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configure_graphics: Simplify UpdateAPILayout
Reduces branching/swictch cases for simplicity/code size
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@ -33,6 +33,7 @@
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#include "common/dynamic_library.h"
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#include "common/logging/log.h"
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#include "common/settings.h"
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#include "common/settings_enums.h"
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#include "core/core.h"
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#include "ui_configure_graphics.h"
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#include "yuzu/configuration/configuration_shared.h"
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@ -442,36 +443,24 @@ void ConfigureGraphics::UpdateBackgroundColorButton(QColor color) {
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void ConfigureGraphics::UpdateAPILayout() {
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bool runtime_lock = !system.IsPoweredOn();
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if (!Settings::IsConfiguringGlobal() && !api_restore_global_button->isEnabled()) {
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vulkan_device = Settings::values.vulkan_device.GetValue(true);
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shader_backend = Settings::values.shader_backend.GetValue(true);
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vulkan_device_widget->setEnabled(false);
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shader_backend_widget->setEnabled(false);
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} else {
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vulkan_device = Settings::values.vulkan_device.GetValue();
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shader_backend = Settings::values.shader_backend.GetValue();
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vulkan_device_widget->setEnabled(runtime_lock);
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shader_backend_widget->setEnabled(runtime_lock);
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}
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bool need_global = !(Settings::IsConfiguringGlobal() || api_restore_global_button->isEnabled());
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vulkan_device = Settings::values.vulkan_device.GetValue(need_global);
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shader_backend = Settings::values.shader_backend.GetValue(need_global);
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vulkan_device_widget->setEnabled(!need_global && runtime_lock);
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shader_backend_widget->setEnabled(!need_global && runtime_lock);
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switch (GetCurrentGraphicsBackend()) {
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case Settings::RendererBackend::OpenGL:
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const auto current_backend = GetCurrentGraphicsBackend();
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const bool is_opengl = current_backend == Settings::RendererBackend::OpenGL;
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const bool is_vulkan = current_backend == Settings::RendererBackend::Vulkan;
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vulkan_device_widget->setVisible(is_vulkan);
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shader_backend_widget->setVisible(is_opengl);
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if (is_opengl) {
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shader_backend_combobox->setCurrentIndex(
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FindIndex(typeid(Settings::ShaderBackend), static_cast<int>(shader_backend)));
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vulkan_device_widget->setVisible(false);
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shader_backend_widget->setVisible(true);
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break;
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case Settings::RendererBackend::Vulkan:
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if (static_cast<int>(vulkan_device) < vulkan_device_combobox->count()) {
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vulkan_device_combobox->setCurrentIndex(vulkan_device);
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}
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vulkan_device_widget->setVisible(true);
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shader_backend_widget->setVisible(false);
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break;
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case Settings::RendererBackend::Null:
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vulkan_device_widget->setVisible(false);
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shader_backend_widget->setVisible(false);
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break;
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} else if (is_vulkan && static_cast<int>(vulkan_device) < vulkan_device_combobox->count()) {
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vulkan_device_combobox->setCurrentIndex(vulkan_device);
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}
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}
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