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https://github.com/yuzu-emu/yuzu.git
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android: Removed unused ControllerMappingHelper
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@ -45,7 +45,6 @@ import org.yuzu.yuzu_emu.features.settings.model.IntSetting
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import org.yuzu.yuzu_emu.features.settings.model.Settings
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import org.yuzu.yuzu_emu.model.EmulationViewModel
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import org.yuzu.yuzu_emu.model.Game
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import org.yuzu.yuzu_emu.utils.ControllerMappingHelper
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import org.yuzu.yuzu_emu.utils.ForegroundService
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import org.yuzu.yuzu_emu.utils.InputHandler
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import org.yuzu.yuzu_emu.utils.MemoryUtil
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@ -57,8 +56,6 @@ import kotlin.math.roundToInt
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class EmulationActivity : AppCompatActivity(), SensorEventListener {
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private lateinit var binding: ActivityEmulationBinding
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private var controllerMappingHelper: ControllerMappingHelper? = null
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var isActivityRecreated = false
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private lateinit var nfcReader: NfcReader
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private lateinit var inputHandler: InputHandler
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@ -95,8 +92,6 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener {
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isActivityRecreated = savedInstanceState != null
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controllerMappingHelper = ControllerMappingHelper()
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// Set these options now so that the SurfaceView the game renders into is the right size.
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enableFullscreenImmersive()
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@ -1,70 +0,0 @@
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// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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package org.yuzu.yuzu_emu.utils
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import android.view.InputDevice
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import android.view.KeyEvent
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import android.view.MotionEvent
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/**
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* Some controllers have incorrect mappings. This class has special-case fixes for them.
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*/
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class ControllerMappingHelper {
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/**
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* Some controllers report extra button presses that can be ignored.
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*/
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fun shouldKeyBeIgnored(inputDevice: InputDevice, keyCode: Int): Boolean {
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return if (isDualShock4(inputDevice)) {
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// The two analog triggers generate analog motion events as well as a keycode.
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// We always prefer to use the analog values, so throw away the button press
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keyCode == KeyEvent.KEYCODE_BUTTON_L2 || keyCode == KeyEvent.KEYCODE_BUTTON_R2
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} else {
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false
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}
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}
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/**
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* Scale an axis to be zero-centered with a proper range.
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*/
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fun scaleAxis(inputDevice: InputDevice, axis: Int, value: Float): Float {
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if (isDualShock4(inputDevice)) {
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// Android doesn't have correct mappings for this controller's triggers. It reports them
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// as RX & RY, centered at -1.0, and with a range of [-1.0, 1.0]
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// Scale them to properly zero-centered with a range of [0.0, 1.0].
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if (axis == MotionEvent.AXIS_RX || axis == MotionEvent.AXIS_RY) {
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return (value + 1) / 2.0f
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}
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} else if (isXboxOneWireless(inputDevice)) {
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// Same as the DualShock 4, the mappings are missing.
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if (axis == MotionEvent.AXIS_Z || axis == MotionEvent.AXIS_RZ) {
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return (value + 1) / 2.0f
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}
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if (axis == MotionEvent.AXIS_GENERIC_1) {
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// This axis is stuck at ~.5. Ignore it.
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return 0.0f
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}
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} else if (isMogaPro2Hid(inputDevice)) {
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// This controller has a broken axis that reports a constant value. Ignore it.
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if (axis == MotionEvent.AXIS_GENERIC_1) {
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return 0.0f
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}
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}
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return value
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}
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// Sony DualShock 4 controller
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private fun isDualShock4(inputDevice: InputDevice): Boolean {
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return inputDevice.vendorId == 0x54c && inputDevice.productId == 0x9cc
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}
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// Microsoft Xbox One controller
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private fun isXboxOneWireless(inputDevice: InputDevice): Boolean {
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return inputDevice.vendorId == 0x45e && inputDevice.productId == 0x2e0
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}
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// Moga Pro 2 HID
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private fun isMogaPro2Hid(inputDevice: InputDevice): Boolean {
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return inputDevice.vendorId == 0x20d6 && inputDevice.productId == 0x6271
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}
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}
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