT_B8G8R8A8_UNORM,
|
||||
.components{
|
||||
.r = VK_COMPONENT_SWIZZLE_IDENTITY,
|
||||
.g = VK_COMPONENT_SWIZZLE_IDENTITY,
|
||||
.b = VK_COMPONENT_SWIZZLE_IDENTITY,
|
||||
.a = VK_COMPONENT_SWIZZLE_IDENTITY,
|
||||
},
|
||||
.subresourceRange{
|
||||
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
.baseMipLevel = 0,
|
||||
.levelCount = 1,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = VK_REMAINING_ARRAY_LAYERS,
|
||||
},
|
||||
});
|
||||
vk::Framebuffer screenshot_fb =
|
||||
blit_screenshot.CreateFramebuffer(layout, *dst_view, VK_FORMAT_B8G8R8A8_UNORM);
|
||||
return Frame{
|
||||
.width = layout.width,
|
||||
.height = layout.height,
|
||||
.image = std::move(staging_image),
|
||||
.image_view = std::move(dst_view),
|
||||
.framebuffer = std::move(screenshot_fb),
|
||||
.cmdbuf{},
|
||||
.render_ready{},
|
||||
.present_done{},
|
||||
};
|
||||
constexpr VkFormat ScreenshotFormat{VK_FORMAT_B8G8R8A8_UNORM};
|
||||
const Layout::FramebufferLayout layout{renderer_settings.screenshot_framebuffer_layout};
|
||||
|
||||
auto frame = [&]() {
|
||||
Frame f{};
|
||||
f.image = CreateWrappedImage(memory_allocator, VkExtent2D{layout.width, layout.height},
|
||||
ScreenshotFormat);
|
||||
f.image_view = CreateWrappedImageView(device, f.image, ScreenshotFormat);
|
||||
f.framebuffer = blit_screenshot.CreateFramebuffer(layout, *f.image_view, ScreenshotFormat);
|
||||
return f;
|
||||
}();
|
||||
|
||||
blit_screenshot.DrawToFrame(rasterizer, &frame, std::span(framebuffer, 1), layout, 1,
|
||||
blit_screenshot.DrawToFrame(rasterizer, &frame, framebuffers, layout, 1,
|
||||
VK_FORMAT_B8G8R8A8_UNORM);
|
||||
|
||||
const auto buffer_size = static_cast<VkDeviceSize>(layout.width * layout.height * 4);
|
||||
const VkBufferCreateInfo dst_buffer_info{
|
||||
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.size = buffer_size,
|
||||
.usage = VK_BUFFER_USAGE_TRANSFER_DST_BIT,
|
||||
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
|
||||
.queueFamilyIndexCount = 0,
|
||||
.pQueueFamilyIndices = nullptr,
|
||||
};
|
||||
const vk::Buffer dst_buffer =
|
||||
memory_allocator.CreateBuffer(dst_buffer_info, MemoryUsage::Download);
|
||||
const auto dst_buffer = CreateWrappedBuffer(
|
||||
memory_allocator, static_cast<VkDeviceSize>(layout.width * layout.height * 4),
|
||||
MemoryUsage::Download);
|
||||
|
||||
scheduler.RequestOutsideRenderPassOperationContext();
|
||||
scheduler.Record([&](vk::CommandBuffer cmdbuf) {
|
||||
const VkImageMemoryBarrier read_barrier{
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
|
||||
.pNext = nullptr,
|
||||
.srcAccessMask = VK_ACCESS_MEMORY_WRITE_BIT,
|
||||
.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT,
|
||||
.oldLayout = VK_IMAGE_LAYOUT_GENERAL,
|
||||
.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.image = *frame.image,
|
||||
.subresourceRange{
|
||||
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
.baseMipLevel = 0,
|
||||
.levelCount = VK_REMAINING_MIP_LEVELS,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = VK_REMAINING_ARRAY_LAYERS,
|
||||
},
|
||||
};
|
||||
const VkImageMemoryBarrier image_write_barrier{
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
|
||||
.pNext = nullptr,
|
||||
.srcAccessMask = 0,
|
||||
.dstAccessMask = VK_ACCESS_MEMORY_WRITE_BIT,
|
||||
