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https://github.com/yuzu-emu/yuzu.git
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yuzu/configuration/config: Specify string conversions explicitly
Allows the configuration code to build successfully with implicit string conversions disabled.
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@ -206,25 +206,28 @@ const std::array<int, Settings::NativeKeyboard::NumKeyboardMods> Config::default
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};
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// This shouldn't have anything except static initializers (no functions). So
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// QKeySequnce(...).toString() is NOT ALLOWED HERE.
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// QKeySequence(...).toString() is NOT ALLOWED HERE.
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// This must be in alphabetical order according to action name as it must have the same order as
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// UISetting::values.shortcuts, which is alphabetically ordered.
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const std::array<UISettings::Shortcut, 15> Config::default_hotkeys{
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{{"Capture Screenshot", "Main Window", {"Ctrl+P", Qt::ApplicationShortcut}},
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{"Continue/Pause Emulation", "Main Window", {"F4", Qt::WindowShortcut}},
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{"Decrease Speed Limit", "Main Window", {"-", Qt::ApplicationShortcut}},
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{"Exit yuzu", "Main Window", {"Ctrl+Q", Qt::WindowShortcut}},
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{"Exit Fullscreen", "Main Window", {"Esc", Qt::WindowShortcut}},
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{"Fullscreen", "Main Window", {"F11", Qt::WindowShortcut}},
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{"Increase Speed Limit", "Main Window", {"+", Qt::ApplicationShortcut}},
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{"Load Amiibo", "Main Window", {"F2", Qt::ApplicationShortcut}},
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{"Load File", "Main Window", {"Ctrl+O", Qt::WindowShortcut}},
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{"Restart Emulation", "Main Window", {"F6", Qt::WindowShortcut}},
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{"Stop Emulation", "Main Window", {"F5", Qt::WindowShortcut}},
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{"Toggle Filter Bar", "Main Window", {"Ctrl+F", Qt::WindowShortcut}},
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{"Toggle Speed Limit", "Main Window", {"Ctrl+Z", Qt::ApplicationShortcut}},
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{"Toggle Status Bar", "Main Window", {"Ctrl+S", Qt::WindowShortcut}},
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{"Change Docked Mode", "Main Window", {"F10", Qt::ApplicationShortcut}}}};
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// clang-format off
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const std::array<UISettings::Shortcut, 15> Config::default_hotkeys{{
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{QStringLiteral("Capture Screenshot"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+P"), Qt::ApplicationShortcut}},
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{QStringLiteral("Continue/Pause Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F4"), Qt::WindowShortcut}},
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{QStringLiteral("Decrease Speed Limit"), QStringLiteral("Main Window"), {QStringLiteral("-"), Qt::ApplicationShortcut}},
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{QStringLiteral("Exit yuzu"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+Q"), Qt::WindowShortcut}},
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{QStringLiteral("Exit Fullscreen"), QStringLiteral("Main Window"), {QStringLiteral("Esc"), Qt::WindowShortcut}},
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{QStringLiteral("Fullscreen"), QStringLiteral("Main Window"), {QStringLiteral("F11"), Qt::WindowShortcut}},
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{QStringLiteral("Increase Speed Limit"), QStringLiteral("Main Window"), {QStringLiteral("+"), Qt::ApplicationShortcut}},
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{QStringLiteral("Load Amiibo"), QStringLiteral("Main Window"), {QStringLiteral("F2"), Qt::ApplicationShortcut}},
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{QStringLiteral("Load File"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+O"), Qt::WindowShortcut}},
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{QStringLiteral("Restart Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F6"), Qt::WindowShortcut}},
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{QStringLiteral("Stop Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F5"), Qt::WindowShortcut}},
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{QStringLiteral("Toggle Filter Bar"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F"), Qt::WindowShortcut}},
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{QStringLiteral("Toggle Speed Limit"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+Z"), Qt::ApplicationShortcut}},
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{QStringLiteral("Toggle Status Bar"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+S"), Qt::WindowShortcut}},
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{QStringLiteral("Change Docked Mode"), QStringLiteral("Main Window"), {QStringLiteral("F10"), Qt::ApplicationShortcut}},
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}};
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// clang-format on
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void Config::ReadPlayerValues() {
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for (std::size_t p = 0; p < Settings::values.players.size(); ++p) {
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@ -370,14 +373,21 @@ void Config::ReadMouseValues() {
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}
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void Config::ReadTouchscreenValues() {
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Settings::values.touchscreen.enabled = ReadSetting("touchscreen_enabled", true).toBool();
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Settings::values.touchscreen.enabled =
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ReadSetting(QStringLiteral("touchscreen_enabled"), true).toBool();
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Settings::values.touchscreen.device =
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ReadSetting("touchscreen_device", "engine:emu_window").toString().toStdString();
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ReadSetting(QStringLiteral("touchscreen_device"), QStringLiteral("engine:emu_window"))
