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maxwell_3d: Mark shifted value as unsigned
Otherwise this is technically creating a signed int result that gets converted. Just a consistency change. While we're in the area, we can mark Samples() as const.
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@ -184,7 +184,7 @@ public:
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default:
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// Thresholds begin at 0x10 (1 << 4)
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// Threshold is in the range 0x1 to 0x13
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return 1 << (4 + threshold.Value() - 1);
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return 1U << (4 + threshold.Value() - 1);
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}
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}
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};
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@ -822,11 +822,11 @@ public:
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struct CompressionThresholdSamples {
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u32 samples;
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u32 Samples() {
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u32 Samples() const {
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if (samples == 0) {
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return 0;
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}
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return 1 << (samples - 1);
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return 1U << (samples - 1);
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}
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};
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