VideoCore: Fix floating point warning
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		| @@ -94,7 +94,7 @@ void ProcessTriangle(OutputVertex &v0, OutputVertex &v1, OutputVertex &v2) { | ||||
|     // NOTE: We clip against a w=epsilon plane to guarantee that the output has a positive w value. | ||||
|     // TODO: Not sure if this is a valid approach. Also should probably instead use the smallest | ||||
|     //       epsilon possible within float24 accuracy. | ||||
|     static const float24 EPSILON = float24::FromFloat32(0.00001); | ||||
|     static const float24 EPSILON = float24::FromFloat32(0.00001f); | ||||
|     static const float24 f0 = float24::FromFloat32(0.0); | ||||
|     static const float24 f1 = float24::FromFloat32(1.0); | ||||
|     static const std::array<ClippingEdge, 7> clipping_edges = {{ | ||||
|   | ||||
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