Merge pull request #622 from Subv/unused_tex
GPU: Ignore unused textures and corrected the TEX shader instruction decoding.
This commit is contained in:
		| @@ -654,7 +654,7 @@ private: | ||||
|             INST("1110111111011---", Id::LD_A, Type::Memory, "LD_A"), | ||||
|             INST("1110111110010---", Id::LD_C, Type::Memory, "LD_C"), | ||||
|             INST("1110111111110---", Id::ST_A, Type::Memory, "ST_A"), | ||||
|             INST("1100000000111---", Id::TEX, Type::Memory, "TEX"), | ||||
|             INST("110000----111---", Id::TEX, Type::Memory, "TEX"), | ||||
|             INST("1101111101001---", Id::TEXQ, Type::Memory, "TEXQ"), | ||||
|             INST("1101100---------", Id::TEXS, Type::Memory, "TEXS"), | ||||
|             INST("1101101---------", Id::TLDS, Type::Memory, "TLDS"), | ||||
|   | ||||
| @@ -686,7 +686,10 @@ u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, GLuint program, | ||||
|  | ||||
|         // Bind the uniform to the sampler. | ||||
|         GLint uniform = glGetUniformLocation(program, entry.GetName().c_str()); | ||||
|         ASSERT(uniform != -1); | ||||
|         if (uniform == -1) { | ||||
|             continue; | ||||
|         } | ||||
|  | ||||
|         glProgramUniform1i(program, uniform, current_bindpoint); | ||||
|  | ||||
|         const auto texture = maxwell3d.GetStageTexture(entry.GetStage(), entry.GetOffset()); | ||||
|   | ||||
		Reference in New Issue
	
	Block a user
	 bunnei
					bunnei