.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
|
||||
.newLayout = VK_IMAGE_LAYOUT_GENERAL,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.image = *frame.image,
|
||||
.subresourceRange{
|
||||
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
.baseMipLevel = 0,
|
||||
.levelCount = VK_REMAINING_MIP_LEVELS,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = VK_REMAINING_ARRAY_LAYERS,
|
||||
},
|
||||
};
|
||||
static constexpr VkMemoryBarrier memory_write_barrier{
|
||||
.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER,
|
||||
.pNext = nullptr,
|
||||
.srcAccessMask = VK_ACCESS_MEMORY_WRITE_BIT,
|
||||
.dstAccessMask = VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT,
|
||||
};
|
||||
const VkBufferImageCopy copy{
|
||||
.bufferOffset = 0,
|
||||
.bufferRowLength = 0,
|
||||
.bufferImageHeight = 0,
|
||||
.imageSubresource{
|
||||
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
.mipLevel = 0,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = 1,
|
||||
},
|
||||
.imageOffset{.x = 0, .y = 0, .z = 0},
|
||||
.imageExtent{
|
||||
.width = layout.width,
|
||||
.height = layout.height,
|
||||
.depth = 1,
|
||||
},
|
||||
};
|
||||
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
|
||||
0, read_barrier);
|
||||
cmdbuf.CopyImageToBuffer(*frame.image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, *dst_buffer,
|
||||
copy);
|
||||
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
|
||||
0, memory_write_barrier, nullptr, image_write_barrier);
|
||||
DownloadColorImage(cmdbuf, *frame.image, *dst_buffer,
|
||||
VkExtent3D{layout.width, layout.height, 1});
|
||||
});
|
||||
|
||||
// Ensure the copy is fully completed before saving the screenshot
|
||||
scheduler.Finish();
|
||||
|
||||
|
@ -46,7 +46,7 @@ public:
|
||||
std::unique_ptr<Core::Frontend::GraphicsContext> context_);
|
||||
~RendererVulkan() override;
|
||||
|
||||
void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) override;
|
||||
void Composite(std::span<const Tegra::FramebufferConfig> framebuffers) override;
|
||||
|
||||
VideoCore::RasterizerInterface* ReadRasterizer() override {
|
||||
return &rasterizer;
|
||||
@ -59,7 +59,7 @@ public:
|
||||
private:
|
||||
void Report() const;
|
||||
|
||||
void RenderScreenshot(const Tegra::FramebufferConfig* framebuffer);
|
||||
void RenderScreenshot(std::span<const Tegra::FramebufferConfig> framebuffers);
|
||||
|
||||
Core::TelemetrySession& telemetry_session;
|
||||
Tegra::MaxwellDeviceMemoryManager& device_memory;
|
||||
|
@ -115,7 +115,7 @@ void BlitScreen::DrawToFrame(RasterizerVulkan& rasterizer, Frame* frame,
|
||||
}
|
||||
|
||||
vk::Framebuffer BlitScreen::CreateFramebuffer(const Layout::FramebufferLayout& layout,
|
||||
const VkImageView& image_view,
|
||||
VkImageView image_view,
|
||||
VkFormat current_view_format) {
|
||||
const bool format_updated =
|
||||
std::exchange(swapchain_view_format, current_view_format) != current_view_format;
|
||||
|
@ -56,7 +56,7 @@ public:
|
||||
VkFormat current_swapchain_view_format);
|
||||
|
||||
[[nodiscard]] vk::Framebuffer CreateFramebuffer(const Layout::FramebufferLayout& layout,
|
||||
const VkImageView& image_view,
|
||||
VkImageView image_view,
|
||||
VkFormat current_view_format);
|
||||
|
||||
private:
|
||||
|
Loading…
Reference in New Issue
Block a user