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.toString()
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.toStdString();
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Settings::values.touchscreen.finger = ReadSetting("touchscreen_finger", 0).toUInt();
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Settings::values.touchscreen.rotation_angle = ReadSetting("touchscreen_angle", 0).toUInt();
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Settings::values.touchscreen.diameter_x = ReadSetting("touchscreen_diameter_x", 15).toUInt();
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Settings::values.touchscreen.diameter_y = ReadSetting("touchscreen_diameter_y", 15).toUInt();
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Settings::values.touchscreen.finger =
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ReadSetting(QStringLiteral("touchscreen_finger"), 0).toUInt();
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Settings::values.touchscreen.rotation_angle =
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ReadSetting(QStringLiteral("touchscreen_angle"), 0).toUInt();
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Settings::values.touchscreen.diameter_x =
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ReadSetting(QStringLiteral("touchscreen_diameter_x"), 15).toUInt();
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Settings::values.touchscreen.diameter_y =
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ReadSetting(QStringLiteral("touchscreen_diameter_y"), 15).toUInt();
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}
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void Config::ApplyDefaultProfileIfInputInvalid() {
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@ -541,8 +551,8 @@ void Config::ReadRendererValues() {
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void Config::ReadShortcutValues() {
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qt_config->beginGroup(QStringLiteral("Shortcuts"));
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for (auto [name, group, shortcut] : default_hotkeys) {
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auto [keyseq, context] = shortcut;
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for (const auto& [name, group, shortcut] : default_hotkeys) {
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const auto& [keyseq, context] = shortcut;
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qt_config->beginGroup(group);
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qt_config->beginGroup(name);
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UISettings::values.shortcuts.push_back(
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@ -591,7 +601,8 @@ void Config::ReadUIValues() {
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qt_config->beginGroup(QStringLiteral("UI"));
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UISettings::values.theme =
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ReadSetting(QStringLiteral("theme"), UISettings::themes[0].second).toString();
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ReadSetting(QStringLiteral("theme"), QString::fromUtf8(UISettings::themes[0].second))
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.toString();
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UISettings::values.enable_discord_presence =
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ReadSetting(QStringLiteral("enable_discord_presence"), true).toBool();
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UISettings::values.screenshot_resolution_factor =
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@ -626,7 +637,7 @@ void Config::ReadUIValues() {
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}
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void Config::ReadUIGamelistValues() {
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qt_config->beginGroup("UIGameList");
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qt_config->beginGroup(QStringLiteral("UIGameList"));
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UISettings::values.show_unknown = ReadSetting(QStringLiteral("show_unknown"), true).toBool();
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UISettings::values.show_add_ons = ReadSetting(QStringLiteral("show_add_ons"), true).toBool();
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@ -723,7 +734,7 @@ void Config::SavePlayerValues() {
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}
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void Config::SaveDebugValues() {
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WriteSetting("debug_pad_enabled", Settings::values.debug_pad_enabled, false);
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WriteSetting(QStringLiteral("debug_pad_enabled"), Settings::values.debug_pad_enabled, false);
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for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
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const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
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WriteSetting(QStringLiteral("debug_pad_") +
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@ -924,7 +935,7 @@ void Config::SaveShortcutValues() {
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// Lengths of UISettings::values.shortcuts & default_hotkeys are same.
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// However, their ordering must also be the same.
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for (std::size_t i = 0; i < default_hotkeys.size(); i++) {
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const auto [name, group, shortcut] = UISettings::values.shortcuts[i];
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const auto& [name, group, shortcut] = UISettings::values.shortcuts[i];
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const auto& default_hotkey = default_hotkeys[i].shortcut;
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qt_config->beginGroup(group);
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@ -961,7 +972,8 @@ void Config::SaveSystemValues() {
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void Config::SaveUIValues() {
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qt_config->beginGroup(QStringLiteral("UI"));
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WriteSetting(QStringLiteral("theme"), UISettings::values.theme, UISettings::themes[0].second);
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WriteSetting(QStringLiteral("theme"), UISettings::values.theme,
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QString::fromUtf8(UISettings::themes[0].second));
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WriteSetting(QStringLiteral("enable_discord_presence"),
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UISettings::values.enable_discord_presence, true);
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WriteSetting(QStringLiteral("screenshot_resolution_factor"),
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