shader_decode: Fixup clang-format
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		| @@ -20,8 +20,7 @@ u32 ShaderIR::DecodeArithmeticHalf(BasicBlock& bb, u32 pc) { | ||||
|         opcode->get().GetId() == OpCode::Id::HADD2_R) { | ||||
|         UNIMPLEMENTED_IF(instr.alu_half.ftz != 0); | ||||
|     } | ||||
|     UNIMPLEMENTED_IF_MSG(instr.alu_half.saturate != 0, | ||||
|                          "Half float saturation not implemented"); | ||||
|     UNIMPLEMENTED_IF_MSG(instr.alu_half.saturate != 0, "Half float saturation not implemented"); | ||||
|  | ||||
|     const bool negate_a = | ||||
|         opcode->get().GetId() != OpCode::Id::HMUL2_R && instr.alu_half.negate_a != 0; | ||||
|   | ||||
| @@ -21,7 +21,7 @@ u32 ShaderIR::DecodeXmad(BasicBlock& bb, u32 pc) { | ||||
|     UNIMPLEMENTED_IF_MSG(instr.generates_cc, | ||||
|                          "Condition codes generation in XMAD is not implemented"); | ||||
|  | ||||
|     Node op_a = GetRegister(instr.gpr8); // instr.xmad.sign_a | ||||
|     Node op_a = GetRegister(instr.gpr8); | ||||
|  | ||||
|     // TODO(bunnei): Needs to be fixed once op_a or op_b is signed | ||||
|     UNIMPLEMENTED_IF(instr.xmad.sign_a != instr.xmad.sign_b); | ||||
|   | ||||
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