video_core/const_buffer_locker: Make use of std::tie in HasEqualKeys()
Tidies it up a little bit visually.
This commit is contained in:
		| @@ -3,6 +3,7 @@ | ||||
| // Refer to the license.txt file included. | ||||
|  | ||||
| #include <algorithm> | ||||
| #include <tuple> | ||||
|  | ||||
| #include "common/common_types.h" | ||||
| #include "video_core/engines/maxwell_3d.h" | ||||
| @@ -101,8 +102,8 @@ bool ConstBufferLocker::IsConsistent() const { | ||||
| } | ||||
|  | ||||
| bool ConstBufferLocker::HasEqualKeys(const ConstBufferLocker& rhs) const { | ||||
|     return keys == rhs.keys && bound_samplers == rhs.bound_samplers && | ||||
|            bindless_samplers == rhs.bindless_samplers; | ||||
|     return std::tie(keys, bound_samplers, bindless_samplers) == | ||||
|            std::tie(rhs.keys, rhs.bound_samplers, rhs.bindless_samplers); | ||||
| } | ||||
|  | ||||
| } // namespace VideoCommon::Shader | ||||
|   | ||||
		Reference in New Issue
	
	Block a user
	 Lioncash
					Lioncash