vk_buffer_cache: Fix quad index array with 0 vertices (#6627)
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		@@ -161,6 +161,13 @@ void BufferCacheRuntime::BindIndexBuffer(PrimitiveTopology topology, IndexFormat
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}
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void BufferCacheRuntime::BindQuadArrayIndexBuffer(u32 first, u32 count) {
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    if (count == 0) {
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        ReserveNullBuffer();
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        scheduler.Record([this](vk::CommandBuffer cmdbuf) {
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            cmdbuf.BindIndexBuffer(*null_buffer, 0, VK_INDEX_TYPE_UINT32);
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        });
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        return;
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    }
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    ReserveQuadArrayLUT(first + count, true);
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    // The LUT has the indices 0, 1, 2, and 3 copied as an array
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