renderer_opengl: Use more concise lock syntax.
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		| @@ -65,7 +65,7 @@ public: | ||||
|     ~FrameMailbox() { | ||||
|         // lock the mutex and clear out the present and free_queues and notify any people who are | ||||
|         // blocked to prevent deadlock on shutdown | ||||
|         std::scoped_lock lock(swap_chain_lock); | ||||
|         std::scoped_lock lock{swap_chain_lock}; | ||||
|         std::queue<Frame*>().swap(free_queue); | ||||
|         present_queue.clear(); | ||||
|         present_cv.notify_all(); | ||||
| @@ -115,7 +115,7 @@ public: | ||||
|     } | ||||
|  | ||||
|     Frame* GetRenderFrame() { | ||||
|         std::unique_lock<std::mutex> lock(swap_chain_lock); | ||||
|         std::unique_lock lock{swap_chain_lock}; | ||||
|  | ||||
|         // If theres no free frames, we will reuse the oldest render frame | ||||
|         if (free_queue.empty()) { | ||||
| @@ -130,13 +130,13 @@ public: | ||||
|     } | ||||
|  | ||||
|     void ReleaseRenderFrame(Frame* frame) { | ||||
|         std::unique_lock<std::mutex> lock(swap_chain_lock); | ||||
|         std::unique_lock lock{swap_chain_lock}; | ||||
|         present_queue.push_front(frame); | ||||
|         present_cv.notify_one(); | ||||
|     } | ||||
|  | ||||
|     Frame* TryGetPresentFrame(int timeout_ms) { | ||||
|         std::unique_lock<std::mutex> lock(swap_chain_lock); | ||||
|         std::unique_lock lock{swap_chain_lock}; | ||||
|         // wait for new entries in the present_queue | ||||
|         present_cv.wait_for(lock, std::chrono::milliseconds(timeout_ms), | ||||
|                             [&] { return !present_queue.empty(); }); | ||||
|   | ||||
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